#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules #ifndef _WIN32 #include #endif #include "Chunk.h" #include "World.h" #include "ClientHandle.h" #include "Server.h" #include "zlib.h" #include "Defines.h" #include "BlockEntities/ChestEntity.h" #include "BlockEntities/DispenserEntity.h" #include "BlockEntities/DropperEntity.h" #include "BlockEntities/FurnaceEntity.h" #include "BlockEntities/HopperEntity.h" #include "BlockEntities/JukeboxEntity.h" #include "BlockEntities/NoteEntity.h" #include "BlockEntities/SignEntity.h" #include "Entities/Pickup.h" #include "Item.h" #include "Noise.h" #include "Root.h" #include "MersenneTwister.h" #include "Entities/Player.h" #include "BlockArea.h" #include "PluginManager.h" #include "Blocks/BlockHandler.h" #include "Simulator/FluidSimulator.h" #include /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// // sSetBlock: sSetBlock::sSetBlock( int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta ) // absolute block position : x( a_BlockX ) , y( a_BlockY ) , z( a_BlockZ ) , BlockType( a_BlockType ) , BlockMeta( a_BlockMeta ) { cChunkDef::AbsoluteToRelative(x, y, z, ChunkX, ChunkZ); } /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// // cChunk: cChunk::cChunk( int a_ChunkX, int a_ChunkY, int a_ChunkZ, cChunkMap * a_ChunkMap, cWorld * a_World, cChunk * a_NeighborXM, cChunk * a_NeighborXP, cChunk * a_NeighborZM, cChunk * a_NeighborZP ) : m_PosX( a_ChunkX ) , m_PosY( a_ChunkY ) , m_PosZ( a_ChunkZ ) , m_BlockTickX( 0 ) , m_BlockTickY( 0 ) , m_BlockTickZ( 0 ) , m_World( a_World ) , m_ChunkMap(a_ChunkMap) , m_IsValid(false) , m_IsLightValid(false) , m_IsDirty(false) , m_IsSaving(false) , m_StayCount(0) , m_NeighborXM(a_NeighborXM) , m_NeighborXP(a_NeighborXP) , m_NeighborZM(a_NeighborZM) , m_NeighborZP(a_NeighborZP) , m_WaterSimulatorData(a_World->GetWaterSimulator()->CreateChunkData()) , m_LavaSimulatorData (a_World->GetLavaSimulator ()->CreateChunkData()) { if (a_NeighborXM != NULL) { a_NeighborXM->m_NeighborXP = this; } if (a_NeighborXP != NULL) { a_NeighborXP->m_NeighborXM = this; } if (a_NeighborZM != NULL) { a_NeighborZM->m_NeighborZP = this; } if (a_NeighborZP != NULL) { a_NeighborZP->m_NeighborZM = this; } } cChunk::~cChunk() { cPluginManager::Get()->CallHookChunkUnloaded(m_World, m_PosX, m_PosZ); // LOGINFO("### delete cChunk() (%i, %i) from %p, thread 0x%x ###", m_PosX, m_PosZ, this, GetCurrentThreadId() ); for (cBlockEntityList::iterator itr = m_BlockEntities.begin(); itr != m_BlockEntities.end(); ++itr) { delete *itr; } m_BlockEntities.clear(); // Remove and destroy all entities that are not players: cEntityList Entities; std::swap(Entities, m_Entities); // Need another list because cEntity destructors check if they've been removed from chunk for (cEntityList::const_iterator itr = Entities.begin(); itr != Entities.end(); ++itr) { if (!(*itr)->IsPlayer()) { (*itr)->Destroy(false); delete *itr; } } if (m_NeighborXM != NULL) { m_NeighborXM->m_NeighborXP = NULL; } if (m_NeighborXP != NULL) { m_NeighborXP->m_NeighborXM = NULL; } if (m_NeighborZM != NULL) { m_NeighborZM->m_NeighborZP = NULL; } if (m_NeighborZP != NULL) { m_NeighborZP->m_NeighborZM = NULL; } delete m_WaterSimulatorData; delete m_LavaSimulatorData; } void cChunk::SetValid(void) { m_IsValid = true; m_World->GetChunkMap()->ChunkValidated(); } void cChunk::MarkRegenerating(void) { // Tell all clients attached to this chunk that they want this chunk: for (cClientHandleList::iterator itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr) { (*itr)->AddWantedChunk(m_PosX, m_PosZ); } // for itr - m_LoadedByClient[] } bool cChunk::CanUnload(void) { return m_LoadedByClient.empty() && !m_IsDirty && (m_StayCount == 0); } void cChunk::MarkSaving(void) { m_IsSaving = true; } void cChunk::MarkSaved(void) { if (!m_IsSaving) { return; } m_IsDirty = false; } void cChunk::MarkLoaded(void) { m_IsDirty = false; SetValid(); } void cChunk::MarkLoadFailed(void) { if (m_IsValid) { return; } m_HasLoadFailed = true; } void cChunk::GetAllData(cChunkDataCallback & a_Callback) { a_Callback.HeightMap (&m_HeightMap); a_Callback.BiomeData (&m_BiomeMap); a_Callback.BlockTypes (m_BlockTypes); a_Callback.BlockMeta (m_BlockMeta); a_Callback.LightIsValid (m_IsLightValid); a_Callback.BlockLight (m_BlockLight); a_Callback.BlockSkyLight(m_BlockSkyLight); for (cEntityList::iterator itr = m_Entities.begin(); itr != m_Entities.end(); ++itr) { a_Callback.Entity(*itr); } for (cBlockEntityList::iterator itr = m_BlockEntities.begin(); itr != m_BlockEntities.end(); ++itr) { a_Callback.BlockEntity(*itr); } } void cChunk::SetAllData( const BLOCKTYPE * a_BlockTypes, const NIBBLETYPE * a_BlockMeta, const NIBBLETYPE * a_BlockLight, const NIBBLETYPE * a_BlockSkyLight, const HeightMap * a_HeightMap, const BiomeMap & a_BiomeMap, cBlockEntityList & a_BlockEntities ) { memcpy(m_BiomeMap, a_BiomeMap, sizeof(m_BiomeMap)); if (a_HeightMap != NULL) { memcpy(m_HeightMap, a_HeightMap, sizeof(m_HeightMap)); } memcpy(m_BlockTypes, a_BlockTypes, sizeof(m_BlockTypes)); memcpy(m_BlockMeta, a_BlockMeta, sizeof(m_BlockMeta)); if (a_BlockLight != NULL) { memcpy(m_BlockLight, a_BlockLight, sizeof(m_BlockLight)); } if (a_BlockSkyLight != NULL) { memcpy(m_BlockSkyLight, a_BlockSkyLight, sizeof(m_BlockSkyLight)); } m_IsLightValid = (a_BlockLight != NULL) && (a_BlockSkyLight != NULL); if (a_HeightMap == NULL) { CalculateHeightmap(); } // Clear the block entities present - either the loader / saver has better, or we'll create empty ones: for (cBlockEntityList::iterator itr = m_BlockEntities.begin(); itr != m_BlockEntities.end(); ++itr) { delete *itr; } std::swap(a_BlockEntities, m_BlockEntities); // Set all block entities' World variable: for (cBlockEntityList::iterator itr = m_BlockEntities.begin(); itr != m_BlockEntities.end(); ++itr) { (*itr)->SetWorld(m_World); } // Create block entities that the loader didn't load; fill them with defaults CreateBlockEntities(); // Set the chunk data as valid. This may be needed for some simulators that perform actions upon block adding (Vaporize) SetValid(); // Wake up all simulators for their respective blocks: WakeUpSimulators(); m_HasLoadFailed = false; } void cChunk::SetLight( const cChunkDef::BlockNibbles & a_BlockLight, const cChunkDef::BlockNibbles & a_SkyLight ) { // TODO: We might get cases of wrong lighting when a chunk changes in the middle of a lighting calculation. // Postponing until we see how bad it is :) memcpy(m_BlockLight, a_BlockLight, sizeof(m_BlockLight)); memcpy(m_BlockSkyLight, a_SkyLight, sizeof(m_BlockSkyLight)); m_IsLightValid = true; } void cChunk::GetBlockTypes(BLOCKTYPE * a_BlockTypes) { memcpy(a_BlockTypes, m_BlockTypes, NumBlocks); } void cChunk::WriteBlockArea(cBlockArea & a_Area, int a_MinBlockX, int a_MinBlockY, int a_MinBlockZ, int a_DataTypes) { if ((a_DataTypes & (cBlockArea::baTypes | cBlockArea::baMetas)) != (cBlockArea::baTypes | cBlockArea::baMetas)) { LOGWARNING("cChunk::WriteBlockArea(): unsupported datatype request, can write only types + metas (0x%x), requested 0x%x. Ignoring.", (cBlockArea::baTypes | cBlockArea::baMetas), a_DataTypes & (cBlockArea::baTypes | cBlockArea::baMetas) ); return; } // SizeX, SizeZ are the dimensions of the block data to copy to the chunk (size of the geometric union) int BlockStartX = std::max(a_MinBlockX, m_PosX * cChunkDef::Width); int BlockEndX = std::min(a_MinBlockX + a_Area.GetSizeX(), (m_PosX + 1) * cChunkDef::Width); int BlockStartZ = std::max(a_MinBlockZ, m_PosZ * cChunkDef::Width); int BlockEndZ = std::min(a_MinBlockZ + a_Area.GetSizeZ(), (m_PosZ + 1) * cChunkDef::Width); int SizeX = BlockEndX - BlockStartX; int SizeZ = BlockEndZ - BlockStartZ; int OffX = BlockStartX - m_PosX * cChunkDef::Width; int OffZ = BlockStartZ - m_PosZ * cChunkDef::Width; int BaseX = BlockStartX - a_MinBlockX; int BaseZ = BlockStartZ - a_MinBlockZ; int SizeY = a_Area.GetSizeY(); // TODO: Improve this by not calling FastSetBlock() and doing the processing here // so that the heightmap is touched only once for each column. BLOCKTYPE * AreaBlockTypes = a_Area.GetBlockTypes(); NIBBLETYPE * AreaBlockMetas = a_Area.GetBlockMetas(); for (int y = 0; y < SizeY; y++) { int ChunkY = a_MinBlockY + y; int AreaY = y; for (int z = 0; z < SizeZ; z++) { int ChunkZ = OffZ + z; int AreaZ = BaseZ + z; for (int x = 0; x < SizeX; x++) { int ChunkX = OffX + x; int AreaX = BaseX + x; int idx = a_Area.MakeIndex(AreaX, AreaY, AreaZ); BLOCKTYPE BlockType = AreaBlockTypes[idx]; NIBBLETYPE BlockMeta = AreaBlockMetas[idx]; FastSetBlock(ChunkX, ChunkY, ChunkZ, BlockType, BlockMeta); } // for x } // for z } // for y } /// Returns true if there is a block entity at the coords specified bool cChunk::HasBlockEntityAt(int a_BlockX, int a_BlockY, int a_BlockZ) { for (cBlockEntityList::iterator itr = m_BlockEntities.begin(); itr != m_BlockEntities.end(); ++itr) { if ( ((*itr)->GetPosX() == a_BlockX) && ((*itr)->GetPosY() == a_BlockY) && ((*itr)->GetPosZ() == a_BlockZ) ) { return true; } } // for itr - m_BlockEntities[] return false; } /// Sets or resets the internal flag that prevents chunk from being unloaded void cChunk::Stay(bool a_Stay) { m_StayCount += (a_Stay ? 1 : -1); ASSERT(m_StayCount >= 0); } void cChunk::Tick(float a_Dt) { BroadcastPendingBlockChanges(); // Unload the chunk from all clients that have queued unloading: for (cClientHandleList::iterator itr = m_UnloadQuery.begin(), end = m_UnloadQuery.end(); itr != end; ++itr) { (*itr)->SendUnloadChunk(m_PosX, m_PosZ); } m_UnloadQuery.clear(); // Set all blocks that have been queued for setting later: ProcessQueuedSetBlocks(); CheckBlocks(); // Tick simulators: m_World->GetSimulatorManager()->SimulateChunk(a_Dt, m_PosX, m_PosZ, this); TickBlocks(); // Tick all block entities in this chunk: for (cBlockEntityList::iterator itr = m_BlockEntities.begin(); itr != m_BlockEntities.end(); ++itr) { m_IsDirty = (*itr)->Tick(a_Dt, *this) | m_IsDirty; } // Tick all entities in this chunk: for (cEntityList::iterator itr = m_Entities.begin(); itr != m_Entities.end(); ++itr) { (*itr)->Tick(a_Dt, *this); } // for itr - m_Entitites[] // Remove all entities that were scheduled for removal: for (cEntityList::iterator itr = m_Entities.begin(); itr != m_Entities.end();) { if ((*itr)->IsDestroyed()) { LOGD("Destroying entity #%i (%s)", (*itr)->GetUniqueID(), (*itr)->GetClass()); cEntity * ToDelete = *itr; itr = m_Entities.erase(itr); delete