#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules #include "Zombie.h" cZombie::cZombie(void) : super("Zombie", 54, "mob.zombie.hurt", "mob.zombie.death") { } void cZombie::Tick(float a_Dt, MTRand & a_TickRandom) { super::Tick(a_Dt, a_TickRandom); // TODO Same as in cSkeleton :D if ((GetWorld()->GetTimeOfDay() < (12000 + 1000)) && (GetMetaData() != BURNING)) { SetMetaData(BURNING); // BURN, BABY, BURN! >:D } } void cZombie::GetDrops(cItems & a_Drops, cPawn * a_Killer) { AddRandomDropItem(a_Drops, 0, 2, E_ITEM_ROTTEN_FLESH); // TODO: Rare drops }