// ChunkData.cpp // Implements the cChunkData class that represents the block's type, meta, blocklight and skylight storage for a chunk #include "Globals.h" #include "ChunkData.h" namespace { /** Returns true if all a_Array's elements between [0] and [a_NumElements - 1] are equal to a_Value. */ template bool IsAllValue(const T * a_Array, size_t a_NumElements, T a_Value) { for (size_t i = 0; i < a_NumElements; i++) { if (a_Array[i] != a_Value) { return false; } } return true; } struct sSectionIndices { int Section = 0; // Index into m_Sections int Index = 0; // Index into a single sChunkSection }; sSectionIndices IndicesFromRelPos(Vector3i a_RelPos) { ASSERT(cChunkDef::IsValidRelPos(a_RelPos)); sSectionIndices Ret; Ret.Section = a_RelPos.y / cChunkData::SectionHeight; Ret.Index = cChunkDef::MakeIndexNoCheck(a_RelPos.x, a_RelPos.y % cChunkData::SectionHeight, a_RelPos.z); return Ret; } } // namespace (anonymous) cChunkData::cChunkData(cAllocationPool & a_Pool): m_Sections(), m_Pool(a_Pool) { } cChunkData::cChunkData(cChunkData && a_Other): m_Pool(a_Other.m_Pool) { for (size_t i = 0; i < NumSections; i++) { m_Sections[i] = a_Other.m_Sections[i]; a_Other.m_Sections[i] = nullptr; } } cChunkData::~cChunkData() { Clear(); } void cChunkData::Assign(const cChunkData & a_Other) { // If assigning to self, no-op if (&a_Other == this) { return; } Clear(); for (size_t i = 0; i < NumSections; ++i) { if (a_Other.m_Sections[i] != nullptr) { m_Sections[i] = Allocate(); *m_Sections[i] = *a_Other.m_Sections[i]; } } } void cChunkData::Assign(cChunkData && a_Other) { if (&a_Other == this) { return; } if (m_Pool != a_Other.m_Pool) { // Cannot transfer the memory, do a copy instead const cChunkData & CopyOther = a_Other; Assign(CopyOther); return; } Clear(); for (size_t i = 0; i < NumSections; i++) { m_Sections[i] = a_Other.m_Sections[i]; a_Other.m_Sections[i] = nullptr; } } BLOCKTYPE cChunkData::GetBlock(Vector3i a_RelPos) const { if (!cChunkDef::IsValidRelPos(a_RelPos)) { return E_BLOCK_AIR; // Coordinates are outside outside the world, so this must be an air block } auto Idxs = IndicesFromRelPos(a_RelPos); if (m_Sections[Idxs.Section] != nullptr) { return m_Sections[Idxs.Section]->m_BlockTypes[Idxs.Index]; } else { return 0; } } void cChunkData::SetBlock(Vector3i a_RelPos, BLOCKTYPE a_Block) { if (!cChunkDef::IsValidRelPos(a_RelPos)) { ASSERT(!"cChunkData::SetMeta(): index out of range!"); return; } auto Idxs = IndicesFromRelPos(a_RelPos); if (m_Sections[Idxs.Section] == nullptr) { if (a_Block == 0x00) { return; } m_Sections[Idxs.Section] = Allocate(); if (m_Sections[Idxs.Section] == nullptr) { ASSERT(!"Failed to allocate a new section in Chunkbuffer"); return; } ZeroSection(m_Sections[Idxs.Section]); } m_Sections[Idxs.Section]->m_BlockTypes[Idxs.Index] = a_Block; } NIBBLETYPE cChunkData::GetMeta(Vector3i a_RelPos) const { if (cChunkDef::IsValidRelPos(a_RelPos)) { auto Idxs = IndicesFromRelPos(a_RelPos); if (m_Sections[Idxs.Section] != nullptr) { return (m_Sections[Idxs.Section]->m_BlockMetas[Idxs.Index / 2] >> ((Idxs.Index & 1) * 4)) & 0x0f; } else { return 0; } } // Coordinates are outside outside the world, so it must be an air block with a blank meta return 0; } bool cChunkData::SetMeta(Vector3i a_RelPos, NIBBLETYPE a_Nibble) { if (!cChunkDef::IsValidRelPos(a_RelPos)) { ASSERT(!"cChunkData::SetMeta(): index out of range!"); return false; } auto Idxs = IndicesFromRelPos(a_RelPos); if (m_Sections[Idxs.Section] == nullptr) { if ((a_Nibble & 0xf) == 0x00) { return false; } m_Sections[Idxs.Section] = Allocate(); if (m_Sections[Idxs.Section] == nullptr) { ASSERT(!"Failed to allocate a new section in Chunkbuffer"); return