// UnderwaterBasePrefabs.cpp // Defines the prefabs in the group UnderwaterBase // NOTE: This file has been generated automatically by GalExport! // Any manual changes will be overwritten by the next automatic export! #include "Globals.h" #include "UnderwaterBasePrefabs.h" const cPrefab::sDef g_UnderwaterBasePrefabs[] = { //////////////////////////////////////////////////////////////////////////////// // BrokenRoom: // The data has been exported from the gallery Water, area index 49, ID 680, created by STR_Warrior { // Size: 14, 7, 12, // SizeX = 14, SizeY = 7, SizeZ = 12 // Hitbox (relative to bounding box): 0, 0, 0, // MinX, MinY, MinZ 13, 6, 11, // MaxX, MaxY, MaxZ // Block definitions: ".: 0: 0\n" /* air */ "a: 5: 0\n" /* wood */ "b: 20: 0\n" /* glass */ "c: 5: 5\n" /* wood */ "d: 8: 0\n" /* water */ "e: 64: 0\n" /* wooddoorblock */ "f: 64: 8\n" /* wooddoorblock */ "g: 64: 9\n" /* wooddoorblock */ "m: 19: 0\n" /* sponge */, // Block data: // Level 0 /* z\x* 1111 */ /* * 01234567890123 */ /* 0 */ "mmmmmmmmmmmmmm" /* 1 */ "mmmmaaaammmmmm" /* 2 */ "mmmaabbaammmmm" /* 3 */ "mmaabbbbaammmm" /* 4 */ "maabbbbbbaammm" /* 5 */ "mabbbbbbbbaaac" /* 6 */ "mabbbbbbbbaaac" /* 7 */ "maabbbbbbaammm" /* 8 */ "mmaabbbbaammmm" /* 9 */ "mmmaabbaammmmm" /* 10 */ "mmmmaaaammmmmm" /* 11 */ "mmmmmmmmmmmmmm" // Level 1 /* z\x* 1111 */ /* * 01234567890123 */ /* 0 */ "mmmmmaammmmmmm" /* 1 */ "mmmaaddaammmmm" /* 2 */ "mmaaddddaammmm" /* 3 */ "maaddddddaammm" /* 4 */ "maddddddddaaac" /* 5 */ "adddddddddddde" /* 6 */ "adddddddddddde" /* 7 */ "maddddddddaaac" /* 8 */ "maaddddddaammm" /* 9 */ "mmaaddddaammmm" /* 10 */ "mmmaaddaammmmm" /* 11 */ "mmmmmaammmmmmm" // Level 2 /* z\x* 1111 */ /* * 01234567890123 */ /* 0 */ "mmmmmbbmmmmmmm" /* 1 */ "mmmbb..bbmmmmm" /* 2 */ "mmbb....bbmmmm" /* 3 */ "mbb......bbmmm" /* 4 */ "mb........bbac" /* 5 */ "b............f" /* 6 */ "b............g" /* 7 */ "mb........bbac" /* 8 */ "mbb......bbmmm" /* 9 */ "mmbb....bbmmmm" /* 10 */ "mmmbb..bbmmmmm" /* 11 */ "mmmmmbbmmmmmmm" // Level 3 /* z\x* 1111 */ /* * 01234567890123 */ /* 0 */ "mmmmmbbmmmmmmm" /* 1 */ "mmmbb..bbmmmmm" /* 2 */ "mmbb....bbmmmm" /* 3 */ "mbb......bbmmm" /* 4 */ "mb........bbac" /* 5 */ "b..........bac" /* 6 */ "b..........bac" /* 7 */ "mb........bbac" /* 8 */ "mbb......bbmmm" /* 9 */ "mmbb....bbmmmm" /* 10 */ "mmmbb..bbmmmmm" /* 11 */ "mmmmmbbmmmmmmm" // Level 4 /* z\x* 1111 */ /* * 01234567890123 */ /* 0 */ "mmmmmmmmmmmmmm" /* 1 */ "mmmmm.bmmmmmmm" /* 2 */ "mmmmb..bmmmmmm" /* 3 */ "mmmb....bmmmmm" /* 4 */ "mmb......bmmmm" /* 5 */ "m.........bmmm" /* 6 */ "mb........bmmm" /* 7 */ "mmb......bmmmm" /* 8 */ "mmm.....bmmmmm" /* 9 */ "mmmmb..bmmmmmm" /* 10 */ "mmmmmbbmmmmmmm" /* 11 */ "mmmmmmmmmmmmmm" // Level 5 /* z\x* 1111 */ /* * 01234567890123 */ /* 0 */ "mmmmmmmmmmmmmm" /* 1 */ "mmmmmmmmmmmmmm" /* 2 */ "mmmmmbbmmmmmmm" /* 3 */ "mmmm....mmmmmm" /* 4 */ "mmmb....bmmmmm" /* 5 */ "mmb......bmmmm" /* 6 */ "mmb......bmmmm" /* 7 */ "mmmb.....mmmmm" /* 8 */ "mmmmb..bmmmmmm" /* 9 */ "mmmmmbbmmmmmmm" /* 10 */ "mmmmmmmmmmmmmm" /* 11 */ "mmmmmmmmmmmmmm" // Level 6 /* z\x* 1111 */ /* * 01234567890123 */ /* 0 */ "mmmmmmmmmmmmmm" /* 1 */ "mmmmmmmmmmmmmm" /* 2 */ "mmmmmmmmmmmmmm" /* 3 */ "mmmmmbbmmmmmmm" /* 4 */ "mmmmbbbbmmmmmm" /* 5 */ "mmmbbbbbbmmmmm" /* 6 */ "mmmbb.bbbmmmmm" /* 7 */ "mmmmbbbbmmmmmm" /* 8 */ "mmmmmbbmmmmmmm" /* 9 */ "mmmmmmmmmmmmmm" /* 10 */ "mmmmmmmmmmmmmm" /* 11 */ "mmmmmmmmmmmmmm", // Connectors: "1: 13, 1, 6: 5\n" /* Type 1, direction X+ */ "-1: 13, 1, 5: 5\n" /* Type -1, direction X+ */, // AllowedRotations: 7, /* 1, 2, 3 CCW rotation allowed */ // Merge strategy: cBlockArea::msSpongePrint, // ShouldExtendFloor: true, // DefaultWeight: 100, // DepthWeight: "", // AddWeightIfSame: 0, // MoveToGround: false, }, // BrokenRoom //////////////////////////////////////////////////////////////////////////////// // Corridor16: // The data has been exported from the gallery Water, area index 25, ID 566, created by xoft { // Size: 16, 4, 4, // SizeX = 16, SizeY = 4, SizeZ = 4 // Hitbox (relative to bounding box): 0, 0, 0, // MinX, MinY, MinZ 15, 3, 3, // MaxX, MaxY, MaxZ // Block definitions: ".: 0: 0\n" /* air */ "a: 5: 5\n" /* wood */ "b: 5: 0\n" /* wood */ "c: 64: 2\n" /* wooddoorblock */ "d: 64: 0\n" /* wooddoorblock */ "e: 20: 0\n" /* glass */ "f: 64: 9\n" /* wooddoorblock */ "g: 76: 3\n" /* redstonetorchon */ "h: 64: 8\n" /* wooddoorblock */ "i: 76: 4\n" /* redstonetorchon */ "m: 19: 0\n" /* sponge */, // Block data: // Level 0 /* z\x* 111111 */ /* * 0123456789012345 */ /* 0 */ "mmmmmmmmmmmmmmmm" /* 1 */ "abbbbbbbbbbbbbba" /* 2 */ "abbbbbbbbbbbbbba" /* 3 */ "mmmmmmmmmmmmmmmm" // Level 1 /* z\x* 111111 */ /* * 0123456789012345 */ /* 0 */ "abbbbbbbbbbbbbba" /* 1 */ "c..............d" /* 2 */ "c..............d" /* 3 */ "abbbbbbbbbbbbbba" // Level 2 /* z\x* 111111 */ /* * 0123456789012345 */ /* 0 */ "abeebbbeebbbeeba" /* 1 */ "f...g......g...h" /* 2 */ "h...i......i...f" /* 3 */ "abeebbbeebbbeeba" // Level 3 /* z\x* 111111 */ /* * 0123456789012345 */ /* 0 */ "abbbbbbbbbbbbbba" /* 1 */ "abbbbbbbbbbbbbba" /* 2 */ "abbbbbbbbbbbbbba" /* 3 */ "abbbbbbbbbbbbbba", // Connectors: "1: 0, 1, 1: 4\n" /* Type 1, direction X- */ "-1: 0, 1, 2: 4\n" /* Type -1, direction X- */ "1: 15, 1, 2: 5\n" /* Type 1, direction X+ */ "-1: 15, 1, 1: 5\n" /* Type -1, direction X+ */, // AllowedRotations: 7, /* 1, 2, 3 CCW rotation allowed */ // Merge strategy: cBlockArea::msSpongePrint, // ShouldExtendFloor: true, // DefaultWeight: 500, // DepthWeight: "", // AddWeightIfSame: 0, // MoveToGround: false, }, // Corridor16 //////////////////////////////////////////////////////////////////////////////// // CorridorCorner: // The data has been exported from the gallery Water, area index 26, ID 569, created by xoft { // Size: 10, 4, 10, // SizeX = 10, SizeY = 4, SizeZ = 10 // Hitbox (relative to bounding box): 0, 0, 0, // MinX, MinY, MinZ 9, 3, 9, // MaxX, MaxY, MaxZ // Block definitions: ".: 0: 0\n" /* air */ "a: 5: 5\n" /* wood */ "b: 5: 0\n" /* wood */ "c: 64: 2\n" /* wooddoorblock */ "d: 64: 1\n" /* wooddoorblock */ "e: 20: 0\n" /* glass */ "f: 64: 9\n" /* wooddoorblock */ "g: 76: 3\n" /* redstonetorchon */ "h: 64: 8\n" /* wooddoorblock */ "i: 76: 4\n" /* redstonetorchon */ "j: 76: 2\n" /* redstonetorchon */ "k: 76: 1\n" /* redstonetorchon */ "m: 