#pragma once #include "Entity.h" class cTNTEntity : public cEntity { typedef cEntity super; public: CLASS_PROTODEF(cTNTEntity); cTNTEntity(double a_X, double a_Y, double a_Z, double a_FuseTimeInSec); cTNTEntity(const Vector3d & a_Pos, double a_FuseTimeInSec); // cEntity overrides: virtual bool Initialize(cWorld * a_World) override; virtual void SpawnOn(cClientHandle & a_ClientHandle) override; virtual void Tick(float a_Dt, cChunk & a_Chunk) override; protected: double m_Counter; ///< How much time has elapsed since the object was created, in seconds double m_MaxFuseTime; ///< How long the fuse is, in seconds };