// Prefab.cpp /* Implements the cPrefab class, representing a cPiece descendant for the cPieceGenerator that uses a prefabricate in a cBlockArea for drawing itself. */ #include "Globals.h" #include "Prefab.h" #include "../WorldStorage/SchematicFileSerializer.h" cPrefab::cPrefab(const cPrefab::sDef & a_Def) : m_Size(a_Def.m_SizeX, a_Def.m_SizeY, a_Def.m_SizeZ), m_HitBox(0, 0, 0, a_Def.m_SizeX, a_Def.m_SizeY, a_Def.m_SizeZ), m_AllowedRotations(7), // TODO: All rotations allowed (not in the definition yet) m_MergeStrategy(cBlockArea::msImprint) { m_BlockArea.Create(m_Size); CharMap cm; ParseCharMap(cm, a_Def.m_CharMap); ParseBlockImage(cm, a_Def.m_Image); } void cPrefab::Draw(cBlockArea & a_Dest, const cPlacedPiece * a_Placement) { Vector3i Placement = a_Placement->GetCoords(); Placement.Move(a_Dest.GetOrigin() * (-1)); a_Dest.Merge(m_BlockArea, Placement, m_MergeStrategy); } void cPrefab::ParseCharMap(CharMap & a_CharMapOut, const char * a_CharMapDef) { // Initialize the charmap to all-invalid values: for (size_t i = 0; i < ARRAYCOUNT(a_CharMapOut); i++) { a_CharMapOut[i] = -1; } // Process the lines in the definition: AStringVector Lines = StringSplitAndTrim(a_CharMapDef, "\n"); for (AStringVector::const_iterator itr = Lines.begin(), end = Lines.end(); itr != end; ++itr) { AStringVector CharDef = StringSplitAndTrim(*itr, ":"); size_t NumElements = CharDef.size(); if ((NumElements < 2) || CharDef[0].empty() || CharDef[1].empty()) { LOGWARNING("Bad prefab CharMap definition line: \"%s\", skipping.", itr->c_str()); continue; } unsigned char Src = (unsigned char)CharDef[0][0]; BLOCKTYPE BlockType = (BLOCKTYPE)atoi(CharDef[1].c_str()); NIBBLETYPE BlockMeta = 0; if ((NumElements >= 3) && !CharDef[2].empty()) { BlockMeta = (NIBBLETYPE)atoi(CharDef[2].c_str()); ASSERT((BlockMeta >= 0) && (BlockMeta <= 15)); } ASSERT(a_CharMapOut[Src] == -1); // Any duplicates letter-wise? a_CharMapOut[Src] = (BlockType << 4) | BlockMeta; } // for itr - Lines[] } void cPrefab::ParseBlockImage(const CharMap & a_CharMap, const char * a_BlockImage) { // Map each letter in the a_BlockImage (from the in-source definition) to real blocktype / blockmeta: for (int y = 0; y < m_Size.y; y++) { for (int z = 0; z < m_Size.z; z++) { const unsigned char * BlockImage = (const unsigned char *)a_BlockImage + y * m_Size.x * m_Size.z + z * m_Size.x; for (int x = 0; x < m_Size.x; x++) { int MappedValue = a_CharMap[BlockImage[x]]; ASSERT(MappedValue != -1); // Using a letter not defined in the CharMap? BLOCKTYPE BlockType = MappedValue >> 4; NIBBLETYPE BlockMeta = MappedValue & 0x0f; m_BlockArea.SetRelBlockTypeMeta(x, y, z, BlockType, BlockMeta); } } } } cPiece::cConnectors cPrefab::GetConnectors(void) const { return m_Connectors; } Vector3i cPrefab::GetSize(void) const { return m_Size; } cCuboid cPrefab::GetHitBox(void) const { return m_HitBox; } bool cPrefab::CanRotateCCW(int a_NumRotations) const { return ((m_AllowedRotations & (1 << (a_NumRotations % 4))) != 0); }