false; } ZeroSection(m_Sections[Idxs.Section]); } NIBBLETYPE oldval = m_Sections[Idxs.Section]->m_BlockMetas[Idxs.Index / 2] >> ((Idxs.Index & 1) * 4) & 0xf; m_Sections[Idxs.Section]->m_BlockMetas[Idxs.Index / 2] = static_cast( (m_Sections[Idxs.Section]->m_BlockMetas[Idxs.Index / 2] & (0xf0 >> ((Idxs.Index & 1) * 4))) | // The untouched nibble ((a_Nibble & 0x0f) << ((Idxs.Index & 1) * 4)) // The nibble being set ); return oldval != a_Nibble; } NIBBLETYPE cChunkData::GetBlockLight(Vector3i a_RelPos) const { if (cChunkDef::IsValidRelPos(a_RelPos)) { auto Idxs = IndicesFromRelPos(a_RelPos); if (m_Sections[Idxs.Section] != nullptr) { return (m_Sections[Idxs.Section]->m_BlockLight[Idxs.Index / 2] >> ((Idxs.Index & 1) * 4)) & 0x0f; } else { return 0; } } ASSERT(!"cChunkData::GetMeta(): coords out of chunk range!"); return 0; } NIBBLETYPE cChunkData::GetSkyLight(Vector3i a_RelPos) const { if (cChunkDef::IsValidRelPos(a_RelPos)) { auto Idxs = IndicesFromRelPos(a_RelPos); if (m_Sections[Idxs.Section] != nullptr) { return (m_Sections[Idxs.Section]->m_BlockSkyLight[Idxs.Index / 2] >> ((Idxs.Index & 1) * 4)) & 0x0f; } else { return 0xF; } } ASSERT(!"cChunkData::GetMeta(): coords out of chunk range!"); return 0; } const cChunkData::sChunkSection * cChunkData::GetSection(size_t a_SectionNum) const { if (a_SectionNum < NumSections) { return m_Sections[a_SectionNum]; } ASSERT(!"cChunkData::GetSection: section index out of range"); return nullptr; } UInt16 cChunkData::GetSectionBitmask() const { static_assert(NumSections <= 16U, "cChunkData::GetSectionBitmask needs a bigger data type"); UInt16 Res = 0U; for (size_t i = 0U; i < NumSections; ++i) { Res |= ((m_Sections[i] != nullptr) << i); } return Res; } void cChunkData::Clear() { for (size_t i = 0; i < NumSections; ++i) { if (m_Sections[i] != nullptr) { Free(m_Sections[i]); m_Sections[i] = nullptr; } } } void cChunkData::CopyBlockTypes(BLOCKTYPE * a_Dest, size_t a_Idx, size_t a_Length) const { size_t ToSkip = a_Idx; for (size_t i = 0; i < NumSections; i++) { size_t StartPos = 0; if (ToSkip > 0) { StartPos = std::min(ToSkip, +SectionBlockCount); ToSkip -= StartPos; } if (StartPos < SectionBlockCount) { size_t ToCopy = std::min(+SectionBlockCount - StartPos, a_Length); a_Length -= ToCopy; if (m_Sections[i] != nullptr) { BLOCKTYPE * blockbuffer = m_Sections[i]->m_BlockTypes; memcpy(&a_Dest[(i * SectionBlockCount) + StartPos - a_Idx], blockbuffer + StartPos, sizeof(BLOCKTYPE) * ToCopy); } else { memset(&a_Dest[(i * SectionBlockCount) + StartPos - a_Idx], 0, sizeof(BLOCKTYPE) * ToCopy); } } } } void cChunkData::CopyMetas(NIBBLETYPE * a_Dest) const { for (size_t i = 0; i < NumSections; i++) { if (m_Sections[i] != nullptr) { memcpy(&a_Dest[i * SectionBlockCount / 2], &m_Sections[i]->m_BlockMetas, sizeof(m_Sections[i]->m_BlockMetas)); } else { memset(&a_Dest[i * SectionBlockCount / 2], 0, sizeof(m_Sections[i]->m_BlockMetas)); } } } void cChunkData::CopyBlockLight(NIBBLETYPE * a_Dest) const { for (size_t i = 0; i < NumSections; i++) { if (m_Sections[i] != nullptr) { memcpy(&a_Dest[i * SectionBlockCount / 2], &m_Sections[i]->m_BlockLight, sizeof(m_Sections[i]->m_BlockLight)); } else { memset(&a_Dest[i * SectionBlockCount / 2], 0, sizeof(m_Sections[i]->m_BlockLight)); } } } void cChunkData::CopySkyLight(NIBBLETYPE * a_Dest) const { for (size_t i = 0; i < NumSections; i++) { if (m_Sections[i] != nullptr) { memcpy(&a_Dest[i * SectionBlockCount / 2], &m_Sections[i]->m_BlockSkyLight, sizeof(m_Sections[i]->m_BlockSkyLight)); } else { memset(&a_Dest[i * SectionBlockCount / 2], 0xff, sizeof(m_Sections[i]->m_BlockSkyLight)); } } } void cChunkData::FillBlockTypes(BLOCKTYPE a_Value) { // If needed, allocate any missing