19: 0\n" /* sponge */, // Block data: // Level 0 /* z\x* */ /* * 0123456789 */ /* 0 */ "mmmmmmmmmm" /* 1 */ "abbbbbmmmm" /* 2 */ "abbbbbbbmm" /* 3 */ "mmmbbbbbmm" /* 4 */ "mmmmmbbbbm" /* 5 */ "mmmmmmbbbm" /* 6 */ "mmmmmmbbbm" /* 7 */ "mmmmmmmbbm" /* 8 */ "mmmmmmmbbm" /* 9 */ "mmmmmmmaam" // Level 1 /* z\x* */ /* * 0123456789 */ /* 0 */ "abbbbbmmmm" /* 1 */ "c.....bbmm" /* 2 */ "c.......bm" /* 3 */ "abb.....bm" /* 4 */ "mmmbb....b" /* 5 */ "mmmmmb...b" /* 6 */ "mmmmmb...b" /* 7 */ "mmmmmmb..b" /* 8 */ "mmmmmmb..b" /* 9 */ "mmmmmmadda" // Level 2 /* z\x* */ /* * 0123456789 */ /* 0 */ "abeebbmmmm" /* 1 */ "f...g.bbmm" /* 2 */ "h.......bm" /* 3 */ "abbi....bm" /* 4 */ "mmmbb....b" /* 5 */ "mmmmmb..jb" /* 6 */ "mmmmmbk..e" /* 7 */ "mmmmmmb..e" /* 8 */ "mmmmmmb..b" /* 9 */ "mmmmmmafha" // Level 3 /* z\x* */ /* * 0123456789 */ /* 0 */ "abbbbbmmmm" /* 1 */ "abbbbbbbmm" /* 2 */ "abbbbbbbbm" /* 3 */ "abbbbbbbbm" /* 4 */ "mmmbbbbbbb" /* 5 */ "mmmmmbbbbb" /* 6 */ "mmmmmbbbbb" /* 7 */ "mmmmmmbbbb" /* 8 */ "mmmmmmbbbb" /* 9 */ "mmmmmmaaaa", // Connectors: "1: 7, 1, 9: 3\n" /* Type 1, direction Z+ */ "-1: 8, 1, 9: 3\n" /* Type -1, direction Z+ */ "1: 0, 1, 1: 4\n" /* Type 1, direction X- */ "-1: 0, 1, 2: 4\n" /* Type -1, direction X- */, // AllowedRotations: 7, /* 1, 2, 3 CCW rotation allowed */ // Merge strategy: cBlockArea::msSpongePrint, // ShouldExtendFloor: true, // DefaultWeight: 200, // DepthWeight: "", // AddWeightIfSame: 0, // MoveToGround: false, }, // CorridorCorner //////////////////////////////////////////////////////////////////////////////// // CorridorCrossing: // The data has been exported from the gallery Water, area index 31, ID 581, created by LO1ZB { // Size: 16, 4, 16, // SizeX = 16, SizeY = 4, SizeZ = 16 // Hitbox (relative to bounding box): 0, 0, 0, // MinX, MinY, MinZ 15, 3, 15, // MaxX, MaxY, MaxZ // Block definitions: ".: 0: 0\n" /* air */ "a: 5: 5\n" /* wood */ "b: 5: 0\n" /* wood */ "c: 64: 3\n" /* wooddoorblock */ "d: 64: 2\n" /* wooddoorblock */ "e: 64: 0\n" /* wooddoorblock */ "f: 64: 1\n" /* wooddoorblock */ "g: 64: 8\n" /* wooddoorblock */ "h: 64: 9\n" /* wooddoorblock */ "i: 20: 0\n" /* glass */ "j: 76: 1\n" /* redstonetorchon */ "k: 76: 2\n" /* redstonetorchon */ "l: 76: 3\n" /* redstonetorchon */ "m: 19: 0\n" /* sponge */ "n: 76: 4\n" /* redstonetorchon */, // Block data: // Level 0 /* z\x* 111111 */ /* * 0123456789012345 */ /* 0 */ "mmmmmmmaammmmmmm" /* 1 */ "mmmmmmmbbmmmmmmm" /* 2 */ "mmmmmmmbbmmmmmmm" /* 3 */ "mmmmmmmbbmmmmmmm" /* 4 */ "mmmmmmmbbmmmmmmm" /* 5 */ "mmmmmmmbbmmmmmmm" /* 6 */ "mmmmmmmbbmmmmmmm" /* 7 */ "abbbbbbbbbbbbbba" /* 8 */ "abbbbbbbbbbbbbba" /* 9 */ "mmmmmmmbbmmmmmmm" /* 10 */ "mmmmmmmbbmmmmmmm" /* 11 */ "mmmmmmmbbmmmmmmm" /* 12 */ "mmmmmmmbbmmmmmmm" /* 13 */ "mmmmmmmbbmmmmmmm" /* 14 */ "mmmmmmmbbmmmmmmm" /* 15 */ "mmmmmmmaammmmmmm" // Level 1 /* z\x* 111111 */ /* * 0123456789012345 */ /* 0 */ "mmmmmmaccammmmmm" /* 1 */ "mmmmmmb..bmmmmmm" /* 2 */ "mmmmmmb..bmmmmmm" /* 3 */ "mmmmmmb..bmmmmmm" /* 4 */ "mmmmmmb..bmmmmmm" /* 5 */ "mmmmmmb..bmmmmmm" /* 6 */ "abbbbbb..bbbbbba" /* 7 */ "d..............e" /* 8 */ "d..............e" /* 9 */ "abbbbbb..bbbbbba" /* 10 */ "mmmmmmb..bmmmmmm" /* 11 */ "mmmmmmb..bmmmmmm" /* 12 */ "mmmmmmb..bmmmmmm" /* 13 */ "mmmmmmb..bmmmmmm" /* 14 */ "mmmmmmb..bmmmmmm" /* 15 */ "mmmmmmaffammmmmm" // Level 2 /* z\x* 111111 */ /* * 0123456789012345 */ /* 0 */ "mmmmmmaghammmmmm" /* 1 */ "mmmmmmb..bmmmmmm" /* 2 */ "mmmmmmi..immmmmm" /* 3 */ "mmmmmmi..immmmmm" /* 4 */ "mmmmmmbjkbmmmmmm" /* 5 */ "mmmmmmb..bmmmmmm" /* 6 */ "abiibbb..bbbiiba" /* 7 */ "h...l......l...g" /* 8 */ "g...n......n...h" /* 9 */ "abiibbb..bbbiiba" /* 10 */ "mmmmmmb..bmmmmmm" /* 11 */ "mmmmmmbjkbmmmmmm" /* 12 */ "mmmmmmi..immmmmm" /* 13 */ "mmmmmmi..immmmmm" /* 14 */ "mmmmmmb..bmmmmmm" /* 15 */ "mmmmmmahgammmmmm" // Level 3 /* z\x* 111111 */ /* * 0123456789012345 */ /* 0 */ "mmmmmmaaaammmmmm" /* 1 */ "mmmmmmbbbbmmmmmm" /* 2 */ "mmmmmmbbbbmmmmmm" /* 3 */ "mmmmmmbbbbmmmmmm" /* 4 */ "mmmmmmbbbbmmmmmm" /* 5 */ "mmmmmmbbbbmmmmmm" /* 6 */ "abbbbbbbbbbbbbba" /* 7 */ "abbbbbbbbbbbbbba" /* 8 */ "abbbbbbbbbbbbbba" /* 9 */ "abbbbbbbbbbbbbba" /* 10 */ "mmmmmmbbbbmmmmmm" /* 11 */ "mmmmmmbbbbmmmmmm" /* 12 */ "mmmmmmbbbbmmmmmm" /* 13 */ "mmmmmmbbbbmmmmmm" /* 14 */ "mmmmmmbbbbmmmmmm" /* 15 */ "mmmmmmaaaammmmmm", // Connectors: "1: 0, 1, 7: 4\n" /* Type 1, direction X- */ "-1: 0, 1, 8: 4\n" /* Type -1, direction X- */ "1: 7, 1, 15: 3\n" /* Type 1, direction Z+ */ "-1: 8, 1, 15: 3\n" /* Type -1, direction Z+ */ "1: 8, 1, 0: 2\n" /* Type 1, direction Z- */ "-1: 7, 1, 0: 2\n" /* Type -1, direction Z- */ "1: 15, 1, 8: 5\n" /* Type 1, direction X+ */ "-1: 15, 1, 7: 5\n" /* Type -1, direction X+ */, // AllowedRotations: 7, /* 1, 2, 3 CCW rotation allowed */ // Merge strategy: cBlockArea::msSpongePrint, // ShouldExtendFloor: true, // DefaultWeight: 100, // DepthWeight: "", // AddWeightIfSame: 0, // MoveToGround: false, }, // CorridorCrossing //////////////////////////////////////////////////////////////////////////////// // CorridorStairs: // The data has been exported from the gallery Water, area index 32, ID 582, created by LO1ZB { // Size: 16, 9, 4, // SizeX = 16, SizeY = 9, SizeZ = 4 // Hitbox (relative to bounding box): 0, 0, 0, // MinX, MinY, MinZ 15, 8, 3, // MaxX, MaxY, MaxZ // Block definitions: ".: 0: 0\n" /* air */ "a: 5: 5\n" /* wood */ "b: 5: 0\n" /* wood */ "c: 64: 2\n" /* wooddoorblock */ "d: 53: 0\n" /* woodstairs */ "e: 20: 0\n" /* glass */ "f: 64: 9\n" /* wooddoorblock */ "g: 76: 3\n" /* redstonetorchon */ "h: 64: 8\n" /* wooddoorblock */ "i: 76: 4\n" /* redstonetorchon */ "j: 64: 0\n" /* wooddoorblock */ "m: 19: 0\n" /* sponge */, // Block data: // Level 0 /* z\x* 111111 */ /* * 0123456789012345 */ /* 0 */ "mmmmmmmmmmmmmmmm" /* 1 */ "abbbbbbbmmmmmmmm" /* 2 */ "abbbbbbbmmmmmmmm" /* 3 */ "mmmmmmmmmmmmmmmm" // Level 1 /* z\x* 111111 */ /* * 0123456789012345 */ /* 0 */ "abbbbbbbmmmmmmmm" /* 1 */ "c.....dbbmmmmmmm" /* 2 */ "c.....dbbmmmmmmm" /* 3 */ "abbbbbbbmmmmmmmm" // Level 2 /* z\x* 111111 */ /* * 0123456789012345 */ /* 0 */ "abeebbbbbmmmmmmm" /* 1 */ "f...g..dbbmmmmmm" /* 2 */ "h...i..dbbmmmmmm" /* 3 */ "abeebbbbbmmmmmmm" // Level 3 /* z\x* 111111 */ /* * 0123456789012345 */ /* 0 */ "abbbbbbbbbmmmmmm" /* 1 */ "abbbb...dbbmmmmm" /* 2 */ "abbbb...dbbmmmmm" /* 3 */ "abbbbbbbbbmmmmmm" // Level 4 /* z\x* 111111 */ /* * 0123456789012345 */ /* 0 */ "mmmmmbbbbbmmmmmm" /* 1 */ "mmmmmb...dbbmmmm" /* 2 */ "mmmmmb...dbbmmmm" /* 3 */ "mmmmmbbbbbmmmmmm" // Level 5 /* z\x* 111111 */ /* * 0123456789012345 */ /* 0 */ "mmmmmmbbbbbmmmmm" /* 1 */ "mmmmmmb...dbbbba" /* 2 */ "mmmmmmb...dbbbba" /* 3 */ "mmmmmmbbbbbmmmmm" // Level 6 /* z\x* 111111 */ /* * 0123456789012345 */ /* 0 */ "mmmmmmmbbbbbbbba" /* 1 */ "mmmmmmmb.......j" /* 2 */ "mmmmmmmb.......j" /* 3 */ "mmmmmmmbbbbbbbba" // Level 7 /* z\x* 111111 */ /* * 0123456789012345 */ /* 0 */ "mmmmmmmmbbbeebba" /* 1 */ "mmmmmmmmb.g....h" /* 2 */ "mmmmmmmmb.i....f" /* 3 */ "mmmmmmmmbbbeebba" // Level 8 /* z\x* 111111 */ /* * 0123456789012345 */ /* 0 */ "mmmmmmmmmbbbbbba" /* 1 */ "mmmmmmmmmbbbbbba" /* 2 */ "mmmmmmmmmbbbbbba" /* 3 */ "mmmmmmmmmbbbbbba", // Connectors: "1: 0, 1, 1: 4\n" /* Type 1, direction X- */ "-1: 0, 1, 2: 4\n" /* Type -1, direction X- */ "1: 15, 6, 2: 5\n" /* Type 1, direction X+ */ "-1: 15, 6, 1: 5\n" /* Type -1, direction X+ */, // AllowedRotations: 7, /* 1, 2, 3 CCW rotation allowed */ // Merge strategy: cBlockArea::msSpongePrint, // ShouldExtendFloor: true, // DefaultWeight: 100, // DepthWeight: "", // AddWeightIfSame: 0, // MoveToGround: false, }, // CorridorStairs //////////////////////////////////////////////////////////////////////////////// // CorridorTee: // The data has been exported from the gallery Water, area index 29, ID 576, created by LO1ZB { // Size: 16, 4, 10, // SizeX = 16, SizeY = 4, SizeZ = 10 // Hitbox (relative to bounding box): 0, 0, 0, // MinX, MinY, MinZ 15, 3, 9, // MaxX, MaxY, MaxZ // Block definitions: ".: 0: 0\n" /* air */ "a: 5: 5\n" /* wood */ "b: 5: 0\n" /* wood */ "c: 64: 3\n" /* wooddoorblock */ "d: 64: 2\n" /* wooddoorblock */ "e: 64: 0\n" /* wooddoorblock */ "f: 64: 8\n" /* wooddoorblock */ "g: 64: 9\n" /* wooddoorblock */ "h: 20: 0\n" /* glass */ "i: 76: 1\n" /* redstonetorchon */ "j: 76: 2\n" /* redstonetorchon */ "k: 76: 3\n" /* redstonetorchon */ "l: 76: 4\n" /* redstonetorchon */ "m: 19: 0\n" /* sponge */, // Block data: // Level 0 /* z\x* 111111 */ /* * 0123456789012345 */ /* 0 */ "mmmmmmmaammmmmmm" /* 1 */ "mmmmmmmbbmmmmmmm" /* 2 */ "mmmmmmmbbmmmmmmm" /* 3 */ "mmmmmmmbbmmmmmmm" /* 4 */ "mmmmmmmbbmmmmmmm" /* 5 */ "mmmmmmmbbmmmmmmm" /* 6 */ "mmmmmmmbbmmmmmmm" /* 7 */ "abbbbbbbbbbbbbba" /* 8 */ "abbbbbbbbbbbbbba" /* 9 */ "mmmmmmmmmmmmmmmm" // Level 1 /* z\x* 111111 */ /* * 0123456789012345 */ /* 0 */ "mmmmmmaccammmmmm" /* 1 */ "mmmmmmb..bmmmmmm" /* 2 */ "mmmmmmb..bmmmmmm" /* 3 */ "mmmmmmb..bmmmmmm" /* 4 */ "mmmmmmb..bmmmmmm" /* 5 */ "mmmmmmb..bmmmmmm" /* 6 */ "abbbbbb..bbbbbba" /* 7 */ "d..............e" /* 8 */ "d..............e" /* 9 */ "abbbbbbbbbbbbbba" // Level 2 /* z\x* 111111 */ /* * 0123456789012345 */ /* 0 */ "mmmmmmafgammmmmm" /* 1 */ "mmmmmmb..bmmmmmm" /* 2 */ "mmmmmmh..hmmmmmm" /* 3 */ "mmmmmmh..hmmmmmm" /* 4 */ "mmmmmmbijbmmmmmm" /* 5 */ "mmmmmmb..bmmmmmm" /* 6 */ "abhhbbb..bbbhhba" /* 7 */ "g...k......k...f" /* 8 */ "f...l......l...g" /* 9 */ "abhhbbbhhbbbhhba" // Level 3 /* z\x* 111111 */ /* * 0123456789012345 */ /* 0 */ "mmmmmmaaaammmmmm" /* 1 */ "mmmmmmbbbbmmmmmm" /* 2 */ "mmmmmmbbbbmmmmmm" /* 3 */ "mmmmmmbbbbmmmmmm" /* 4 */ "mmmmmmbbbbmmmmmm" /* 5 */ "mmmmmmbbbbmmmmmm" /* 6 */ "abbbbbbbbbbbbbba" /* 7 */ "abbbbbbbbbbbbbba" /* 8 */ "abbbbbbbbbbbbbba" /* 9 */ "abbbbbbbbbbbbbba", // Connectors: "1: 0, 1, 7: 4\n" /* Type 1, direction X- */ "-1: 0, 1, 8: 4\n" /* Type -1, direction X- */ "1: 8, 1, 0: 2\n" /* Type 1, direction Z- */ "-1: 7, 1, 0: 2\n" /* Type -1, direction Z- */ "1: 15, 1, 8: 5\n" /* Type 1, direction X+ */ "-1: 15, 1, 7: 5\n" /* Type -1, direction X+ */, // AllowedRotations: 7, /* 1, 2, 3 CCW rotation allowed */ // Merge strategy: cBlockArea::msSpongePrint, // ShouldExtendFloor: true, // DefaultWeight: 100, // DepthWeight: "", // AddWeightIfSame: 0, // MoveToGround: false, }, // CorridorTee //////////////////////////////////////////////////////////////////////////////// // ViewingCorner: // The data has been exported from the gallery Water, area index 40, ID 613, created by LO1ZB { // Size: 14, 7, 14, // SizeX = 14, SizeY = 7, SizeZ = 14 // Hitbox (relative to bounding box): 0, 0, 0, // MinX, MinY, MinZ 13, 6, 13, // MaxX, MaxY, MaxZ // Block definitions: ".: 0: 0\n" /* air */ "a: 5: 0\n" /* wood */ "b: 20: 0\n" /* glass */ "c: 5: 5\n" /* wood */ "d: 76: 3\n" /* redstonetorchon */ "e: 76: 1\n" /* redstonetorchon */ "f: 64: 0\n" /* wooddoorblock */ "g: 76: 4\n" /* redstonetorchon */ "h: 76: 2\n" /* redstonetorchon */ "i: 64: 1\n" /* wooddoorblock */ "j: 64: 8\n" /* wooddoorblock */ "k: 64: 9\n" /* wooddoorblock */ "m: 19: 0\n" /* sponge */, // Block data: // Level 0 /* z\x* 1111 */ /* * 01234567890123 */ /* 0 */ "mmmmmmmmmmmmmm" /* 1 */ "mmmmaaaammmmmm" /* 2 */ "mmmaabbaammmmm" /* 3 */ "mmaabbbbaammmm" /* 4 */ "maabbbbbbaammm" /* 5 */ "mabbbbbbbbaaac" /* 6 */ "mabbbbbbbbaaac" /* 7 */ "maabbbbbbaammm" /* 8 */ "mmaabbbbaammmm" /* 9 */ "mmmaabbaammmmm" /* 10 */ "mmmmaaaammmmmm" /* 11 */ "mmmmmaammmmmmm" /* 12 */ "mmmmmaammmmmmm" /* 13 */ "mmmmmccmmmmmmm" // Level 1 /* z\x* 1111 */ /* * 01234567890123 */ /* 0 */ "mmmmmaammmmmmm" /* 1 */ "mmmaaddaammmmm" /* 2 */ "mmaa....aammmm" /* 3 */ "maa......aammm" /* 4 */ "ma........aaac" /* 5 */ "ae........d..f" /* 6 */ "ae........g..f" /* 7 */ "ma........aaac" /* 8 */ "maa......aammm" /* 9 */ "mmaa....aammmm" /* 10 */ "mmmaaehaammmmm" /* 11 */ "mmmma..ammmmmm" /* 12 */ "mmmma..ammmmmm" /* 13 */ "mmmmciicmmmmmm" // Level 2 /* z\x* 1111 */ /* * 01234567890123 */ /* 0 */ "mmmmmbbmmmmmmm" /* 1 */ "mmmbb..bbmmmmm" /* 2 */ "mmbb....bbmmmm" /* 3 */ "mbb......bbmmm" /* 4 */ "mb........bbac" /* 5 */ "b............j" /* 6 */ "b............k" /* 7 */ "mb........bbac" /* 8 */ "mbb......bbmmm" /* 9 */ "mmbb....bbmmmm" /* 10 */ "mmmbb..bbmmmmm" /* 11 */ "mmmmb..bmmmmmm" /* 12 */ "mmmma..ammmmmm" /* 13 */ "mmmmckjcmmmmmm" // Level 3 /* z\x* 1111 */ /* * 01234567890123 */ /* 0 */ "mmmmmbbmmmmmmm" /* 1 */ "mmmbb..bbmmmmm" /* 2 */ "mmbb....bbmmmm" /* 3 */ "mbb......bbmmm" /* 4 */ "mb........bbac" /* 5 */ "b..........bac" /* 6 */ "b..........bac" /* 7 */ "mb........bbac" /* 8 */ "mbb......bbmmm" /* 9 */ "mmbb....bbmmmm" /* 10 */ "mmmbb..bbmmmmm" /* 11 */ "mmmmbbbbmmmmmm" /* 12 */ "mmmmaaaammmmmm" /* 13 */ "mmmmccccmmmmmm" // Level 4 /* z\x* 1111 */ /* * 01234567890123 */ /* 0 */ "mmmmmmmmmmmmmm" /* 1 */ "mmmmmbbmmmmmmm" /* 2 */ "mmmmb..bmmmmmm" /* 3 */ "mmmb....bmmmmm" /* 4 */ "mmb......bmmmm" /* 5 */ "mb........bmmm" /* 6 */ "mb........bmmm" /* 7 */ "mmb......bmmmm" /* 8 */ "mmmb....bmmmmm" /* 9 */ "mmmmb..bmmmmmm" /* 10 */ "mmmmmbbmmmmmmm" /* 11 */ "mmmmmmmmmmmmmm" /* 12 */ "mmmmmmmmmmmmmm" /* 13 */ "mmmmmmmmmmmmmm" // Level 5 /* z\x* 1111 */ /* * 01234567890123 */ /* 0 */ "mmmmmmmmmmmmmm" /* 1 */ "mmmmmmmmmmmmmm" /* 2 */ "mmmmmbbmmmmmmm" /* 3 */ "mmmmb..bmmmmmm" /* 4 */ "mmmb....bmmmmm" /* 5 */ "mmb......bmmmm" /* 6 */ "mmb......bmmmm" /* 7 */ "mmmb....bmmmmm" /* 8 */ "mmmmb..bmmmmmm" /* 9 */ "mmmmmbbmmmmmmm" /* 10 */ "mmmmmmmmmmmmmm" /* 11 */ "mmmmmmmmmmmmmm" /* 12 */ "mmmmmmmmmmmmmm" /* 13 */ "mmmmmmmmmmmmmm" // Level 6 /* z\x* 1111 */ /* * 01234567890123 */ /* 0 */ "mmmmmmmmmmmmmm" /* 1 */ "mmmmmmmmmmmmmm" /* 2 */ "mmmmmmmmmmmmmm" /* 3 */ "mmmmmbbmmmmmmm" /* 4 */ "mmmmbbbbmmmmmm" /* 5 */ "mmmbbbbbbmmmmm" /* 6 */ "mmmbbbbbbmmmmm" /* 7 */ "mmmmbbbbmmmmmm" /* 8 */ "mmmmmbbmmmmmmm" /* 9 */ "mmmmmmmmmmmmmm" /* 10 */ "mmmmmmmmmmmmmm" /* 11 */ "mmmmmmmmmmmmmm" /* 12 */ "mmmmmmmmmmmmmm" /* 13 */ "mmmmmmmmmmmmmm", // Connectors: "1: 13, 1, 6: 5\n" /* Type 1, direction X+ */ "-1: 13, 1, 5: 5\n" /* Type -1, direction X+ */ "1: 5, 1, 13: 3\n" /* Type 1, direction Z+ */ "-1: 6, 1, 13: 3\n" /* Type -1, direction Z+ */, // AllowedRotations: 7, /* 1, 2, 3 CCW rotation allowed */ // Merge strategy: cBlockArea::msSpongePrint, // ShouldExtendFloor: true, // DefaultWeight: 100, // DepthWeight: "", // AddWeightIfSame: 0, // MoveToGround: false, }, // ViewingCorner //////////////////////////////////////////////////////////////////////////////// // ViewingCorridor: // The data has been exported from the gallery Water, area index 27, ID 571, created by LO1ZB { // Size: 16, 5, 6, // SizeX = 16, SizeY = 5, SizeZ = 6 // Hitbox (relative to bounding box): 0, 0, 0, // MinX, MinY, MinZ 15, 4, 5, // MaxX, MaxY, MaxZ // Block definitions: ".: 0: 0\n" /* air */ "a: 5: 0\n" /* wood */ "b: 5: 5\n" /* wood */ "c: 20: 0\n" /* glass */ "d: 64: 2\n" /* wooddoorblock */ "e: 64: 0\n" /* wooddoorblock */ "f: 76: 3\n" /* redstonetorchon */ "g: 64: 9\n" /* wooddoorblock */ "h: 64: 8\n" /* wooddoorblock */ "i: 76: 4\n" /* redstonetorchon */ "m: 19: 0\n" /* sponge */, // Block data: // Level 0 /* z\x* 111111 */ /* * 0123456789012345 */ /* 0 */ "mmaaaaaaaaaaaamm" /* 1 */ "mmaaaaaaaaaaaamm" /* 2 */ "baaccccccccccaab" /* 3 */ "baaccccccccccaab" /* 4 */ "mmaaaaaaaaaaaamm" /* 5 */ "mmmaaaaaaaaaammm" // Level 1 /* z\x* 111111 */ /* * 0123456789012345 */ /* 0 */ "mmaccccccccccamm" /* 1 */ "ba............ab" /* 2 */ "d..............e" /* 3 */ "d..............e" /* 4 */ "ba............ab" /* 5 */ "mmaccccccccccamm" // Level 2 /* z\x* 111111 */ /* * 0123456789012345 */ /* 0 */ "mmaccccccccccamm" /* 1 */ "baf..........fab" /* 2 */ "g..............h" /* 3 */ "h..............g" /* 4 */ "bai..........iab" /* 5 */ "mmaccccccccccamm" // Level 3 /* z\x* 111111 */ /* * 0123456789012345 */ /* 0 */ "mmaccccccccccamm" /* 1 */ "ba............ab" /* 2 */ "ba............ab" /* 3 */ "ba............ab" /* 4 */ "ba............ab" /* 5 */ "mmaccccccccccamm" // Level 4 /* z\x* 111111 */ /* * 0123456789012345 */ /* 0 */ "mmmaaaaaaaaaammm" /* 1 */ "mmaaaaaaaaaaaamm" /* 2 */ "mmaccccccccccamm" /* 3 */ "mmaccccccccccamm" /* 4 */ "mmaaaaaaaaaaaamm" /* 5 */ "mmmaaaaaaaaaammm", // Connectors: "1: 0, 1, 2: 4\n" /* Type 1, direction X- */ "-1: 0, 1, 3: 4\n" /* Type -1, direction X- */ "1: 15, 1, 3: 5\n" /* Type 1, direction X+ */ "-1: 15, 1, 2: 5\n" /* Type -1, direction X+ */, // AllowedRotations: 7, /* 1, 2, 3 CCW rotation allowed */ // Merge strategy: cBlockArea::msSpongePrint, // ShouldExtendFloor: true, // DefaultWeight: 100, // DepthWeight: "", // AddWeightIfSame: 0, // MoveToGround: false, }, // ViewingCorridor //////////////////////////////////////////////////////////////////////////////// // ViewingCorridorBulge: // The data has been exported from the gallery Water, area index 42, ID 615, created by LO1ZB { // Size: 12, 8, 16, // SizeX = 12, SizeY = 8, SizeZ = 16 // Hitbox (relative to bounding box): 0, 0, 0, // MinX, MinY, MinZ 11, 7, 15, // MaxX, MaxY, MaxZ // Block definitions: ".: 0: 0\n" /* air */ "a: 5: 5\n" /* wood */ "b: 5: 0\n" /* wood */ "c: 20: 0\n" /* glass */ "d: 64: 3\n" /* wooddoorblock */ "e: 76: 1\n" /* redstonetorchon */ "f: 76: 2\n" /* redstonetorchon */ "g: 64: 1\n" /* wooddoorblock */ "h: 64: 8\n" /* wooddoorblock */ "i: 64: 9\n" /* wooddoorblock */ "m: 19: 0\n" /* sponge */, // Block data: // Level 0 /* z\x* 11 */ /* * 012345678901 */ /* 0 */ "mmmmmaammmmm" /* 1 */ "mmmmmbbmmmmm" /* 2 */ "mmmmmbbmmmmm" /* 3 */ "mmmmbbbbmmmm" /* 4 */ "mmmbbccbbmmm" /* 5 */ "mmbbccccbbmm" /* 6 */ "mbbccccccbbm" /* 7 */ "mbccccccccbm" /* 8 */ "mbccccccccbm" /* 9 */ "mbbccccccbbm" /* 10 */ "mmbbccccbbmm" /* 11 */ "mmmbbccbbmmm" /* 12 */ "mmmmbbbbmmmm" /* 13 */ "mmmmmbbmmmmm" /* 14 */ "mmmmmbbmmmmm" /* 15 */ "mmmmmaammmmm" // Level 1 /* z\x* 11 */ /* * 012345678901 */ /* 0 */ "mmmmaddammmm" /* 1 */ "mmmmb..bmmmm" /* 2 */ "mmmmb..bmmmm" /* 3 */ "mmmbbefbbmmm" /* 4 */ "mmbb....bbmm" /* 5 */ "mbb......bbm" /* 6 */ "mb........bm" /* 7 */ "be........fb" /* 8 */ "be........fb" /* 9 */ "mb........bm" /* 10 */ "mbb......bbm" /* 11 */ "mmbb....bbmm" /* 12 */ "mmmbbefbbmmm" /* 13 */ "mmmmb..bmmmm" /* 14 */ "mmmmb..bmmmm" /* 15 */ "mmmmaggammmm" // Level 2 /* z\x* 11 */ /* * 012345678901 */ /* 0 */ "mmmmahiammmm" /* 1 */ "mmmmb..bmmmm" /* 2 */ "mmmmc..cmmmm" /* 3 */ "mmmcc..ccmmm" /* 4 */ "mmcc....ccmm" /* 5 */ "mcc......ccm" /* 6 */ "mc........cm" /* 7 */ "c..........c" /* 8 */ "c..........c" /* 9 */ "mc........cm" /* 10 */ "mcc......ccm" /* 11 */ "mmcc....ccmm" /* 12 */ "mmmcc..ccmmm" /* 13 */ "mmmmc..cmmmm" /* 14 */ "mmmmb..bmmmm" /* 15 */ "mmmmaihammmm" // Level 3 /* z\x* 11 */ /* * 012345678901 */ /* 0 */ "mmmmaaaammmm" /* 1 */ "mmmmbbbbmmmm" /* 2 */ "mmmmccccmmmm" /* 3 */ "mmmcc..ccmmm" /* 4 */ "mmcc....ccmm" /* 5 */ "mcc......ccm" /* 6 */ "mc........cm" /* 7 */ "c..........c" /* 8 */ "c..........c" /* 9 */ "mc........cm" /* 10 */ "mcc......ccm" /* 11 */ "mmcc....ccmm" /* 12 */ "mmmcc..ccmmm" /* 13 */ "mmmmccccmmmm" /* 14 */ "mmmmbbbbmmmm" /* 15 */ "mmmmaaaammmm" // Level 