#pragma once #ifdef USE_SQUIRREL #include "Plugin.h" #include #include "squirrelbindings/SquirrelObject.h" class cPlugin_Squirrel : public cPlugin { public: cPlugin_Squirrel(const char* a_PluginName); ~cPlugin_Squirrel(); void OnDisable(); bool Initialize(); void Tick(float a_Dt); virtual bool OnBlockDig (cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, char a_Status, BLOCKTYPE a_OldBlock, NIBBLETYPE a_OldMeta) override; virtual bool OnBlockPlace (cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, const cItem & a_HeldItem) override; virtual bool OnBlockToPickup (BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, const cPlayer * a_Player, const cItem & a_EquippedItem, cItems & a_Pickups); virtual bool OnChat (cPlayer * a_Player, const AString & a_Message) override; virtual void OnChunkGenerated (cWorld * a_World, int a_ChunkX, int a_ChunkZ) override; virtual bool OnChunkGenerating (cWorld * a_World, int a_ChunkX, int a_ChunkZ, cChunkDesc * a_pLuaChunk ) override; virtual bool OnCollectPickup (cPlayer * a_Player, cPickup * a_Pickup) override; virtual bool OnCraftingNoRecipe(const cPlayer * a_Player, const cCraftingGrid * a_Grid, cCraftingRecipe * a_Recipe) override; virtual bool OnDisconnect (cPlayer * a_Player, const AString & a_Reason) override; virtual bool OnKilled (cPawn* a_Killed, cEntity* a_Killer ) override; virtual bool OnLogin (cClientHandle * a_Client, int a_ProtocolVersion, const AString & a_Username) override; virtual bool OnPlayerJoin (cPlayer* a_Player ) override; virtual void OnPlayerMove (cPlayer* a_Player ) override; virtual void OnPlayerSpawn (cPlayer* a_Player ) override; virtual bool OnPostCrafting (const cPlayer * a_Player, const cCraftingGrid * a_Grid, cCraftingRecipe * a_Recipe) override; virtual bool OnPreCrafting (const cPlayer * a_Player, const cCraftingGrid * a_Grid, cCraftingRecipe * a_Recipe) override; virtual void OnTakeDamage (cPawn* a_Pawn, TakeDamageInfo* a_TakeDamageInfo ) override; virtual bool OnUpdatedSign (cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4, cPlayer * a_Player) override; virtual bool OnUpdatingSign (cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ, AString & a_Line1, AString & a_Line2, AString & a_Line3, AString & a_Line4, cPlayer * a_Player) override; virtual bool OnWeatherChanged (cWorld * a_World) override; protected: const char * m_PluginName; cCriticalSection m_CriticalSection; SquirrelObject *m_Plugin; }; #endif // USE_SQUIRREL