sections if (a_Value != 0x00) { for (auto & Section : m_Sections) { if (Section == nullptr) { Section = Allocate(); std::fill(std::begin(Section->m_BlockMetas), std::end(Section->m_BlockMetas), 0x00); std::fill(std::begin(Section->m_BlockLight), std::end(Section->m_BlockLight), 0x00); std::fill(std::begin(Section->m_BlockSkyLight), std::end(Section->m_BlockSkyLight), 0xff); } } } for (auto Section : m_Sections) { if (Section != nullptr) { std::fill(std::begin(Section->m_BlockTypes), std::end(Section->m_BlockTypes), a_Value); } } } void cChunkData::FillMetas(NIBBLETYPE a_Value) { // If needed, allocate any missing sections if (a_Value != 0x00) { for (auto & Section : m_Sections) { if (Section == nullptr) { Section = Allocate(); std::fill(std::begin(Section->m_BlockTypes), std::end(Section->m_BlockTypes), 0x00); std::fill(std::begin(Section->m_BlockLight), std::end(Section->m_BlockLight), 0x00); std::fill(std::begin(Section->m_BlockSkyLight), std::end(Section->m_BlockSkyLight), 0xff); } } } NIBBLETYPE NewMeta = static_cast((a_Value << 4) | a_Value); for (auto Section : m_Sections) { if (Section != nullptr) { std::fill(std::begin(Section->m_BlockMetas), std::end(Section->m_BlockMetas), NewMeta); } } } void cChunkData::FillBlockLight(NIBBLETYPE a_Value) { // If needed, allocate any missing sections if (a_Value != 0x00) { for (auto & Section : m_Sections) { if (Section == nullptr) { Section = Allocate(); std::fill(std::begin(Section->m_BlockTypes), std::end(Section->m_BlockTypes), 0x00); std::fill(std::begin(Section->m_BlockMetas), std::end(Section->m_BlockMetas), 0x00); std::fill(std::begin(Section->m_BlockSkyLight), std::end(Section->m_BlockSkyLight), 0xff); } } } NIBBLETYPE NewLight = static_cast((a_Value << 4) | a_Value); for (auto Section : m_Sections) { if (Section != nullptr) { std::fill(std::begin(Section->m_BlockLight), std::end(Section->m_BlockLight), NewLight); } } } void cChunkData::FillSkyLight(NIBBLETYPE a_Value) { // If needed, allocate any missing sections if (a_Value != 0x0f) { for (auto & Section : m_Sections) { if (Section == nullptr) { Section = Allocate(); std::fill(std::begin(Section->m_BlockTypes), std::end(Section->m_BlockTypes), 0x00); std::fill(std::begin(Section->m_BlockMetas), std::end(Section->m_BlockMetas), 0x00); std::fill(std::begin(Section->m_BlockLight), std::end(Section->m_BlockLight), 0x00); } } } NIBBLETYPE NewSkyLight = static_cast((a_Value << 4) | a_Value); for (auto Section : m_Sections) { if (Section != nullptr) { std::fill(std::begin(Section->m_BlockSkyLight), std::end(Section->m_BlockSkyLight), NewSkyLight); } } } void cChunkData::SetBlockTypes(const BLOCKTYPE * a_Src) { ASSERT(a_Src != nullptr); for (size_t i = 0; i < NumSections; i++) { // If the section is already allocated, copy the data into it: if (m_Sections[i] != nullptr) { memcpy(m_Sections[i]->m_BlockTypes, &a_Src[i * SectionBlockCount], sizeof(m_Sections[i]->m_BlockTypes)); continue; } // The section doesn't exist, find out if it is needed: if (IsAllValue(a_Src + i * SectionBlockCount, SectionBlockCount, static_cast(0))) { // No need for the section, the data is all-air continue; } // Allocate the section and copy the data into it: m_Sections[i] = Allocate(); memcpy(m_Sections[i]->m_BlockTypes, &a_Src[i * SectionBlockCount], sizeof(m_Sections[i]->m_BlockTypes)); memset(m_Sections[i]->m_BlockMetas, 0x00, sizeof(m_Sections[i]->m_BlockMetas)); memset(m_Sections[i]->m_BlockLight, 0x00, sizeof(m_Sections[i]->m_BlockLight)); memset(m_Sections[i]->m_BlockSkyLight, 0xff, sizeof(m_Sections[i]->m_BlockSkyLight)); } // for i - m_Sections[] } void cChunkData::SetMetas(const NIBBLETYPE * a_Src) { ASSERT(a_Src != nullptr); for (size_t i = 0; i < NumSections; i++) { // If the section is already allocated, copy the data into it: if (m_Sections[i] != nullptr) { memcpy(m_Sections[i]->m_BlockMetas, &a_Src[i * SectionBlockCount / 2], sizeof(m_Sections[i]->m_BlockMetas)); continue; } // The section doesn't exist, find out if it is needed: if (IsAllValue(a_Src + i * SectionBlockCount / 2, SectionBlockCount / 2, static_cast(0))) { // No need for the section, the data is all zeroes continue; } // Allocate the section and copy the data into it: m_Sections[i] = Allocate(); memcpy(m_Sections[i]->m_BlockMetas, &a_Src[i * SectionBlockCount / 2], sizeof(m_Sections[i]->m_BlockMetas)); memset(m_Sections[i]->m_BlockTypes, 0x00, sizeof(m_Sections[i]->m_BlockTypes)); memset(m_Sections[i]->m_BlockLight, 0x00, sizeof(m_Sections[i]->m_BlockLight)); memset(m_Sections[i]->m_BlockSkyLight, 0xff, sizeof(m_Sections[i]->m_BlockSkyLight)); } // for i - m_Sections[] } void cChunkData::SetBlockLight(const NIBBLETYPE * a_Src) { if (a_Src == nullptr) { return; } for (size_t i = 0; i < NumSections; i++) { // If the section is already allocated, copy the data into it: if (m_Sections[i] != nullptr) { memcpy(m_Sections[i]->m_BlockLight, &a_Src[i * SectionBlockCount / 2], sizeof(m_Sections[i]->m_BlockLight)); continue; } // The section doesn't exist, find out if it is needed: if (IsAllValue(a_Src + i * SectionBlockCount / 2, SectionBlockCount / 2, static_cast(0))) { // No need for the section, the data is all zeroes continue; } // Allocate the section and copy the data into it: m_Sections[i] = Allocate(); memcpy(m_Sections[i]->m_BlockLight, &a_Src[i * SectionBlockCount / 2], sizeof(m_Sections[i]->m_BlockLight)); memset(m_Sections[i]->m_BlockTypes, 0x00, sizeof(m_Sections[i]->m_BlockTypes)); memset(m_Sections[i]->m_BlockMetas, 0x00, sizeof(m_Sections[i]->m_BlockMetas)); memset(m_Sections[i]->m_BlockSkyLight, 0xff, sizeof(m_Sections[i]->m_BlockSkyLight)); } // for i - m_Sections[] } void cChunkData::SetSkyLight(const NIBBLETYPE * a_Src) { if (a_Src == nullptr) { return; } for (size_t i = 0; i < NumSections; i++) { // If the section is already allocated, copy the data into it: if (m_Sections[i] != nullptr) { memcpy(m_Sections[i]->m_BlockSkyLight, &a_Src[i * SectionBlockCount / 2], sizeof(m_Sections[i]->m_BlockSkyLight)); continue; } // The section doesn't exist, find out if it is needed: if (IsAllValue(a_Src + i * SectionBlockCount / 2, SectionBlockCount / 2, static_cast(0xff))) { // No need for the section, the data is all zeroes continue; } // Allocate the section and copy the data into it: m_Sections[i] = Allocate(); memcpy(m_Sections[i]->m_BlockSkyLight, &a_Src[i * SectionBlockCount / 2], sizeof(m_Sections[i]->m_BlockSkyLight)); memset(m_Sections[i]->m_BlockTypes, 0x00, sizeof(m_Sections[i]->m_BlockTypes)); memset(m_Sections[i]->m_BlockMetas, 0x00, sizeof(m_Sections[i]->m_BlockMetas)); memset(m_Sections[i]->m_BlockLight, 0x00, sizeof(m_Sections[i]->m_BlockLight)); } // for i - m_Sections[] } UInt32 cChunkData::NumPresentSections() const { UInt32 Ret = 0U; for (size_t i = 0; i < NumSections; i++) { if (m_Sections[i] != nullptr) { ++Ret; } } return Ret; } cChunkData::sChunkSection * cChunkData::Allocate(void) { return m_Pool.Allocate(); } void cChunkData::Free(cChunkData::sChunkSection * a_Section) { m_Pool.Free(a_Section); } void cChunkData::ZeroSection(cChunkData::sChunkSection * a_Section) const { memset(a_Section->m_BlockTypes, 0x00, sizeof(a_Section->m_BlockTypes)); memset(a_Section->m_BlockMetas, 0x00, sizeof(a_Section->m_BlockMetas)); memset(a_Section->m_BlockLight, 0x00, sizeof(a_Section->m_BlockLight)); memset(a_Section->m_BlockSkyLight, 0xff, sizeof(a_Section->m_BlockSkyLight)); }