4 /* z\x* 11 */ /* * 012345678901 */ /* 0 */ "mmmmmmmmmmmm" /* 1 */ "mmmmmmmmmmmm" /* 2 */ "mmmmmmmmmmmm" /* 3 */ "mmmmmccmmmmm" /* 4 */ "mmmmc..cmmmm" /* 5 */ "mmmc....cmmm" /* 6 */ "mmc......cmm" /* 7 */ "mc........cm" /* 8 */ "mc........cm" /* 9 */ "mmc......cmm" /* 10 */ "mmmc....cmmm" /* 11 */ "mmmmc..cmmmm" /* 12 */ "mmmmmccmmmmm" /* 13 */ "mmmmmmmmmmmm" /* 14 */ "mmmmmmmmmmmm" /* 15 */ "mmmmmmmmmmmm" // Level 5 /* z\x* 11 */ /* * 012345678901 */ /* 0 */ "mmmmmmmmmmmm" /* 1 */ "mmmmmmmmmmmm" /* 2 */ "mmmmmmmmmmmm" /* 3 */ "mmmmmmmmmmmm" /* 4 */ "mmmmmccmmmmm" /* 5 */ "mmmmc..cmmmm" /* 6 */ "mmmc....cmmm" /* 7 */ "mmc......cmm" /* 8 */ "mmc......cmm" /* 9 */ "mmmc....cmmm" /* 10 */ "mmmmc..cmmmm" /* 11 */ "mmmmmccmmmmm" /* 12 */ "mmmmmmmmmmmm" /* 13 */ "mmmmmmmmmmmm" /* 14 */ "mmmmmmmmmmmm" /* 15 */ "mmmmmmmmmmmm" // Level 6 /* z\x* 11 */ /* * 012345678901 */ /* 0 */ "mmmmmmmmmmmm" /* 1 */ "mmmmmmmmmmmm" /* 2 */ "mmmmmmmmmmmm" /* 3 */ "mmmmmmmmmmmm" /* 4 */ "mmmmmmmmmmmm" /* 5 */ "mmmmmccmmmmm" /* 6 */ "mmmmccccmmmm" /* 7 */ "mmmccccccmmm" /* 8 */ "mmmccccccmmm" /* 9 */ "mmmmccccmmmm" /* 10 */ "mmmmmccmmmmm" /* 11 */ "mmmmmmmmmmmm" /* 12 */ "mmmmmmmmmmmm" /* 13 */ "mmmmmmmmmmmm" /* 14 */ "mmmmmmmmmmmm" /* 15 */ "mmmmmmmmmmmm" // Level 7 /* z\x* 11 */ /* * 012345678901 */ /* 0 */ "mmmmmmmmmmmm" /* 1 */ "mmmmmmmmmmmm" /* 2 */ "mmmmmmmmmmmm" /* 3 */ "mmmmmmmmmmmm" /* 4 */ "mmmmmmmmmmmm" /* 5 */ "mmmmmmmmmmmm" /* 6 */ "mmmmmmmmmmmm" /* 7 */ "mmmmmmmmmmmm" /* 8 */ "mmmmmmmmmmmm" /* 9 */ "mmmmmmmmmmmm" /* 10 */ "mmmmmmmmmmmm" /* 11 */ "mmmmmmmmmmmm" /* 12 */ "mmmmmmmmmmmm" /* 13 */ "mmmmmmmmmmmm" /* 14 */ "mmmmmmmmmmmm" /* 15 */ "mmmmmmmmmmmm", // Connectors: "1: 6, 1, 0: 2\n" /* Type 1, direction Z- */ "-1: 5, 1, 0: 2\n" /* Type -1, direction Z- */ "1: 5, 1, 15: 3\n" /* Type 1, direction Z+ */ "-1: 6, 1, 15: 3\n" /* Type -1, direction Z+ */, // AllowedRotations: 7, /* 1, 2, 3 CCW rotation allowed */ // Merge strategy: cBlockArea::msSpongePrint, // ShouldExtendFloor: true, // DefaultWeight: 100, // DepthWeight: "", // AddWeightIfSame: 0, // MoveToGround: false, }, // ViewingCorridorBulge //////////////////////////////////////////////////////////////////////////////// // ViewingCrossing: // The data has been exported from the gallery Water, area index 38, ID 611, created by LO1ZB { // Size: 16, 7, 16, // SizeX = 16, SizeY = 7, SizeZ = 16 // Hitbox (relative to bounding box): 0, 0, 0, // MinX, MinY, MinZ 15, 6, 15, // MaxX, MaxY, MaxZ // Block definitions: ".: 0: 0\n" /* air */ "a: 5: 5\n" /* wood */ "b: 5: 0\n" /* wood */ "c: 20: 0\n" /* glass */ "d: 64: 3\n" /* wooddoorblock */ "e: 76: 1\n" /* redstonetorchon */ "f: 76: 2\n" /* redstonetorchon */ "g: 64: 2\n" /* wooddoorblock */ "h: 76: 3\n" /* redstonetorchon */ "i: 64: 0\n" /* wooddoorblock */ "j: 76: 4\n" /* redstonetorchon */ "k: 64: 1\n" /* wooddoorblock */ "l: 64: 8\n" /* wooddoorblock */ "m: 19: 0\n" /* sponge */ "n: 64: 9\n" /* wooddoorblock */, // Block data: // Level 0 /* z\x* 111111 */ /* * 0123456789012345 */ /* 0 */ "mmmmmmmaammmmmmm" /* 1 */ "mmmmmmmbbmmmmmmm" /* 2 */ "mmmmmmmbbmmmmmmm" /* 3 */ "mmmmmmbbbbmmmmmm" /* 4 */ "mmmmmbbccbbmmmmm" /* 5 */ "mmmmbbccccbbmmmm" /* 6 */ "mmmbbccccccbbmmm" /* 7 */ "abbbccccccccbbba" /* 8 */ "abbbccccccccbbba" /* 9 */ "mmmbbccccccbbmmm" /* 10 */ "mmmmbbccccbbmmmm" /* 11 */ "mmmmmbbccbbmmmmm" /* 12 */ "mmmmmmbbbbmmmmmm" /* 13 */ "mmmmmmmbbmmmmmmm" /* 14 */ "mmmmmmmbbmmmmmmm" /* 15 */ "mmmmmmmaammmmmmm" // Level 1 /* z\x* 111111 */ /* * 0123456789012345 */ /* 0 */ "mmmmmmaddammmmmm" /* 1 */ "mmmmmmb..bmmmmmm" /* 2 */ "mmmmmmb..bmmmmmm" /* 3 */ "mmmmmbbefbbmmmmm" /* 4 */ "mmmmbb....bbmmmm" /* 5 */ "mmmbb......bbmmm" /* 6 */ "abbb........bbba" /* 7 */ "g..h........h..i" /* 8 */ "g..j........j..i" /* 9 */ "abbb........bbba" /* 10 */ "mmmbb......bbmmm" /* 11 */ "mmmmbb....bbmmmm" /* 12 */ "mmmmmbbefbbmmmmm" /* 13 */ "mmmmmmb..bmmmmmm" /* 14 */ "mmmmmmb..bmmmmmm" /* 15 */ "mmmmmmakkammmmmm" // Level 2 /* z\x* 111111 */ /* * 0123456789012345 */ /* 0 */ "mmmmmmalnammmmmm" /* 1 */ "mmmmmmb..bmmmmmm" /* 2 */ "mmmmmmc..cmmmmmm" /* 3 */ "mmmmmcc..ccmmmmm" /* 4 */ "mmmmcc....ccmmmm" /* 5 */ "mmmcc......ccmmm" /* 6 */ "abcc........ccba" /* 7 */ "n..............l" /* 8 */ "l..............n" /* 9 */ "abcc........ccba" /* 10 */ "mmmcc......ccmmm" /* 11 */ "mmmmcc....ccmmmm" /* 12 */ "mmmmmcc..ccmmmmm" /* 13 */ "mmmmmmc..cmmmmmm" /* 14 */ "mmmmmmb..bmmmmmm" /* 15 */ "mmmmmmanlammmmmm" // Level 3 /* z\x* 111111 */ /* * 0123456789012345 */ /* 0 */ "mmmmmmaaaammmmmm" /* 1 */ "mmmmmmbbbbmmmmmm" /* 2 */ "mmmmmmccccmmmmmm" /* 3 */ "mmmmmcc..ccmmmmm" /* 4 */ "mmmmcc....ccmmmm" /* 5 */ "mmmcc......ccmmm" /* 6 */ "abcc........ccba" /* 7 */ "abc..........cba" /* 8 */ "abc..........cba" /* 9 */ "abcc........ccba" /* 10 */ "mmmcc......ccmmm" /* 11 */ "mmmmcc....ccmmmm" /* 12 */ "mmmmmcc..ccmmmmm" /* 13 */ "mmmmmmccccmmmmmm" /* 14 */ "mmmmmmbbbbmmmmmm" /* 15 */ "mmmmmmaaaammmmmm" // Level 4 /* z\x* 111111 */ /* * 0123456789012345 */ /* 0 */ "mmmmmmmmmmmmmmmm" /* 1 */ "mmmmmmmmmmmmmmmm" /* 2 */ "mmmmmmmmmmmmmmmm" /* 3 */ "mmmmmmmccmmmmmmm" /* 4 */ "mmmmmmc..cmmmmmm" /* 5 */ "mmmmmc....cmmmmm" /* 6 */ "mmmmc......cmmmm" /* 7 */ "mmmc........cmmm" /* 8 */ "mmmc........cmmm" /* 9 */ "mmmmc......cmmmm" /* 10 */ "mmmmmc....cmmmmm" /* 11 */ "mmmmmmc..cmmmmmm" /* 12 */ "mmmmmmmccmmmmmmm" /* 13 */ "mmmmmmmmmmmmmmmm" /* 14 */ "mmmmmmmmmmmmmmmm" /* 15 */ "mmmmmmmmmmmmmmmm" // Level 5 /* z\x* 111111 */ /* * 0123456789012345 */ /* 0 */ "mmmmmmmmmmmmmmmm" /* 1 */ "mmmmmmmmmmmmmmmm" /* 2 */ "mmmmmmmmmmmmmmmm" /* 3 */ "mmmmmmmmmmmmmmmm" /* 4 */ "mmmmmmmccmmmmmmm" /* 5 */ "mmmmmmc..cmmmmmm" /* 6 */ "mmmmmc....cmmmmm" /* 7 */ "mmmmc......cmmmm" /* 8 */ "mmmmc......cmmmm" /* 9 */ "mmmmmc....cmmmmm" /* 10 */ "mmmmmmc..cmmmmmm" /* 11 */ "mmmmmmmccmmmmmmm" /* 12 */ "mmmmmmmmmmmmmmmm" /* 13 */ "mmmmmmmmmmmmmmmm" /* 14 */ "mmmmmmmmmmmmmmmm" /* 15 */ "mmmmmmmmmmmmmmmm" // Level 6 /* z\x* 111111 */ /* * 0123456789012345 */ /* 0 */ "mmmmmmmmmmmmmmmm" /* 1 */ "mmmmmmmmmmmmmmmm" /* 2 */ "mmmmmmmmmmmmmmmm" /* 3 */ "mmmmmmmmmmmmmmmm" /* 4 */ "mmmmmmmmmmmmmmmm" /* 5 */ "mmmmmmmccmmmmmmm" /* 6 */ "mmmmmmccccmmmmmm" /* 7 */ "mmmmmccccccmmmmm" /* 8 */ "mmmmmccccccmmmmm" /* 9 */ "mmmmmmccccmmmmmm" /* 10 */ "mmmmmmmccmmmmmmm" /* 11 */ "mmmmmmmmmmmmmmmm" /* 12 */ "mmmmmmmmmmmmmmmm" /* 13 */ "mmmmmmmmmmmmmmmm" /* 14 */ "mmmmmmmmmmmmmmmm" /* 15 */ "mmmmmmmmmmmmmmmm", // Connectors: "1: 0, 1, 7: 4\n" /* Type 1, direction X- */ "-1: 0, 1, 8: 4\n" /* Type -1, direction X- */ "1: 8, 1, 0: 2\n" /* Type 1, direction Z- */ "-1: 7, 1, 0: 2\n" /* Type -1, direction Z- */ "1: 15, 1, 8: 5\n" /* Type 1, direction X+ */ "-1: 15, 1, 7: 5\n" /* Type -1, direction X+ */ "1: 7, 1, 15: 3\n" /* Type 1, direction Z+ */ "-1: 8, 1, 15: 3\n" /* Type -1, direction Z+ */, // AllowedRotations: 7, /* 1, 2, 3 CCW rotation allowed */ // Merge strategy: cBlockArea::msSpongePrint, // ShouldExtendFloor: true, // DefaultWeight: 50, // DepthWeight: "", // AddWeightIfSame: 0, // MoveToGround: false, }, // ViewingCrossing //////////////////////////////////////////////////////////////////////////////// // ViewingEnd: // The data has been exported from the gallery Water, area index 41, ID 614, created by LO1ZB { // Size: 14, 7, 12, // SizeX = 14, SizeY = 7, SizeZ = 12 // Hitbox (relative to bounding box): 0, 0, 0, // MinX, MinY, MinZ 13, 6, 11, // MaxX, MaxY, MaxZ // Block definitions: ".: 0: 0\n" /* air */ "a: 5: 0\n" /* wood */ "b: 20: 0\n" /* glass */ "c: 5: 5\n" /* wood */ "d: 76: 3\n" /* redstonetorchon */ "e: 76: 1\n" /* redstonetorchon */ "f: 64: 0\n" /* wooddoorblock */ "g: 76: 4\n" /* redstonetorchon */ "h: 64: 8\n" /* wooddoorblock */ "i: 64: 9\n" /* wooddoorblock */ "m: 19: 0\n" /* sponge */, // Block data: // Level 0 /* z\x* 1111 */ /* * 01234567890123 */ /* 0 */ "mmmmmmmmmmmmmm" /* 1 */ "mmmmaaaammmmmm" /* 2 */ "mmmaabbaammmmm" /* 3 */ "mmaabbbbaammmm" /* 4 */ "maabbbbbbaammm" /* 5 */ "mabbbbbbbbaaac" /* 6 */ "mabbbbbbbbaaac" /* 7 */ "maabbbbbbaammm" /* 8 */ "mmaabbbbaammmm" /* 9 */ "mmmaabbaammmmm" /* 10 */ "mmmmaaaammmmmm" /* 11 */ "mmmmmmmmmmmmmm" // Level 1 /* z\x* 1111 */ /* * 01234567890123 */ /* 0 */ "mmmmmaammmmmmm" /* 1 */ "mmmaaddaammmmm" /* 2 */ "mmaa....aammmm" /* 3 */ "maa......aammm" /* 4 */ "ma........aaac" /* 5 */ "ae........d..f" /* 6 */ "ae........g..f" /* 7 */ "ma........aaac" /* 8 */ "maa......aammm" /* 9 */ "mmaa....aammmm" /* 10 */ "mmmaaggaammmmm" /* 11 */ "mmmmmaammmmmmm" // Level 2 /* z\x* 1111 */ /* * 01234567890123 */ /* 0 */ "mmmmmbbmmmmmmm" /* 1 */ "mmmbb..bbmmmmm" /* 2 */ "mmbb....bbmmmm" /* 3 */ "mbb......bbmmm" /* 4 */ "mb........bbac" /* 5 */ "b............h" /* 6 */ "b............i" /* 7 */ "mb........bbac" /* 8 */ "mbb......bbmmm" /* 9 */ "mmbb....bbmmmm" /* 10 */ "mmmbb..bbmmmmm" /* 11 */ "mmmmmbbmmmmmmm" // Level 3 /* z\x* 1111 */ /* * 01234567890123 */ /* 0 */ "mmmmmbbmmmmmmm" /* 1 */ "mmmbb..bbmmmmm" /* 2 */ "mmbb....bbmmmm" /* 3 */ "mbb......bbmmm" /* 4 */ "mb........bbac" /* 5 */ "b..........bac" /* 6 */ "b..........bac" /* 7 */ "mb........bbac" /* 8 */ "mbb......bbmmm" /* 9 */ "mmbb....bbmmmm" /* 10 */ "mmmbb..bbmmmmm" /* 11 */ "mmmmmbbmmmmmmm" // Level 4 /* z\x* 1111 */ /* * 01234567890123 */ /* 0 */ "mmmmmmmmmmmmmm" /* 1 */ "mmmmmbbmmmmmmm" /* 2 */ "mmmmb..bmmmmmm" /* 3 */ "mmmb....bmmmmm" /* 4 */ "mmb......bmmmm" /* 5 */ "mb........bmmm" /* 6 */ "mb........bmmm" /* 7 */ "mmb......bmmmm" /* 8 */ "mmmb....bmmmmm" /* 9 */ "mmmmb..bmmmmmm" /* 10 */ "mmmmmbbmmmmmmm" /* 11 */ "mmmmmmmmmmmmmm" // Level 5 /* z\x* 1111 */ /* * 01234567890123 */ /* 0 */ "mmmmmmmmmmmmmm" /* 1 */ "mmmmmmmmmmmmmm" /* 2 */ "mmmmmbbmmmmmmm" /* 3 */ "mmmmb..bmmmmmm" /* 4 */ "mmmb....bmmmmm" /* 5 */ "mmb......bmmmm" /* 6 */ "mmb......bmmmm" /* 7 */ "mmmb....bmmmmm" /* 8 */ "mmmmb..bmmmmmm" /* 9 */ "mmmmmbbmmmmmmm" /* 10 */ "mmmmmmmmmmmmmm" /* 11 */ "mmmmmmmmmmmmmm" // Level 6 /* z\x* 1111 */ /* * 01234567890123 */ /* 0 */ "mmmmmmmmmmmmmm" /* 1 */ "mmmmmmmmmmmmmm" /* 2 */ "mmmmmmmmmmmmmm" /* 3 */ "mmmmmbbmmmmmmm" /* 4 */ "mmmmbbbbmmmmmm" /* 5 */ "mmmbbbbbbmmmmm" /* 6 */ "mmmbbbbbbmmmmm" /* 7 */ "mmmmbbbbmmmmmm" /* 8 */ "mmmmmbbmmmmmmm" /* 9 */ "mmmmmmmmmmmmmm" /* 10 */ "mmmmmmmmmmmmmm" /* 11 */ "mmmmmmmmmmmmmm", // Connectors: "1: 13, 1, 6: 5\n" /* Type 1, direction X+ */ "-1: 13, 1, 5: 5\n" /* Type -1, direction X+ */, // AllowedRotations: 7, /* 1, 2, 3 CCW rotation allowed */ // Merge strategy: cBlockArea::msSpongePrint, // ShouldExtendFloor: true, // DefaultWeight: 200, // DepthWeight: "", // AddWeightIfSame: 0, // MoveToGround: false, }, // ViewingEnd //////////////////////////////////////////////////////////////////////////////// // ViewingTee: // The data has been exported from the gallery Water, area index 39, ID 612, created by LO1ZB { // Size: 14, 7, 17, // SizeX = 14, SizeY = 7, SizeZ = 17 // Hitbox (relative to bounding box): 0, 0, 0, // MinX, MinY, MinZ 13, 6, 16, // MaxX, MaxY, MaxZ // Block definitions: ".: 0: 0\n" /* air */ "a: 5: 5\n" /* wood */ "b: 5: 0\n" /* wood */ "c: 20: 0\n" /* glass */ "d: 1: 0\n" /* stone */ "e: 64: 3\n" /* wooddoorblock */ "f: 76: 1\n" /* redstonetorchon */ "g: 76: 2\n" /* redstonetorchon */ "h: 76: 3\n" /* redstonetorchon */ "i: 64: 0\n" /* wooddoorblock */ "j: 76: 4\n" /* redstonetorchon */ "k: 64: 1\n" /* wooddoorblock */ "l: 64: 8\n" /* wooddoorblock */ "m: 19: 0\n" /* sponge */ "n: 64: 9\n" /* wooddoorblock */, // Block data: // Level 0 /* z\x* 1111 */ /* * 01234567890123 */ /* 0 */ "mmmmmaammmmmmm" /* 1 */ "mmmmmbbmmmmmmm" /* 2 */ "mmmmmbbmmmmmmm" /* 3 */ "mmmmbbbbmmmmmm" /* 4 */ "mmmbbccbbmmmmm" /* 5 */ "mmbbccccbbmmmm" /* 6 */ "mbbccccccbbmmm" /* 7 */ "mbccccccccbbba" /* 8 */ "mbccccccccbbba" /* 9 */ "mbbccccccbbmmm" /* 10 */ "mmbbccccbbmmmm" /* 11 */ "mmmbbccbbmmmmm" /* 12 */ "mmmmbbbbmmmmmm" /* 13 */ "mmmmmbbmmmmmmm" /* 14 */ "mmmmmbbmmmmmmm" /* 15 */ "mmmmmaammmmmmm" /* 16 */ "dddddddddddddd" // Level 1 /* z\x* 1111 */ /* * 01234567890123 */ /* 0 */ "mmmmaeeammmmmm" /* 1 */ "mmmmb..bmmmmmm" /* 2 */ "mmmmb..bmmmmmm" /* 3 */ "mmmbbfgbbmmmmm" /* 4 */ "mmbb....bbmmmm" /* 5 */ "mbb......bbmmm" /* 6 */ "mb........bbba" /* 7 */ "bf........h..i" /* 8 */ "bf........j..i" /* 9 */ "mb........bbba" /* 10 */ "mbb......bbmmm" /* 11 */ "mmbb....bbmmmm" /* 12 */ "mmmbbfgbbmmmmm" /* 13 */ "mmmmb..bmmmmmm" /* 14 */ "mmmmb..bmmmmmm" /* 15 */ "mmmmakkammmmmm" /* 16 */ "dddddddddddddd" // Level 2 /* z\x* 1111 */ /* * 01234567890123 */ /* 0 */ "mmmmalnammmmmm" /* 1 */ "mmmmb..bmmmmmm" /* 2 */ "mmmmc..cmmmmmm" /* 3 */ "mmmcc..ccmmmmm" /* 4 */ "mmcc....ccmmmm" /* 5 */ "mcc......ccmmm" /* 6 */ "mc........ccba" /* 