ToDelete; continue; } itr++; } // for itr - m_Entitites[] // If any entity moved out of the chunk, move it to the neighbor: for (cEntityList::iterator itr = m_Entities.begin(); itr != m_Entities.end();) { if ( ((*itr)->GetChunkX() != m_PosX) || ((*itr)->GetChunkZ() != m_PosZ) ) { MoveEntityToNewChunk(*itr); itr = m_Entities.erase(itr); } else { ++itr; } } ApplyWeatherToTop(); } void cChunk::MoveEntityToNewChunk(cEntity * a_Entity) { cChunk * Neighbor = GetNeighborChunk(a_Entity->GetChunkX() * cChunkDef::Width, a_Entity->GetChunkZ() * cChunkDef::Width); if (Neighbor == NULL) { Neighbor = m_ChunkMap->GetChunkNoLoad(a_Entity->GetChunkX(), ZERO_CHUNK_Y, a_Entity->GetChunkZ()); if (Neighbor == NULL) { // TODO: What to do with this? LOGWARNING("%s: Failed to move entity, destination chunk unreachable. Entity lost", __FUNCTION__); return; } } ASSERT(Neighbor != this); // Moving into the same chunk? wtf? Neighbor->AddEntity(a_Entity); class cMover : public cClientDiffCallback { virtual void Removed(cClientHandle * a_Client) override { a_Client->SendDestroyEntity(*m_Entity); } virtual void Added(cClientHandle * a_Client) override { m_Entity->SpawnOn(*a_Client); } cEntity * m_Entity; public: cMover(cEntity * a_Entity) : m_Entity(a_Entity) {} } Mover(a_Entity); m_ChunkMap->CompareChunkClients(this, Neighbor, Mover); } void cChunk::ProcessQueuedSetBlocks(void) { Int64 CurrTick = m_World->GetWorldAge(); for (sSetBlockQueueVector::iterator itr = m_SetBlockQueue.begin(); itr != m_SetBlockQueue.end();) { if (itr->m_Tick < CurrTick) { // Not yet ++itr; continue; } else { // Now is the time to set the block SetBlock(itr->m_RelX, itr->m_RelY, itr->m_RelZ, itr->m_BlockType, itr->m_BlockMeta); itr = m_SetBlockQueue.erase(itr); } } // for itr - m_SetBlockQueue[] } void cChunk::BroadcastPendingBlockChanges(void) { for (cClientHandleList::iterator itr = m_LoadedByClient.begin(), end = m_LoadedByClient.end(); itr != end; ++itr) { (*itr)->SendBlockChanges(m_PosX, m_PosZ, m_PendingSendBlocks); } m_PendingSendBlocks.clear(); } void cChunk::CheckBlocks(void) { if (m_ToTickBlocks.size() == 0) { return; } std::vector ToTickBlocks; std::swap(m_ToTickBlocks, ToTickBlocks); for (std::vector::const_iterator itr = ToTickBlocks.begin(), end = ToTickBlocks.end(); itr != end; ++itr) { unsigned int index = (*itr); Vector3i BlockPos = IndexToCoordinate(index); cBlockHandler * Handler = BlockHandler(GetBlock(index)); Handler->Check(BlockPos.x, BlockPos.y, BlockPos.z, *this); } // for itr - ToTickBlocks[] } void cChunk::TickBlocks(void) { // Tick dem blocks // _X: We must limit the random number or else we get a nasty int overflow bug ( http://forum.mc-server.org/showthread.php?tid=457 ) int RandomX = m_World->GetTickRandomNumber(0x00ffffff); int RandomY = m_World->GetTickRandomNumber(0x00ffffff); int RandomZ = m_World->GetTickRandomNumber(0x00ffffff); int TickX = m_BlockTickX; int TickY = m_BlockTickY; int TickZ = m_BlockTickZ; // This for loop looks disgusting, but it actually does a simple thing - first processes m_BlockTick, then adds random to it // This is so that SetNextBlockTick() works for (int i = 0; i < 50; i++, // This weird construct (*2, then /2) is needed, // otherwise the blocktick distribution is too biased towards even coords! TickX = (TickX + RandomX) % (Width * 2), TickY = (TickY + RandomY) % (Height * 2), TickZ = (TickZ + RandomZ) % (Width * 2), m_BlockTickX = TickX / 2, m_BlockTickY = TickY / 2, m_BlockTickZ = TickZ / 2 ) { if (m_BlockTickY > cChunkDef::GetHeight(m_HeightMap, m_BlockTickX, m_BlockTickZ)) { continue; // It's all air up here } unsigned int Index = MakeIndexNoCheck(m_BlockTickX, m_BlockTickY, m_BlockTickZ); cBlockHandler * Handler = BlockHandler(m_BlockTypes[Index]); ASSERT(Handler != NULL); // Happenned on server restart, FS #243 Handler->OnUpdate(m_World, m_BlockTickX + m_PosX * Width, m_BlockTickY, m_BlockTickZ + m_PosZ * Width); } // for i - tickblocks } void cChunk::ApplyWeatherToTop() { if ( (m_World->GetTickRandomNumber(100) != 0) || ( (m_World->GetWeather() != eWeather_Rain) && (m_World->GetWeather() != eWeather_ThunderStorm) ) ) { // Not the right weather, or not at this tick; bail out return; } int X = m_World->GetTickRandomNumber(15); int Z = m_World->GetTickRandomNumber(15); switch (GetBiomeAt(X, Z)) { case biTaiga: case biFrozenOcean: case biFrozenRiver: case biIcePlains: case biIceMountains: case biTaigaHills: { // TODO: Check light levels, don't snow over when the BlockLight is higher than (7?) int Height = GetHeight(X, Z); BLOCKTYPE TopBlock = GetBlock(X, Height, Z); NIBBLETYPE TopMeta = GetMeta (X, Height, Z); if (m_World->IsDeepSnowEnabled() && (TopBlock == E_BLOCK_SNOW)) { int MaxSize = 7; BLOCKTYPE BlockType[4]; NIBBLETYPE BlockMeta[4]; UnboundedRelGetBlock(X - 1, Height, Z, BlockType[0], BlockMeta[0]); UnboundedRelGetBlock(X + 1, Height, Z, BlockType[1], BlockMeta[1]); UnboundedRelGetBlock(X, Height, Z - 1, BlockType[2], BlockMeta[2]); UnboundedRelGetBlock(X, Height, Z + 1, BlockType[3], BlockMeta[3]); for (int i = 0; i < 4; i++) { switch (BlockType[i]) { case E_BLOCK_AIR: { MaxSize = 0; break; } case E_BLOCK_SNOW: { MaxSize = std::min(BlockMeta[i] + 1, MaxSize); break; } } } if (TopMeta < MaxSize) { FastSetBlock(X, Height, Z, E_BLOCK_SNOW, TopMeta + 1); } else if (TopMeta > MaxSize) { FastSetBlock(X, Height, Z, E_BLOCK_SNOW, TopMeta - 1); } } else if (g_BlockIsSnowable[TopBlock]) { SetBlock(X, Height + 1, Z, E_BLOCK_SNOW, 0); } else if ((TopBlock == E_BLOCK_WATER) || (TopBlock == E_BLOCK_STATIONARY_WATER)) { SetBlock(X, Height, Z, E_BLOCK_ICE, 0); } else if ( (m_World->IsDeepSnowEnabled()) && ( (TopBlock == E_BLOCK_RED_ROSE) || (TopBlock == E_BLOCK_YELLOW_FLOWER) || (TopBlock == E_BLOCK_RED_MUSHROOM) || (TopBlock == E_BLOCK_BROWN_MUSHROOM) ) ) { SetBlock(X, Height, Z, E_BLOCK_SNOW, 0); } break; } // case (snowy biomes) // TODO: Rainy biomes should check for farmland and cauldrons } // switch (biome) } void cChunk::GrowMelonPumpkin(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE a_BlockType, MTRand & a_TickRandom) { // Convert the stem BlockType into produce BlockType BLOCKTYPE ProduceType; switch (a_BlockType) { case E_BLOCK_MELON_STEM: ProduceType = E_BLOCK_MELON; break; case E_BLOCK_PUMPKIN_STEM: ProduceType = E_BLOCK_PUMPKIN; break; default: { ASSERT(!"Unhandled blocktype in TickMelonPumpkin()"); return; } } // Check if there's another melon / pumpkin around that stem, if so, abort: bool IsValid; BLOCKTYPE BlockType[4]; NIBBLETYPE BlockMeta; // unused IsValid = UnboundedRelGetBlock(a_RelX + 1, a_RelY, a_RelZ, BlockType[0], BlockMeta); IsValid = IsValid && UnboundedRelGetBlock(a_RelX - 1, a_RelY, a_RelZ, BlockType[1], BlockMeta); IsValid = IsValid && UnboundedRelGetBlock(a_RelX, a_RelY, a_RelZ + 1, BlockType[2], BlockMeta); IsValid = IsValid && UnboundedRelGetBlock(a_RelX, a_RelY, a_RelZ - 1, BlockType[3], BlockMeta); if ( !IsValid || (BlockType[0] == ProduceType) || (BlockType[1] == ProduceType) || (BlockType[2] == ProduceType) || (BlockType[3] == ProduceType) ) { // Neighbors not valid or already taken by the same produce return; } // Pick a direction in which to place the produce: int x = 0, z = 0; int CheckType = a_TickRandom.randInt(3); // The index to the neighbors array which should be checked for emptiness switch (CheckType) { case 0: x = 1; break; case 1: x = -1; break; case 2: z = 1; break; case 3: z = -1; break; } // Check that the block in that direction is empty: switch (BlockType[CheckType]) { case E_BLOCK_AIR: case E_BLOCK_SNOW: case E_BLOCK_TALL_GRASS: case E_BLOCK_DEAD_BUSH: { break; } default: return; } // Check if there's soil under the neighbor. We already know the neighbors are valid. Place produce if ok BLOCKTYPE Soil; UnboundedRelGetBlock(a_RelX + x, a_RelY - 1, a_RelZ + z, Soil, BlockMeta); switch (Soil) { case E_BLOCK_DIRT: case E_BLOCK_GRASS: case E_BLOCK_FARMLAND: { // DEBUG: This is here to catch FS #349 - melons growing over other crops. LOG("Growing melon/pumpkin overwriting %s, growing on %s", ItemTypeToString(BlockType[CheckType]).c_str(), ItemTypeToString(Soil).c_str() ); // Place a randomly-facing produce: UnboundedRelFastSetBlock(a_RelX + x, a_RelY, a_RelZ + z, ProduceType, (NIBBLETYPE)(a_TickRandom.randInt(4) % 4)); break; } } } void cChunk::GrowSugarcane(int a_RelX, int a_RelY, int a_RelZ, int a_NumBlocks) { // Check the total height of the sugarcane blocks here: int Top = a_RelY + 1; while ( (Top < cChunkDef::Height) && (GetBlock(a_RelX, Top, a_RelZ) == E_BLOCK_SUGARCANE) ) { ++Top; } int Bottom = a_RelY - 1; while ( (Bottom > 0) && (GetBlock(a_RelX, Bottom, a_RelZ) == E_BLOCK_SUGARCANE) ) { --Bottom; } // Grow by at most a_NumBlocks, but no more than max height: int ToGrow = std::min(a_NumBlocks, m_World->GetMaxSugarcaneHeight() + 1 - (Top - Bottom)); for (int i = 0; i < ToGrow; i++) { BLOCKTYPE BlockType; NIBBLETYPE BlockMeta; if (UnboundedRelGetBlock(a_RelX, Top + i, a_RelZ, BlockType, BlockMeta) && (BlockType == E_BLOCK_AIR)) { UnboundedRelFastSetBlock(a_RelX, Top + i, a_RelZ, E_BLOCK_SUGARCANE, 0); } else { break; } } // for i } void cChunk::GrowCactus(int a_RelX, int a_RelY, int a_RelZ, int a_NumBlocks) { // Check the total height of the sugarcane blocks here: int Top = a_RelY + 1; while ( (Top < cChunkDef::Height) && (GetBlock(a_RelX, Top, a_RelZ) == E_BLOCK_CACTUS) ) { ++Top; } int Bottom = a_RelY - 1; while ( (Bottom > 0) && (GetBlock(a_RelX, Bottom, a_RelZ) == E_BLOCK_CACTUS) ) { --Bottom; } // Grow by at most a_NumBlocks, but no more than max height: int ToGrow = std::min(a_NumBlocks, m_World->GetMaxCactusHeight() + 1 - (Top - Bottom)); for (int i = 0; i < ToGrow; i++) { BLOCKTYPE BlockType; NIBBLETYPE BlockMeta; if (UnboundedRelGetBlock(a_RelX, Top + i, a_RelZ, BlockType, BlockMeta) && (BlockType == E_BLOCK_AIR)) { // TODO: Check the surrounding blocks, if they aren't air, break the cactus block into pickups (and continue breaking blocks above in the next loop iterations) UnboundedRelFastSetBlock(a_RelX, Top + i, a_RelZ, E_BLOCK_CACTUS, 0); } else { break; } } // for i } bool cChunk::UnboundedRelGetBlock(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta) const { if ((a_RelY < 0) || (a_RelY >= cChunkDef::Height)) { LOGWARNING("%s: requesting a block with a_RelY out of range: %d", __FUNCTION__, a_RelY); return false; } // Is it in this chunk? if ((a_RelX >= 0) && (a_RelX < cChunkDef::Width) && (a_RelZ >= 0) && (a_RelZ < cChunkDef::Width)) { if (!IsValid()) { return false; } int BlockIdx = cChunkDef::MakeIndexNoCheck(a_RelX, a_RelY, a_RelZ); a_BlockType = GetBlock(BlockIdx); a_BlockMeta = GetMeta(BlockIdx); return true; } // Not in this chunk, try walking the neighbors first: if ((a_RelX < 0) && (m_NeighborXM != NULL)) { return m_NeighborXM->UnboundedRelGetBlock(a_RelX + cChunkDef::Width, a_RelY, a_RelZ, a_BlockType, a_BlockMeta); } if ((a_RelX >= cChunkDef::Width) && (m_NeighborXP != NULL)) { return m_NeighborXP->UnboundedRelGetBlock(a_RelX - cChunkDef::Width, a_RelY, a_RelZ, a_BlockType, a_BlockMeta); } if ((a_RelZ < 0) && (m_NeighborZM != NULL)) { return m_NeighborZM->UnboundedRelGetBlock(a_RelX, a_RelY, a_RelZ + cChunkDef::Width, a_BlockType, a_BlockMeta); } if ((a_RelZ >= cChunkDef::Width) && (m_NeighborZP != NULL)) { return m_NeighborZP->UnboundedRelGetBlock(a_RelX, a_RelY, a_RelZ - cChunkDef::Width, a_BlockType, a_BlockMeta); } // Neighbors not available, use the chunkmap to locate the chunk: return m_ChunkMap->LockedGetBlock( m_PosX * cChunkDef::Width + a_RelX, ZERO_CHUNK_Y * cChunkDef::Height + a_RelY, m_PosZ * cChunkDef::Width + a_RelZ, a_BlockType, a_BlockMeta ); } bool cChunk::UnboundedRelGetBlockType(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE & a_BlockType) const { if ((a_RelY < 0) || (a_RelY >= cChunkDef::Height)) { LOGWARNING("%s: requesting a block with a_RelY out of range: %d", __FUNCTION__, a_RelY); return false; } // Is it in this chunk? if ((a_RelX >= 0) && (a_RelX < cChunkDef::Width) && (a_RelZ >= 0) && (a_RelZ < cChunkDef::Width)) { if (!IsValid()) { return false; } int BlockIdx = cChunkDef::MakeIndexNoCheck(a_RelX, a_RelY, a_RelZ); a_BlockType = GetBlock(BlockIdx); return true; } // Not in this chunk, try walking the neighbors first: if ((a_RelX < 0) && (m_NeighborXM != NULL)) { return m_NeighborXM->UnboundedRelGetBlockType(a_RelX + cChunkDef::Width, a_RelY, a_RelZ, a_BlockType); } if ((a_RelX >= cChunkDef::Width) && (m_NeighborXP != NULL)) { return m_NeighborXP->UnboundedRelGetBlockType(a_RelX - cChunkDef::Width, a_RelY, a_RelZ, a_BlockType); } if ((a_RelZ < 0) && (m_NeighborZM != NULL)) { return m_NeighborZM->UnboundedRelGetBlockType(a_RelX, a_RelY, a_RelZ + cChunkDef::Width, a_BlockType); } if ((a_RelZ >= cChunkDef::Width) && (m_NeighborZP != NULL)) { return m_NeighborZP->UnboundedRelGetBlockType(a_RelX, a_RelY, a_RelZ - cChunkDef::Width, a_BlockType); } // Neighbors not available, use the chunkmap to locate the chunk: return m_ChunkMap->LockedGetBlockType( m_PosX * cChunkDef::Width + a_RelX, ZERO_CHUNK_Y * cChunkDef::Height + a_RelY, m_PosZ * cChunkDef::Width + a_RelZ, a_BlockType ); } bool cChunk::UnboundedRelGetBlockMeta(int a_RelX, int a_RelY, int a_RelZ, NIBBLETYPE & a_BlockMeta) const { if ((a_RelY < 0) || (a_RelY >= cChunkDef::Height)) { LOGWARNING("%s: requesting a block with a_RelY out of range: %d", __FUNCTION__, a_RelY); return false; } // Is it in this chunk? if ((a_RelX >= 0) && (a_RelX < cChunkDef::Width) && (a_RelZ >= 0) && (a_RelZ < cChunkDef::Width)) { if (!IsValid()) { return false; } int BlockIdx = cChunkDef::MakeIndexNoCheck(a_RelX, a_RelY, a_RelZ); a_BlockMeta = GetMeta(BlockIdx); return true; } // Not in this chunk, try walking the neighbors first: if ((a_RelX < 0) && (m_NeighborXM != NULL)) { return m_NeighborXM->UnboundedRelGetBlockMeta(a_RelX + cChunkDef::Width, a_RelY, a_RelZ, a_BlockMeta); } if ((a_RelX >= cChunkDef::Width) && (m_NeighborXP != NULL)) { return m_NeighborXP->UnboundedRelGetBlockMeta(a_RelX - cChunkDef::Width, a_RelY, a_RelZ, a_BlockMeta); } if ((a_RelZ < 0) && (m_NeighborZM != NULL)) { return m_NeighborZM->UnboundedRelGetBlockMeta(a_RelX, a_RelY, a_RelZ + cChunkDef::Width, a_BlockMeta); } if ((a_RelZ >= cChunkDef::Width) && (m_NeighborZP != NULL)) { return m_NeighborZP->UnboundedRelGetBlockMeta(a_RelX, a_RelY, a_RelZ - cChunkDef::Width, a_BlockMeta); } // Neighbors not available, use the chunkmap to locate the chunk: return m_ChunkMap->LockedGetBlockMeta( m_PosX * cChunkDef::Width + a_RelX, ZERO_CHUNK_Y * cChunkDef::Height + a_RelY, m_PosZ * cChunkDef::Width + a_RelZ, a_BlockMeta ); } bool cChunk::UnboundedRelSetBlock(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) { if ((a_RelY < 0) || (a_RelY > cChunkDef::Height)) { LOGWARNING("UnboundedRelSetBlock(): requesting a block with a_RelY out of range: %d", a_RelY); return false; } // Is it in this chunk? if ((a_RelX >= 0) && (a_RelX < cChunkDef::Width) && (a_RelZ >= 0) && (a_RelZ < cChunkDef::Width)) { if (!IsValid()) { return false; } SetBlock(a_RelX, a_RelY, a_RelZ, a_BlockType, a_BlockMeta); return true; } // Not in this chunk, try walking the neighbors first: if ((a_RelX < 0) && (m_NeighborXM != NULL)) { return m_NeighborXM->UnboundedRelSetBlock(a_RelX + cChunkDef::Width, a_RelY, a_RelZ, a_BlockType, a_BlockMeta); } if ((a_RelX >= cChunkDef::Width) && (m_NeighborXP != NULL)) { return m_NeighborXP->UnboundedRelSetBlock(a_RelX - cChunkDef::Width, a_RelY, a_RelZ, a_BlockType, a_BlockMeta); } if ((a_RelZ < 0) && (m_NeighborZM != NULL)) { return m_NeighborZM->UnboundedRelSetBlock(a_RelX, a_RelY, a_RelZ + cChunkDef::Width, a_BlockType, a_BlockMeta); } if ((a_RelZ >= cChunkDef::Width) && (m_NeighborZP != NULL)) { return m_NeighborZP->UnboundedRelSetBlock(a_RelX, a_RelY, a_RelZ - cChunkDef::Width, a_BlockType, a_BlockMeta); } // Neighbors not available, use the chunkmap to locate the chunk: return m_ChunkMap->LockedSetBlock( m_PosX * cChunkDef::Width + a_RelX, ZERO_CHUNK_Y * cChunkDef::Height + a_RelY, m_PosZ * cChunkDef::Width + a_RelZ, a_BlockType, a_BlockMeta ); } bool cChunk::UnboundedRelFastSetBlock(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) { if ((a_RelY < 0) || (a_RelY > cChunkDef::Height)) { LOGWARNING("UnboundedRelFastSetBlock(): requesting a block with a_RelY out of range: %d", a_RelY); return false; } // Is it in this chunk? if ((a_RelX >= 0) && (a_RelX < cChunkDef::Width) && (a_RelZ >= 0) && (a_RelZ < cChunkDef::Width)) { if (!IsValid()) { return false; } FastSetBlock(a_RelX, a_RelY, a_RelZ, a_BlockType, a_BlockMeta); return true; } // Not in this chunk, try walking the neighbors first: if ((a_RelX < 0) && (m_NeighborXM != NULL)) { return m_NeighborXM->UnboundedRelFastSetBlock(a_RelX + cChunkDef::Width, a_RelY, a_RelZ, a_BlockType, a_BlockMeta); } if ((a_RelX >= cChunkDef::Width) && (m_NeighborXP != NULL)) { return m_NeighborXP->UnboundedRelFastSetBlock(a_RelX - cChunkDef::Width, a_RelY, a_RelZ, a_BlockType, a_BlockMeta); } if ((a_RelZ < 0) && (m_NeighborZM != NULL)) { return m_NeighborZM->UnboundedRelFastSetBlock(a_RelX, a_RelY, a_RelZ + cChunkDef::Width, a_BlockType, a_BlockMeta); } if ((a_RelZ >= cChunkDef::Width) && (m_NeighborZP != NULL)) { return m_NeighborZP->UnboundedRelFastSetBlock(a_RelX, a_RelY, a_RelZ - cChunkDef::Width, a_BlockType, a_BlockMeta); } // Neighbors not available, use the chunkmap to locate the chunk: return m_ChunkMap->LockedFastSetBlock( m_PosX * cChunkDef::Width + a_RelX, ZERO_CHUNK_Y * cChunkDef::Height + a_RelY, m_PosZ * cChunkDef::Width + a_RelZ, a_BlockType, a_BlockMeta ); } void cChunk::UnboundedQueueTickBlock(int a_RelX, int a_RelY, int a_RelZ) { if ((a_RelY < 0) || (a_RelY >= cChunkDef::Height)) { // Outside of chunkmap return; } // Is it in this chunk? if ((a_RelX >= 0) && (a_RelX < cChunkDef::Width) && (a_RelZ >= 0) && (a_RelZ < cChunkDef::Width)) { QueueTickBlock(a_RelX, a_RelY, a_RelZ); return; } // Not in this chunk, try walking the neighbors first: if ((a_RelX < 0) && (m_NeighborXM != NULL)) { m_NeighborXM->UnboundedQueueTickBlock(a_RelX + cChunkDef::Width, a_RelY, a_RelZ); return; } if ((a_RelX >= cChunkDef::Width) && (m_NeighborXP != NULL)) { m_NeighborXP->UnboundedQueueTickBlock(a_RelX - cChunkDef::Width, a_RelY, a_RelZ); return; } if ((a_RelZ < 0) && (m_NeighborZM != NULL)) { m_NeighborZM->UnboundedQueueTickBlock(a_RelX, a_RelY, a_RelZ + cChunkDef::Width); return; } if ((a_RelZ >= cChunkDef::Width) && (m_NeighborZP != NULL)) { m_NeighborZP->UnboundedQueueTickBlock(a_RelX, a_RelY, a_RelZ - cChunkDef::Width); return; } // Neighbors not available, ignore altogether } int cChunk::GetHeight( int a_X, int a_Z ) { ASSERT((a_X >= 0) && (a_X < Width) && (a_Z >= 0) && (a_Z < Width)); if ((a_X >= 0) && (a_X < Width) && (a_Z >= 0) && (a_Z < Width)) { return m_HeightMap[a_X + a_Z * Width]; } return 0; } void cChunk::CreateBlockEntities(void) { for (int x = 0; x < Width; x++) { for (int z = 0; z < Width; z++) { for (int y = 0; y < Height; y++) { BLOCKTYPE BlockType = cChunkDef::GetBlock(m_BlockTypes, x, y, z); switch (BlockType) { case E_BLOCK_CHEST: { if (!HasBlockEntityAt(x + m_PosX * Width, y + m_PosY * Height, z + m_PosZ * Width)) { m_BlockEntities.push_back(new cChestEntity(x + m_PosX * Width, y + m_PosY * Height, z + m_PosZ * Width, m_World)); } break; } case E_BLOCK_DISPENSER: { if (!HasBlockEntityAt(x + m_PosX * Width, y + m_PosY * Height, z + m_PosZ * Width)) { m_BlockEntities.push_back(new cDispenserEntity(x + m_PosX * Width, y + m_PosY * Height, z + m_PosZ * Width, m_World)); } break; } case E_BLOCK_DROPPER: { if (!HasBlockEntityAt(x + m_PosX * Width, y + m_PosY * Height, z + m_PosZ * Width)) { m_BlockEntities.push_back(new cDropperEntity(x + m_PosX * Width, y + m_PosY * Height, z + m_PosZ * Width, m_World)); } break; } case E_BLOCK_LIT_FURNACE: case E_BLOCK_FURNACE: { if (!HasBlockEntityAt(x + m_PosX * Width, y + m_PosY * Height, z + m_PosZ * Width)) { NIBBLETYPE BlockMeta = cChunkDef::GetNibble(m_BlockMeta, x, y, z); m_BlockEntities.push_back(new cFurnaceEntity(x + m_PosX * Width, y + m_PosY * Height, z + m_PosZ * Width, BlockType, BlockMeta, m_World)); } break; } case E_BLOCK_HOPPER: { if (!HasBlockEntityAt(x + m_PosX * Width, y + m_PosY * Height, z + m_PosZ * Width)) { m_BlockEntities.push_back(new cHopperEntity(x + m_PosX * Width, y + m_PosY * Height, z + m_PosZ * Width, m_World)); } } case E_BLOCK_SIGN_POST: case E_BLOCK_WALLSIGN: { if (!HasBlockEntityAt(x + m_PosX * Width, y + m_PosY * Height, z + m_PosZ * Width)) { m_BlockEntities.push_back( new cSignEntity(BlockType, x + m_PosX * Width, y + m_PosY * Height, z + m_PosZ * Width, m_World)); } break; } case E_BLOCK_NOTE_BLOCK: { if (!HasBlockEntityAt(x + m_PosX * Width, y + m_PosY * Height, z + m_PosZ * Width)) { m_BlockEntities.push_back(new cNoteEntity(x + m_PosX * Width, y + m_PosY * Height, z + m_PosZ * Width, m_World)); } break; } case E_BLOCK_JUKEBOX: { if (!HasBlockEntityAt(x + m_PosX * Width, y + m_PosY * Height, z + m_PosZ * Width)) { m_BlockEntities.push_back(new cJukeboxEntity(x + m_PosX * Width, y + m_PosY * Height, z + m_PosZ * Width, m_World)); } break; } } // switch (BlockType) } // for y } // for z } // for x } void cChunk::WakeUpSimulators(void) { cSimulator * WaterSimulator = m_World->GetWaterSimulator(); cSimulator * LavaSimulator = m_World->GetLavaSimulator(); int BaseX = m_PosX * cChunkDef::Width; int BaseZ = m_PosZ * cChunkDef::Width; for (int x = 0; x < Width; x++) { int BlockX = x + BaseX; for (int z = 0; z < Width; z++) { int BlockZ = z + BaseZ; for (int y = GetHeight(x, z); y >= 0; y--) { switch (cChunkDef::GetBlock(m_BlockTypes, x, y, z)) { case E_BLOCK_WATER: { WaterSimulator->AddBlock(BlockX, y, BlockZ, this); break; } case E_BLOCK_LAVA: { LavaSimulator->AddBlock(BlockX, y, BlockZ, this); break; } } // switch (BlockType) } // for y } // for z } // for x } void cChunk::CalculateHeightmap() { for (int x = 0; x < Width; x++) { for (int z = 0; z < Width; z++) { for (int y = Height - 1; y > -1; y--) { int index = MakeIndex( x, y, z ); if (m_BlockTypes[index] != E_BLOCK_AIR) { m_HeightMap[x + z * Width] = (unsigned char)y; break; } } // for y } // for z } // for x } void cChunk::SetBlock(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) { FastSetBlock(a_RelX, a_RelY, a_RelZ, a_BlockType, a_BlockMeta); const int index = MakeIndexNoCheck(a_RelX, a_RelY, a_RelZ); // Tick this block and its neighbors: m_ToTickBlocks.push_back(index); QueueTickBlockNeighbors(a_RelX, a_RelY, a_RelZ); // If there was a block entity, remove it: Vector3i WorldPos = PositionToWorldPosition(a_RelX, a_RelY, a_RelZ); cBlockEntity * BlockEntity = GetBlockEntity(WorldPos); if (BlockEntity != NULL) { BlockEntity->Destroy(); RemoveBlockEntity(BlockEntity); delete BlockEntity; } // If the new block is a block entity, create the entity object: switch (a_BlockType) { case E_BLOCK_CHEST: { AddBlockEntity(new cChestEntity(WorldPos.x, WorldPos.y, WorldPos.z, m_World)); break; } case E_BLOCK_DISPENSER: { AddBlockEntity(new cDispenserEntity(WorldPos.x, WorldPos.y, WorldPos.z, m_World)); break; } case E_BLOCK_DROPPER: { AddBlockEntity(new cDropperEntity(WorldPos.x, WorldPos.y, WorldPos.z, m_World)); break; } case E_BLOCK_LIT_FURNACE: case E_BLOCK_FURNACE: { AddBlockEntity(new cFurnaceEntity(WorldPos.x, WorldPos.y, WorldPos.z, a_BlockType, a_BlockMeta, m_World)); break; } case E_BLOCK_HOPPER: { AddBlockEntity(new cHopperEntity(WorldPos.x, WorldPos.y, WorldPos.z, m_World)); break; } case E_BLOCK_SIGN_POST: case E_BLOCK_WALLSIGN: { AddBlockEntity(new cSignEntity(a_BlockType, WorldPos.x, WorldPos.y, WorldPos.z, m_World)); break; } case E_BLOCK_NOTE_BLOCK: { AddBlockEntity(new cNoteEntity(WorldPos.x, WorldPos.y, WorldPos.z, m_World)); break; } case E_BLOCK_JUKEBOX: { AddBlockEntity(new cJukeboxEntity(WorldPos.x, WorldPos.y, WorldPos.z, m_World)); break; } } // switch (a_BlockType) } void cChunk::QueueSetBlock(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, Int64 a_Tick) { m_SetBlockQueue.push_back(sSetBlockQueueItem(a_RelX, a_RelY, a_RelZ, a_BlockType, a_BlockMeta, a_Tick)); } void cChunk::QueueTickBlock(int a_RelX, int a_RelY, int a_RelZ) { ASSERT ( (a_RelX >= 0) && (a_RelX < Width) && (a_RelY >= 0) && (a_RelY < Height) && (a_RelZ >= 0) && (a_RelZ < Width) ); // Coords need to be valid if (!IsValid()) { return; } m_ToTickBlocks.push_back(MakeIndexNoCheck(a_RelX, a_RelY, a_RelZ)); } void cChunk::QueueTickBlockNeighbors(int a_RelX, int a_RelY, int a_RelZ) { struct { int x, y, z; } Coords[] = { { 1, 0, 0}, {-1, 0, 0}, { 0, 1, 0}, { 0, -1, 0}, { 0, 0, 1}, { 0, 0, -1}, } ; for (int i = 0; i < ARRAYCOUNT(Coords); i++) { UnboundedQueueTickBlock(a_RelX + Coords[i].x, a_RelY + Coords[i].y, a_RelZ + Coords[i].z); } // for i - Coords[] } void cChunk::FastSetBlock(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE a_BlockType, BLOCKTYPE a_BlockMeta) { ASSERT(!((a_RelX < 0) || (a_RelX >= Width) || (a_RelY < 0) || (a_RelY >= Height) || (a_RelZ < 0) || (a_RelZ >= Width))); ASSERT(IsValid()); const int index = MakeIndexNoCheck(a_RelX, a_RelY, a_RelZ); const BLOCKTYPE OldBlockType = cChunkDef::GetBlock(m_BlockTypes, index); const BLOCKTYPE OldBlockMeta = GetNibble(m_BlockMeta, index); if ((OldBlockType == a_BlockType) && (OldBlockMeta == a_BlockMeta)) { return; } MarkDirty(); m_BlockTypes[index] = a_BlockType; // The client doesn't need to distinguish between stationary and nonstationary fluids: if ( (OldBlockMeta != a_BlockMeta) || // Different meta always gets sent to the client !