#pragma once #include "BlockHandler.h" class cBlockSugarcaneHandler : public cBlockHandler { public: cBlockSugarcaneHandler(BLOCKTYPE a_BlockType) : cBlockHandler(a_BlockType) { } virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override { a_Pickups.push_back(cItem(E_ITEM_SUGARCANE, 1, 0)); } virtual bool CanBeAt(cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ) override { switch (a_World->GetBlock(a_BlockX, a_BlockY - 1, a_BlockZ)) { case E_BLOCK_DIRT: case E_BLOCK_GRASS: case E_BLOCK_FARMLAND: case E_BLOCK_SAND: { return a_World->IsBlockDirectlyWatered(a_BlockX, a_BlockY - 1, a_BlockZ); } case E_BLOCK_SUGARCANE: { return true; } } return false; } void OnUpdate(cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ) override { a_World->GrowSugarcane(a_BlockX, a_BlockY, a_BlockZ, 1); } virtual bool CanBePlacedOnSide() override { return false; } virtual const char * GetStepSound(void) override { return "step.grass"; } } ;