#pragma once #include "cAuthenticator.h" class cThread; class cMonsterConfig; class cGroupManager; class cCraftingRecipes; class cFurnaceRecipe; class cWebAdmin; class cPluginManager; class cServer; class cWorld; class cPlayer; typedef cItemCallback cPlayerListCallback; typedef cItemCallback cWorldListCallback; class cRoot //tolua_export { //tolua_export public: static cRoot* Get() { return s_Root; } //tolua_export cRoot(void); ~cRoot(); void Start(void); cServer * GetServer(void) { return m_Server; } //tolua_export cWorld * GetDefaultWorld(void); //tolua_export cWorld * GetWorld(const AString & a_WorldName); //tolua_export /// Calls the callback for each world; returns true if the callback didn't abort (return true) bool ForEachWorld(cWorldListCallback & a_Callback); // >> Exported in ManualBindings << cMonsterConfig * GetMonsterConfig() { return m_MonsterConfig; } cGroupManager * GetGroupManager (void) { return m_GroupManager; } // tolua_export cCraftingRecipes * GetCraftingRecipes(void) { return m_CraftingRecipes; } // tolua_export cFurnaceRecipe * GetFurnaceRecipe (void) { return m_FurnaceRecipe; } // tolua_export cWebAdmin * GetWebAdmin (void) { return m_WebAdmin; } // tolua_export cPluginManager * GetPluginManager (void) { return m_PluginManager; } // tolua_export cAuthenticator & GetAuthenticator (void) { return m_Authenticator; } void ServerCommand(const char* a_Cmd ); //tolua_export void KickUser(int a_ClientID, const AString & a_Reason); // Kicks the user, no matter in what world they are. Used from cAuthenticator void AuthenticateUser(int a_ClientID); // Called by cAuthenticator to auth the specified user void TickWorlds( float a_Dt ); /// Returns the number of chunks loaded int GetTotalChunkCount(void); // tolua_export /// Saves all chunks in all worlds void SaveAllChunks(void); /// Calls the callback for each player in all worlds bool ForEachPlayer(cPlayerListCallback & a_Callback); private: void LoadGlobalSettings(); /// Loads the worlds from settings.ini, creates the worldmap void LoadWorlds(void); /// Starts each world's life void StartWorlds(void); /// Stops each world's threads, so that it's safe to unload them void StopWorlds(void); /// Unloads all worlds from memory void UnloadWorlds(void); cServer * m_Server; cMonsterConfig * m_MonsterConfig; cGroupManager * m_GroupManager; cCraftingRecipes * m_CraftingRecipes; cFurnaceRecipe * m_FurnaceRecipe; cWebAdmin * m_WebAdmin; cPluginManager * m_PluginManager; cAuthenticator m_Authenticator; cMCLogger * m_Log; bool m_bStop; bool m_bRestart; struct sRootState; sRootState* m_pState; cThread* m_InputThread; static void InputThread(void* a_Params); static cRoot* s_Root; }; //tolua_export