#pragma once #include "BlockHandler.h" class cBlockCactusHandler : public cBlockHandler { public: cBlockCactusHandler(BLOCKTYPE a_BlockType) : cBlockHandler(a_BlockType) { } virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override { // Reset meta to 0 a_Pickups.push_back(cItem(m_BlockType, 1, 0)); } virtual bool CanBeAt(cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ) override { BLOCKTYPE Surface = a_World->GetBlock(a_BlockX, a_BlockY - 1, a_BlockZ); if ((Surface != E_BLOCK_SAND) && (Surface != E_BLOCK_CACTUS)) { // Cactus can only be placed on sand and itself return false; } // Check surroundings. Cacti may ONLY be surrounded by air if ( (a_World->GetBlock(a_BlockX - 1, a_BlockY, a_BlockZ) != E_BLOCK_AIR) || (a_World->GetBlock(a_BlockX + 1, a_BlockY, a_BlockZ) != E_BLOCK_AIR) || (a_World->GetBlock(a_BlockX, a_BlockY, a_BlockZ - 1) != E_BLOCK_AIR) || (a_World->GetBlock(a_BlockX, a_BlockY, a_BlockZ + 1) != E_BLOCK_AIR) ) { return false; } return true; } virtual bool CanBePlacedOnSide(void) override { return false; } void OnUpdate(cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ) override { a_World->GrowCactus(a_BlockX, a_BlockY, a_BlockZ, 1); } virtual const char * GetStepSound(void) override { return "step.cloth"; } } ;