#pragma once #include "BlockHandler.h" class cBlockTrapdoorHandler : public cBlockHandler { public: cBlockTrapdoorHandler(BLOCKTYPE a_BlockType) : cBlockHandler(a_BlockType) { } virtual const char * GetStepSound(void) override { return "step.wood"; } virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override { // Reset meta to 0 a_Pickups.push_back(cItem(m_BlockType, 1, 0)); } virtual bool IsUseable(void) override { return true; } void OnUse(cWorld * a_World, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ) { // Flip the ON bit on/off using the XOR bitwise operation NIBBLETYPE Meta = (a_World->GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ) ^ 0x04); a_World->SetBlockMeta(a_BlockX, a_BlockY, a_BlockZ, Meta); } virtual bool GetPlacementBlockTypeMeta( cWorld * a_World, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta ) override { a_BlockType = m_BlockType; a_BlockMeta = BlockFaceToMetaData(a_BlockFace); /* TODO: fix CursorY issues and uncomment this if (a_CursorY > 7) { a_BlockMeta |= 0x8; } */ return true; } inline static NIBBLETYPE BlockFaceToMetaData(char a_BlockFace) { switch (a_BlockFace) { case BLOCK_FACE_ZP: return 0x1; case BLOCK_FACE_ZM: return 0x0; case BLOCK_FACE_XP: return 0x3; case BLOCK_FACE_XM: return 0x2; default: { ASSERT(!"Unhandled block face!"); return 0x0; } } } inline static NIBBLETYPE BlockMetaDataToBlockFace(NIBBLETYPE a_Meta) { switch (a_Meta & 0x3) { case 0x0: return BLOCK_FACE_ZM; case 0x1: return BLOCK_FACE_ZP; case 0x2: return BLOCK_FACE_XM; case 0x3: return BLOCK_FACE_XP; default: { ASSERT(!"Unhandled block meta!"); return BLOCK_FACE_NONE; } } } virtual bool CanBeAt(int a_RelX, int a_RelY, int a_RelZ, const cChunk & a_Chunk) override { NIBBLETYPE Meta; a_Chunk.UnboundedRelGetBlockMeta(a_RelX, a_RelY, a_RelZ, Meta); AddFaceDirection(a_RelX, a_RelY, a_RelZ, BlockMetaDataToBlockFace(Meta), true); BLOCKTYPE BlockIsOn; a_Chunk.UnboundedRelGetBlockType(a_RelX, a_RelY, a_RelZ, BlockIsOn); return (a_RelY > 0) && (g_BlockIsSolid[BlockIsOn]); } };