#include "Globals.h" #include "FallingBlock.h" #include "World.h" #include "ClientHandle.h" cFallingBlock::cFallingBlock(const Vector3i & a_BlockPosition, BLOCKTYPE a_BlockType) : super(etFallingBlock, a_BlockPosition.x + 0.5f, a_BlockPosition.y + 0.5f, a_BlockPosition.z + 0.5f ) , m_BlockType( a_BlockType ) , m_OriginalPosition( a_BlockPosition ) , m_SpeedY( 0 ) { } void cFallingBlock::Initialize(cWorld * a_World) { super::Initialize( a_World ); a_World->BroadcastSpawn(*this); } void cFallingBlock::SpawnOn(cClientHandle & a_ClientHandle) { a_ClientHandle.SendSpawnFallingBlock(*this); } void cFallingBlock::Tick(float a_Dt, MTRand & a_TickRandom) { float MilliDt = a_Dt * 0.001f; m_SpeedY -= MilliDt * 9.8f; m_Pos.y += m_SpeedY * MilliDt; //GetWorld()->BroadcastTeleportEntity(*this); // Testing position Vector3i BlockPos( m_OriginalPosition.x, (int)(m_Pos.y - 0.5), m_OriginalPosition.z ); if (!IsPassable(GetWorld()->GetBlock(BlockPos))) { Destroy(); GetWorld()->SetBlock( BlockPos.x, BlockPos.y + 1, BlockPos.z, m_BlockType, 0 ); } }