// NetherFortGen.h // Declares the cNetherFortGen class representing the nether fortress generator #pragma once #include "ComposableGenerator.h" #include "PrefabPiecePool.h" #include "GridStructGen.h" class cNetherFortGen : public cGridStructGen { typedef cGridStructGen super; public: cNetherFortGen(int a_Seed, int a_GridSize, int a_MaxOffset, int a_MaxDepth); protected: friend class cNetherFortPerfTest; // fwd: NetherFortGen.cpp class cNetherFort; // fwd: NetherFortGen.cpp /** Maximum depth of the piece-generator tree */ int m_MaxDepth; /** The pool of pieces to use for generating. Static, so that it's shared by multiple generators. */ static cPrefabPiecePool m_PiecePool; // cGridStructGen overrides: virtual cStructurePtr CreateStructure(int a_GridX, int a_GridZ, int a_OriginX, int a_OriginZ) override; } ;