#pragma once #include "ClientHandle.h" #include "World.h" #ifndef _WIN32 #include "BlockID.h" #else enum ENUM_BLOCK_ID; #endif namespace Json { class Value; }; class cPlayer; class cWorld; class cPacket; class cBlockEntity { protected: cBlockEntity(ENUM_BLOCK_ID a_BlockType, int a_BlockX, int a_BlockY, int a_BlockZ, cWorld * a_World) : m_PosX( a_BlockX ) , m_PosY( a_BlockY ) , m_PosZ( a_BlockZ ) , m_BlockType( a_BlockType ) , m_World( a_World ) {} public: virtual ~cBlockEntity() {}; virtual void Destroy() {}; // Position, in absolute block coordinates: int GetPosX() { return m_PosX; } int GetPosY() { return m_PosY; } int GetPosZ() { return m_PosZ; } ENUM_BLOCK_ID GetBlockType() { return m_BlockType; } cWorld * GetWorld(void) const {return m_World; } virtual void SaveToJson (Json::Value & a_Value ) = 0; virtual void UsedBy( cPlayer * a_Player ) = 0; /** Sends the packet defining the block entity to the client specified. To send to all eligible clients, use cWorld::BroadcastBlockEntity() */ virtual void SendTo(cClientHandle & a_Client) = 0; protected: int m_PosX; // Position in absolute block coordinates int m_PosY; int m_PosZ; ENUM_BLOCK_ID m_BlockType; cWorld * m_World; };