7 */ "c............l" /* 8 */ "c............n" /* 9 */ "mc........ccba" /* 10 */ "mcc......ccmmm" /* 11 */ "mmcc....ccmmmm" /* 12 */ "mmmcc..ccmmmmm" /* 13 */ "mmmmc..cmmmmmm" /* 14 */ "mmmmb..bmmmmmm" /* 15 */ "mmmmanlammmmmm" /* 16 */ "dddddddddddddd" // Level 3 /* z\x* 1111 */ /* * 01234567890123 */ /* 0 */ "mmmmaaaammmmmm" /* 1 */ "mmmmbbbbmmmmmm" /* 2 */ "mmmmccccmmmmmm" /* 3 */ "mmmcc..ccmmmmm" /* 4 */ "mmcc....ccmmmm" /* 5 */ "mcc......ccmmm" /* 6 */ "mc........ccba" /* 7 */ "c..........cba" /* 8 */ "c..........cba" /* 9 */ "mc........ccba" /* 10 */ "mcc......ccmmm" /* 11 */ "mmcc....ccmmmm" /* 12 */ "mmmcc..ccmmmmm" /* 13 */ "mmmmccccmmmmmm" /* 14 */ "mmmmbbbbmmmmmm" /* 15 */ "mmmmaaaammmmmm" /* 16 */ "dddddddddddddd" // Level 4 /* z\x* 1111 */ /* * 01234567890123 */ /* 0 */ "mmmmmmmmmmmmmm" /* 1 */ "mmmmmmmmmmmmmm" /* 2 */ "mmmmmmmmmmmmmm" /* 3 */ "mmmmmccmmmmmmm" /* 4 */ "mmmmc..cmmmmmm" /* 5 */ "mmmc....cmmmmm" /* 6 */ "mmc......cmmmm" /* 7 */ "mc........cmmm" /* 8 */ "mc........cmmm" /* 9 */ "mmc......cmmmm" /* 10 */ "mmmc....cmmmmm" /* 11 */ "mmmmc..cmmmmmm" /* 12 */ "mmmmmccmmmmmmm" /* 13 */ "mmmmmmmmmmmmmm" /* 14 */ "mmmmmmmmmmmmmm" /* 15 */ "mmmmmmmmmmmmmm" /* 16 */ "dddddddddddddd" // Level 5 /* z\x* 1111 */ /* * 01234567890123 */ /* 0 */ "mmmmmmmmmmmmmm" /* 1 */ "mmmmmmmmmmmmmm" /* 2 */ "mmmmmmmmmmmmmm" /* 3 */ "mmmmmmmmmmmmmm" /* 4 */ "mmmmmccmmmmmmm" /* 5 */ "mmmmc..cmmmmmm" /* 6 */ "mmmc....cmmmmm" /* 7 */ "mmc......cmmmm" /* 8 */ "mmc......cmmmm" /* 9 */ "mmmc....cmmmmm" /* 10 */ "mmmmc..cmmmmmm" /* 11 */ "mmmmmccmmmmmmm" /* 12 */ "mmmmmmmmmmmmmm" /* 13 */ "mmmmmmmmmmmmmm" /* 14 */ "mmmmmmmmmmmmmm" /* 15 */ "mmmmmmmmmmmmmm" /* 16 */ "dddddddddddddd" // Level 6 /* z\x* 1111 */ /* * 01234567890123 */ /* 0 */ "mmmmmmmmmmmmmm" /* 1 */ "mmmmmmmmmmmmmm" /* 2 */ "mmmmmmmmmmmmmm" /* 3 */ "mmmmmmmmmmmmmm" /* 4 */ "mmmmmmmmmmmmmm" /* 5 */ "mmmmmccmmmmmmm" /* 6 */ "mmmmccccmmmmmm" /* 7 */ "mmmccccccmmmmm" /* 8 */ "mmmccccccmmmmm" /* 9 */ "mmmmccccmmmmmm" /* 10 */ "mmmmmccmmmmmmm" /* 11 */ "mmmmmmmmmmmmmm" /* 12 */ "mmmmmmmmmmmmmm" /* 13 */ "mmmmmmmmmmmmmm" /* 14 */ "mmmmmmmmmmmmmm" /* 15 */ "mmmmmmmmmmmmmm" /* 16 */ "dddddddddddddd", // Connectors: "", // AllowedRotations: 7, /* 1, 2, 3 CCW rotation allowed */ // Merge strategy: cBlockArea::msSpongePrint, // ShouldExtendFloor: true, // DefaultWeight: 75, // DepthWeight: "", // AddWeightIfSame: 0, // MoveToGround: false, }, // ViewingTee //////////////////////////////////////////////////////////////////////////////// // WaterfallRoom: // The data has been exported from the gallery Water, area index 50, ID 681, created by Aloe_vera { // Size: 16, 7, 16, // SizeX = 16, SizeY = 7, SizeZ = 16 // Hitbox (relative to bounding box): 0, 0, 0, // MinX, MinY, MinZ 15, 6, 15, // MaxX, MaxY, MaxZ // Block definitions: ".: 0: 0\n" /* air */ "a: 5: 5\n" /* wood */ "b: 5: 0\n" /* wood */ "c: 20: 0\n" /* glass */ "d: 64: 3\n" /* wooddoorblock */ "e: 76: 1\n" /* redstonetorchon */ "f: 76: 2\n" /* redstonetorchon */ "g: 64: 2\n" /* wooddoorblock */ "h: 76: 3\n" /* redstonetorchon */ "i: 64: 0\n" /* wooddoorblock */ "j: 76: 4\n" /* redstonetorchon */ "k: 64: 1\n" /* wooddoorblock */ "l: 64: 8\n" /* wooddoorblock */ "m: 19: 0\n" /* sponge */ "n: 64: 9\n" /* wooddoorblock */, // Block data: // Level 0 /* z\x* 111111 */ /* * 0123456789012345 */ /* 0 */ "mmmmmmmaammmmmmm" /* 1 */ "mmmmmmmbbmmmmmmm" /* 2 */ "mmmmmmmbbmmmmmmm" /* 3 */ "mmmmmmbbbbmmmmmm" /* 4 */ "mmmmmbbccbbmmmmm" /* 5 */ "mmmmbbccccbbmmmm" /* 6 */ "mmmbbccccccbbmmm" /* 7 */ "abbbcccmmcccbbba" /* 8 */ "abbbcccmmcccbbba" /* 9 */ "mmmbbccccccbbmmm" /* 10 */ "mmmmbbccccbbmmmm" /* 11 */ "mmmmmbbccbbmmmmm" /* 12 */ "mmmmmmbbbbmmmmmm" /* 13 */ "mmmmmmmbbmmmmmmm" /* 14 */ "mmmmmmmbbmmmmmmm" /* 15 */ "mmmmmmmaammmmmmm" // Level 1 /* z\x* 111111 */ /* * 0123456789012345 */ /* 0 */ "mmmmmmaddammmmmm" /* 1 */ "mmmmmmb..bmmmmmm" /* 2 */ "mmmmmmb..bmmmmmm" /* 3 */ "mmmmmbbefbbmmmmm" /* 4 */ "mmmmbb....bbmmmm" /* 5 */ "mmmbb......bbmmm" /* 6 */ "abbb...cc...bbba" /* 7 */ "g..h..c..c..h..i" /* 8 */ "g..j..c..c..j..i" /* 9 */ "abbb...cc...bbba" /* 10 */ "mmmbb......bbmmm" /* 11 */ "mmmmbb....bbmmmm" /* 12 */ "mmmmmbbefbbmmmmm" /* 13 */ "mmmmmmb..bmmmmmm" /* 14 */ "mmmmmmb..bmmmmmm" /* 15 */ "mmmmmmakkammmmmm" // Level 2 /* z\x* 111111 */ /* * 0123456789012345 */ /* 0 */ "mmmmmmalnammmmmm" /* 1 */ "mmmmmmb..bmmmmmm" /* 2 */ "mmmmmmc..cmmmmmm" /* 3 */ "mmmmmcc..ccmmmmm" /* 4 */ "mmmmcc....ccmmmm" /* 5 */ "mmmcc......ccmmm" /* 6 */ "abcc........ccba" /* 7 */ "n..............l" /* 8 */ "l..............n" /* 9 */ "abcc........ccba" /* 10 */ "mmmcc......ccmmm" /* 11 */ "mmmmcc....ccmmmm" /* 12 */ "mmmmmcc..ccmmmmm" /* 13 */ "mmmmmmc..cmmmmmm" /* 14 */ "mmmmmmb..bmmmmmm" /* 15 */ "mmmmmmanlammmmmm" // Level 3 /* z\x* 111111 */ /* * 0123456789012345 */ /* 0 */ "mmmmmmaaaammmmmm" /* 1 */ "mmmmmmbbbbmmmmmm" /* 2 */ "mmmmmmccccmmmmmm" /* 3 */ "mmmmmcc..ccmmmmm" /* 4 */ "mmmmcc....ccmmmm" /* 5 */ "mmmcc......ccmmm" /* 6 */ "abcc........ccba" /* 7 */ "abc..........cba" /* 8 */ "abc..........cba" /* 9 */ "abcc........ccba" /* 10 */ "mmmcc......ccmmm" /* 11 */ "mmmmcc....ccmmmm" /* 12 */ "mmmmmcc..ccmmmmm" /* 13 */ "mmmmmmccccmmmmmm" /* 14 */ "mmmmmmbbbbmmmmmm" /* 15 */ "mmmmmmaaaammmmmm" // Level 4 /* z\x* 111111 */ /* * 0123456789012345 */ /* 0 */ "mmmmmmmmmmmmmmmm" /* 1 */ "mmmmmmmmmmmmmmmm" /* 2 */ "mmmmmmmmmmmmmmmm" /* 3 */ "mmmmmmmccmmmmmmm" /* 4 */ "mmmmm.c..cmmmmmm" /* 5 */ "mmmmmc....cmmmmm" /* 6 */ "mmmmc......cmmmm" /* 7 */ "mmmc........cmmm" /* 8 */ "mmmc........cmmm" /* 9 */ "mmmmc......cmmmm" /* 10 */ "mmmmmc....cmmmmm" /* 11 */ "mmmmmmc..cmmmmmm" /* 12 */ "mmmmmmmccmmmmmmm" /* 13 */ "mmmmmmmmmmmmmmmm" /* 14 */ "mmmmmmmmmmmmmmmm" /* 15 */ "mmmmmmmmmmmmmmmm" // Level 5 /* z\x* 111111 */ /* * 0123456789012345 */ /* 0 */ "mmmmmmmmmmmmmmmm" /* 1 */ "mmmmmmmmmmmmmmmm" /* 2 */ "mmmmmmmmmmmmmmmm" /* 3 */ "mmmmmmmmmmmmmmmm" /* 4 */ "mmmmmm.ccmmmmmmm" /* 5 */ "mmmmmmc..cmmmmmm" /* 6 */ "mmmmmc....cmmmmm" /* 7 */ "mmmmc......cmmmm" /* 8 */ "mmmmc......cmmmm" /* 9 */ "mmmmmc....cmmmmm" /* 10 */ "mmmmmmc..cmmmmmm" /* 11 */ "mmmmmmmccmmmmmmm" /* 12 */ "mmmmmmmmmmmmmmmm" /* 13 */ "mmmmmmmmmmmmmmmm" /* 14 */ "mmmmmmmmmmmmmmmm" /* 15 */ "mmmmmmmmmmmmmmmm" // Level 6 /* z\x* 111111 */ /* * 0123456789012345 */ /* 0 */ "mmmmmmmmmmmmmmmm" /* 1 */ "mmmmmmmmmmmmmmmm" /* 2 */ "mmmmmmmmmmmmmmmm" /* 3 */ "mmmmmmmmmmmmmmmm" /* 4 */ "mmmmmmmmmmmmmmmm" /* 5 */ "mmmmmmmccmmmmmmm" /* 6 */ "mmmmmmccccmmmmmm" /* 7 */ "mmmmmcc..ccmmmmm" /* 8 */ "mmmmmcc..ccmmmmm" /* 9 */ "mmmmmmccccmmmmmm" /* 10 */ "mmmmmmmccmmmmmmm" /* 11 */ "mmmmmmmmmmmmmmmm" /* 12 */ "mmmmmmmmmmmmmmmm" /* 13 */ "mmmmmmmmmmmmmmmm" /* 14 */ "mmmmmmmmmmmmmmmm" /* 15 */ "mmmmmmmmmmmmmmmm", // Connectors: "1: 15, 1, 8: 5\n" /* Type 1, direction X+ */ "-1: 15, 1, 7: 5\n" /* Type -1, direction X+ */ "1: 8, 1, 0: 2\n" /* Type 1, direction Z- */ "-1: 7, 1, 0: 2\n" /* Type -1, direction Z- */ "1: 0, 1, 7: 4\n" /* Type 1, direction X- */ "-1: 0, 1, 8: 4\n" /* Type -1, direction X- */ "1: 7, 1, 15: 3\n" /* Type 1, direction Z+ */ "-1: 8, 1, 15: 3\n" /* Type -1, direction Z+ */, // AllowedRotations: 7, /* 1, 2, 3 CCW rotation allowed */ // Merge strategy: cBlockArea::msSpongePrint, // ShouldExtendFloor: true, // DefaultWeight: 5, // DepthWeight: "", // AddWeightIfSame: 0, // MoveToGround: false, }, // WaterfallRoom }; // g_UnderwaterBasePrefabs const cPrefab::sDef g_UnderwaterBaseStartingPrefabs[] = { //////////////////////////////////////////////////////////////////////////////// // CentralRoom: // The data has been exported from the gallery Water, area index 24, ID 564, created by xoft { // Size: 16, 7, 16, // SizeX = 16, SizeY = 7, SizeZ = 16 // Hitbox (relative to bounding box): 0, 0, 0, // MinX, MinY, MinZ 15, 6, 15, // MaxX, MaxY, MaxZ // Block definitions: ".: 0: 0\n" /* air */ "a: 5: 5\n" /* wood */ "b: 5: 0\n" /* wood */ "c: 20: 0\n" /* glass */ "d: 64: 3\n" /* wooddoorblock */ "e: 64: 2\n" /* wooddoorblock */ "f: 64: 0\n" /* wooddoorblock */ "g: 64: 1\n" /* wooddoorblock */ "h: 64: 8\n" /* wooddoorblock */ "i: 64: 9\n" /* wooddoorblock */ "j: 76: 3\n" /* redstonetorchon */ "k: 76: 1\n" /* redstonetorchon */ "l: 76: 2\n" /* redstonetorchon */ "m: 19: 0\n" /* sponge */ "n: 76: 4\n" /* redstonetorchon */ "o:125: 8\n" /* woodendoubleslab */, // Block data: // Level 0 /* z\x* 111111 */ /* * 0123456789012345 */ /* 0 */ "mmmmmmmaammmmmmm" /* 1 */ "mmmmmmmbbmmmmmmm" /* 2 */ "mmmmmmmbbmmmmmmm" /* 3 */ "mmmmmmbbbbmmmmmm" /* 4 */ "mmmmmbbbbbbmmmmm" /* 5 */ "mmmmbbbccbbbmmmm" /* 6 */ "mmmbbbccccbbbmmm" /* 7 */ "abbbbccccccbbbba" /* 8 */ "abbbbccccccbbbba" /* 9 */ "mmmbbbccccbbbmmm" /* 10 */ "mmmmbbbccbbbmmmm" /* 11 */ "mmmmmbbbbbbmmmmm" /* 12 */ "mmmmmmbbbbmmmmmm" /* 13 */ "mmmmmmmbbmmmmmmm" /* 14 */ "mmmmmmmbbmmmmmmm" /* 15 */ "mmmmmmmaammmmmmm" // Level 1 /* z\x* 111111 */ /* * 0123456789012345 */ /* 0 */ "mmmmmmaddammmmmm" /* 1 */ "mmmmmmb..bmmmmmm" /* 2 */ "mmmmmmb..bmmmmmm" /* 3 */ "mmmmmbb..bbmmmmm" /* 4 */ "mmmmbb....bbmmmm" /* 5 */ "mmmbb......bbmmm" /* 6 */ "abbb........bbba" /* 7 */ "e..............f" /* 8 */ "e..............f" /* 9 */ "abbb........bbba" /* 10 */ "mmmbb......bbmmm" /* 11 */ "mmmmbb....bbmmmm" /* 12 */ "mmmmmbb..bbmmmmm" /* 13 */ "mmmmmmb..bmmmmmm" /* 14 */ "mmmmmmb..bmmmmmm" /* 15 */ "mmmmmmaggammmmmm" // Level 2 /* z\x* 111111 */ /* * 0123456789012345 */ /* 0 */ "mmmmmmahiammmmmm" /* 1 */ "mmmmmmb..bmmmmmm" /* 2 */ "mmmmmmb..bmmmmmm" /* 3 */ "mmmmmcc..ccmmmmm" /* 4 */ "mmmmcc....ccmmmm" /* 5 */ "mmmcc......ccmmm" /* 6 */ "abbc........cbba" /* 7 */ "i..............h" /* 8 */ "h..............i" /* 9 */ "abbc........cbba" /* 10 */ "mmmcc......ccmmm" /* 11 */ "mmmmcc....ccmmmm" /* 12 */ "mmmmmcc..ccmmmmm" /* 13 */ "mmmmmmb..bmmmmmm" /* 14 */ "mmmmmmb..bmmmmmm" /* 15 */ "mmmmmmaihammmmmm" // Level 3 /* z\x* 111111 */ /* * 0123456789012345 */ /* 0 */ "mmmmmmaaaammmmmm" /* 1 */ "mmmmmmbbbbmmmmmm" /* 2 */ "mmmmmmbbbbmmmmmm" /* 3 */ "mmmmmbb..bbmmmmm" /* 4 */ "mmmmbb....bbmmmm" /* 5 */ "mmmbb......bbmmm" /* 6 */ "abbb........bbba" /* 7 */ "abb..........bba" /* 8 */ "abb..........bba" /* 9 */ "abbb........bbba" /* 10 */ "mmmbb......bbmmm" /* 11 */ "mmmmbb....bbmmmm" /* 12 */ "mmmmmbb..bbmmmmm" /* 13 */ "mmmmmmbbbbmmmmmm" /* 14 */ "mmmmmmbbbbmmmmmm" /* 15 */ "mmmmmmaaaammmmmm" // Level 4 /* z\x* 111111 */ /* * 0123456789012345 */ /* 0 */ "mmmmmmmmmmmmmmmm" /* 1 */ "mmmmmmmmmmmmmmmm" /* 2 */ "mmmmmmmmmmmmmmmm" /* 3 */ "mmmmmmmbbmmmmmmm" /* 4 */ "mmmmmmbjjbmmmmmm" /* 5 */ "mmmmmb....bmmmmm" /* 6 */ "mmmmb......bmmmm" /* 7 */ "mmmbk......lbmmm" /* 8 */ "mmmbk......lbmmm" /* 9 */ "mmmmb......bmmmm" /* 10 */ "mmmmmb....bmmmmm" /* 11 */ "mmmmmmbnnbmmmmmm" /* 12 */ "mmmmmmmbbmmmmmmm" /* 13 */ "mmmmmmmmmmmmmmmm" /* 14 */ "mmmmmmmmmmmmmmmm" /* 15 */ "mmmmmmmmmmmmmmmm" // Level 5 /* z\x* 111111 */ /* * 0123456789012345 */ /* 0 */ "mmmmmmmmmmmmmmmm" /* 1 */ "mmmmmmmmmmmmmmmm" /* 2 */ "mmmmmmmmmmmmmmmm" /* 3 */ "mmmmmmmmmmmmmmmm" /* 4 */ "mmmmmmmbbmmmmmmm" /* 5 */ "mmmmmmb..bmmmmmm" /* 6 */ "mmmmmb....bmmmmm" /* 7 */ "mmmmb......bmmmm" /* 8 */ "mmmmb......bmmmm" /* 9 */ "mmmmmb....bmmmmm" /* 10 */ "mmmmmmboobmmmmmm" /* 11 */ "mmmmmmmbbmmmmmmm" /* 12 */ "mmmmmmmmmmmmmmmm" /* 13 */ "mmmmmmmmmmmmmmmm" /* 14 */ "mmmmmmmmmmmmmmmm" /* 15 */ "mmmmmmmmmmmmmmmm" // Level 6 /* z\x* 111111 */ /* * 0123456789012345 */ /* 0 */ "mmmmmmmmmmmmmmmm" /* 1 */ "mmmmmmmmmmmmmmmm" /* 2 */ "mmmmmmmmmmmmmmmm" /* 3 */ "mmmmmmmmmmmmmmmm" /* 4 */ "mmmmmmmmmmmmmmmm" /* 5 */ "mmmmmmmbbmmmmmmm" /* 6 */ "mmmmmmbbbbmmmmmm" /* 7 */ "mmmmmbbccbbmmmmm" /* 8 */ "mmmmmbbccbbmmmmm" /* 9 */ "mmmmmmbbbbmmmmmm" /* 10 */ "mmmmmmmbbmmmmmmm" /* 11 */ "mmmmmmmmmmmmmmmm" /* 12 */ "mmmmmmmmmmmmmmmm" /* 13 */ "mmmmmmmmmmmmmmmm" /* 14 */ "mmmmmmmmmmmmmmmm" /* 15 */ "mmmmmmmmmmmmmmmm", // Connectors: "1: 0, 1, 7: 4\n" /* Type 1, direction X- */ "-1: 0, 1, 8: 4\n" /* Type -1, direction X- */ "-1: 7, 1, 0: 2\n" /* Type -1, direction Z- */ "1: 8, 1, 0: 2\n" /* Type 1, direction Z- */ "1: 15, 1, 8: 5\n" /* Type 1, direction X+ */ "-1: 15, 1, 7: 5\n" /* Type -1, direction X+ */ "1: 7, 1, 15: 3\n" /* Type 1, direction Z+ */ "-1: 8, 1, 15: 3\n" /* Type -1, direction Z+ */, // AllowedRotations: 7, /* 1, 2, 3 CCW rotation allowed */ // Merge strategy: cBlockArea::msSpongePrint, // ShouldExtendFloor: true, // DefaultWeight: 100, // DepthWeight: "", // AddWeightIfSame: 0, // MoveToGround: false, }, // CentralRoom }; // The prefab counts: const size_t g_UnderwaterBasePrefabsCount = ARRAYCOUNT(g_UnderwaterBasePrefabs); const size_t g_UnderwaterBaseStartingPrefabsCount = ARRAYCOUNT(g_UnderwaterBaseStartingPrefabs);