#include "Globals.h" #include "../TestHelpers.h" #include "BlockTypePalette.h" /** Tests the BlockTypePalette's basic APIs - creation, addition, querying. */ static void testBasic() { LOGD("Testing the basic BlockTypePalette's APIs..."); // Check inserting different block type names: BlockTypePalette pal; TEST_EQUAL(pal.index("testblock", BlockState()), 0); // Insert the first entry TEST_EQUAL(pal.index("testblock", BlockState()), 0); // Check that it's not inserted again TEST_EQUAL(pal.maybeIndex("testblock", BlockState()), (std::make_pair(0, true))); TEST_EQUAL(pal.maybeIndex("nonexistent", BlockState()).second, false); TEST_EQUAL(pal.index("another", BlockState()), 1); // Insert the second entry TEST_EQUAL(pal.index("another", BlockState()), 1); // Check that it's not inserted twice TEST_EQUAL(pal.maybeIndex("another", BlockState()), (std::make_pair(1, true))); TEST_EQUAL(pal.maybeIndex("testblock", BlockState()), (std::make_pair(0, true))); // The first one stayed // Check same block type name, different BlockState: BlockState bs1; BlockState bs2("key1", "value1"); BlockState bs3({{"key1", "value1"}, {"key2", "value2"}}); BlockState bs2Copy(bs2); TEST_EQUAL(pal.index("multistate", bs1), 2); TEST_EQUAL(pal.index("multistate", bs2), 3); TEST_EQUAL(pal.index("multistate", bs3), 4); TEST_EQUAL(pal.index("multistate", bs2Copy), 3); // Different BlockState instance, but same content TEST_EQUAL(pal.count(), 5); // Check the entry() API: TEST_EQUAL(pal.entry(0), (std::make_pair("testblock", BlockState()))); TEST_EQUAL(pal.entry(1), (std::make_pair("another", BlockState()))); TEST_EQUAL(pal.entry(2), (std::make_pair("multistate", BlockState(bs1)))); // make_pair requires a copy of the state TEST_EQUAL(pal.entry(3), (std::make_pair("multistate", BlockState(bs2)))); TEST_EQUAL(pal.entry(4), (std::make_pair("multistate", BlockState(bs3)))); TEST_THROWS(pal.entry(5), BlockTypePalette::NoSuchIndexException); } /** Tests creating the transform map between two palettes. */ static void testTransformAddMissing() { LOGD("Testing the createTransformMapAddMissing API..."); // Create two palettes with some overlap: BlockTypePalette pal1, pal2; /* 0 */ pal1.index("block1", BlockState()); /* 1 */ pal1.index("block2", BlockState()); /* 2 */ pal1.index("block3", BlockState()); /* 3 */ pal1.index("block4", BlockState()); /* 4 */ pal1.index("block5", BlockState("key1", "value1")); /* 0 */ pal2.index("block0", BlockState()); /* 1 */ pal2.index("block2", BlockState()); // overlap /* 2 */ pal2.index("block4", BlockState()); // overlap /* 3 */ pal2.index("block4", BlockState("key1", "value1")); /* 4 */ pal2.index("block5", BlockState("key1", "value1")); // overlap /* 5 */ pal2.index("block6", BlockState("key1", "value1")); // Check the transform map: auto trans = pal1.createTransformMapAddMissing(pal2); TEST_EQUAL(pal1.maybeIndex("block1", BlockState()), (std::make_pair(0, true))); TEST_EQUAL(pal1.maybeIndex("block2", BlockState()), (std::make_pair(1, true))); TEST_EQUAL(pal1.maybeIndex("block3", BlockState()), (std::make_pair(2, true))); TEST_EQUAL(pal1.maybeIndex("block4", BlockState()), (std::make_pair(3, true))); TEST_EQUAL(pal1.maybeIndex("block5", BlockState("key1", "value1")), (std::make_pair(4, true))); TEST_EQUAL(pal1.maybeIndex("block0", BlockState()), (std::make_pair(5, true))); TEST_EQUAL(pal1.maybeIndex("block4", BlockState("key1", "value1")), (std::make_pair(6, true))); TEST_EQUAL(pal1.maybeIndex("block6", BlockState("key1", "value1")), (std::make_pair(7, true))); TEST_EQUAL(trans.size(), 6); TEST_EQUAL(trans[0], 5); // Added TEST_EQUAL(trans[1], 1); // Mapped TEST_EQUAL(trans[2], 3); // Mapped TEST_EQUAL(trans[3], 6); // Added TEST_EQUAL(trans[4], 4); // Mapped TEST_EQUAL(trans[5], 7); // Added } /** Tests creating the transform map between two palettes, with fallback. */ static void testTransformWithFallback() { LOGD("Testing the createTransformMapWithFallback API..."); // Create two palettes with some overlap: BlockTypePalette pal1, pal2; /* 0 */ pal1.index("block1", BlockState()); /* 1 */ pal1.index("block2", BlockState()); /* 2 */ pal1.index("block3", BlockState()); /* 3 */ pal1.index("block4", BlockState()); /* 4 */ pal1.index("block5", BlockState("key1", "value1")); /* 0 */ pal2.index("block0", BlockState()); /* 1 */ pal2.index("block2", BlockState()); // overlap /* 2 */ pal2.index("block4", BlockState()); // overlap /* 3 */ pal2.index("block4", BlockState("key1", "value1")); /* 4 */ pal2.index("block5", BlockState("key1", "value1")); // overlap /* 5 */ pal2.index("block6", BlockState("key1", "value1")); // Check the transform map: auto trans = pal1.createTransformMapWithFallback(pal2, 0); TEST_EQUAL(trans.size(), 6); TEST_EQUAL(trans[0], 0); // Fallback TEST_EQUAL(trans[1], 1); // Mapped TEST_EQUAL(trans[2], 3); // Mapped TEST_EQUAL(trans[3], 0); // Fallback TEST_EQUAL(trans[4], 4); // Mapped TEST_EQUAL(trans[5], 0); // Fallback } IMPLEMENT_TEST_MAIN("BlockTypePalette", testBasic(); testTransformAddMissing(); testTransformWithFallback(); )