#pragma once #include "PassiveMonster.h" class cSquid : public cPassiveMonster { typedef cPassiveMonster super; public: cSquid(); virtual void Tick(float a_Dt, MTRand & a_TickRandom) override; CLASS_PROTODEF(cSquid); virtual void GetDrops(cItems & a_Drops, cPawn * a_Killer = NULL) override; } ;