( ((OldBlockType == E_BLOCK_STATIONARY_WATER) && (a_BlockType == E_BLOCK_WATER)) || // Replacing stationary water with water ((OldBlockType == E_BLOCK_WATER) && (a_BlockType == E_BLOCK_STATIONARY_WATER)) || // Replacing water with stationary water ((OldBlockType == E_BLOCK_STATIONARY_LAVA) && (a_BlockType == E_BLOCK_LAVA)) || // Replacing stationary water with water ((OldBlockType == E_BLOCK_LAVA) && (a_BlockType == E_BLOCK_STATIONARY_LAVA)) // Replacing water with stationary water ) ) { m_PendingSendBlocks.push_back(sSetBlock(m_PosX, m_PosZ, a_RelX, a_RelY, a_RelZ, a_BlockType, a_BlockMeta)); } SetNibble(m_BlockMeta, index, a_BlockMeta); // ONLY recalculate lighting if it's necessary! if( (g_BlockLightValue[OldBlockType ] != g_BlockLightValue[a_BlockType]) || (g_BlockSpreadLightFalloff[OldBlockType] != g_BlockSpreadLightFalloff[a_BlockType]) || (g_BlockTransparent[OldBlockType] != g_BlockTransparent[a_BlockType]) ) { m_IsLightValid = false; } // Update heightmap, if needed: if (a_RelY >= m_HeightMap[a_RelX + a_RelZ * Width]) { if (a_BlockType != E_BLOCK_AIR) { m_HeightMap[a_RelX + a_RelZ * Width] = (unsigned char)a_RelY; } else { for (int y = a_RelY - 1; y > 0; --y) { if (m_BlockTypes[MakeIndexNoCheck(a_RelX, y, a_RelZ)] != E_BLOCK_AIR) { m_HeightMap[a_RelX + a_RelZ * Width] = (unsigned char)y; break; } } // for y - column in m_BlockData } } } void cChunk::SendBlockTo(int a_RelX, int a_RelY, int a_RelZ, cClientHandle * a_Client) { // The coords must be valid, because the upper level already does chunk lookup. No need to check them again. // There's an debug-time assert in MakeIndexNoCheck anyway unsigned int index = MakeIndexNoCheck(a_RelX, a_RelY, a_RelZ); if (a_Client == NULL) { // Queue the block for all clients in the chunk (will be sent in Tick()) m_PendingSendBlocks.push_back(sSetBlock(m_PosX, m_PosZ, a_RelX, a_RelY, a_RelZ, GetBlock(index), GetMeta(index))); return; } Vector3i wp = PositionToWorldPosition(a_RelX, a_RelY, a_RelZ); a_Client->SendBlockChange(wp.x, wp.y, wp.z, GetBlock(index), GetMeta(index)); // FS #268 - if a BlockEntity digging is cancelled by a plugin, the entire block entity must be re-sent to the client: for (cBlockEntityList::iterator itr = m_BlockEntities.begin(), end = m_BlockEntities.end(); itr != end; ++itr) { if (((*itr)->GetPosX() == wp.x) && ((*itr)->GetPosY() == wp.y) && ((*itr)->GetPosZ() == wp.z)) { (*itr)->SendTo(*a_Client); } } // for itr - m_BlockEntities } void cChunk::AddBlockEntity(cBlockEntity * a_BlockEntity) { MarkDirty(); m_BlockEntities.push_back(a_BlockEntity); } cBlockEntity * cChunk::GetBlockEntity(int a_BlockX, int a_BlockY, int a_BlockZ) { for (cBlockEntityList::iterator itr = m_BlockEntities.begin(); itr != m_BlockEntities.end(); ++itr) { if ( ((*itr)->GetPosX() == a_BlockX) && ((*itr)->GetPosY() == a_BlockY) && ((*itr)->GetPosZ() == a_BlockZ) ) { return *itr; } } // for itr - m_BlockEntities[] return NULL; } void cChunk::UseBlockEntity(cPlayer * a_Player, int a_X, int a_Y, int a_Z) { cBlockEntity * be = GetBlockEntity(a_X, a_Y, a_Z); if (be != NULL) { be->UsedBy(a_Player); } } void cChunk::CollectPickupsByPlayer(cPlayer * a_Player) { double PosX = a_Player->GetPosX(); double PosY = a_Player->GetPosY(); double PosZ = a_Player->GetPosZ(); for (cEntityList::iterator itr = m_Entities.begin(); itr != m_Entities.end(); ++itr) { if (!(*itr)->IsPickup()) { continue; // Only pickups } float DiffX = (float)((*itr)->GetPosX() - PosX ); float DiffY = (float)((*itr)->GetPosY() - PosY ); float DiffZ = (float)((*itr)->GetPosZ() - PosZ ); float SqrDist = DiffX * DiffX + DiffY * DiffY + DiffZ * DiffZ; if (SqrDist < 1.5f * 1.5f) // 1.5 block { /* LOG("Pickup %d being collected by player \"%s\", distance %f", (*itr)->GetUniqueID(), a_Player->GetName().c_str(), SqrDist ); */ MarkDirty(); (reinterpret_cast(*itr))->CollectedBy( a_Player ); } else if (SqrDist < 5 * 5) { /* LOG("Pickup %d close to player \"%s\", but still too far to collect: %f", (*itr)->GetUniqueID(), a_Player->GetName().c_str(), SqrDist ); */ } } } bool cChunk::SetSignLines(int a_PosX, int a_PosY, int a_PosZ, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4) { // Also sends update packets to all clients in the chunk for (cBlockEntityList::iterator itr = m_BlockEntities.begin(); itr != m_BlockEntities.end(); ++itr) { if ( ((*itr)->GetPosX() == a_PosX) && ((*itr)->GetPosY() == a_PosY) && ((*itr)->GetPosZ() == a_PosZ) && ( ((*itr)->GetBlockType() == E_BLOCK_WALLSIGN) || ((*itr)->GetBlockType() == E_BLOCK_SIGN_POST) ) ) { MarkDirty(); (reinterpret_cast(*itr))->SetLines(a_Line1, a_Line2, a_Line3, a_Line4); m_World->BroadcastBlockEntity(a_PosX, a_PosY, a_PosZ); return true; } } // for itr - m_BlockEntities[] return false; } void cChunk::RemoveBlockEntity( cBlockEntity* a_BlockEntity ) { MarkDirty(); m_BlockEntities.remove(a_BlockEntity); } bool cChunk::AddClient(cClientHandle* a_Client) { for (cClientHandleList::iterator itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr) { if (a_Client == *itr) { // Already there, nothing needed return false; } } m_LoadedByClient.push_back( a_Client ); for (cEntityList::iterator itr = m_Entities.begin(); itr != m_Entities.end(); ++itr ) { LOGD("cChunk: Entity #%d (%s) at [%i, %i, %i] spawning for player \"%s\"", (*itr)->GetUniqueID(), (*itr)->GetClass(), m_PosX, m_PosY, m_PosZ, a_Client->GetUsername().c_str()); (*itr)->SpawnOn(*a_Client); } return true; } void cChunk::RemoveClient( cClientHandle* a_Client ) { for (cClientHandleList::iterator itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr) { if (*itr != a_Client) { continue; } m_LoadedByClient.erase(itr); if (!a_Client->IsDestroyed()) { for (cEntityList::iterator itr = m_Entities.begin(); itr != m_Entities.end(); ++itr ) { LOGD("chunk [%i, %i] destroying entity #%i for player \"%s\"", m_PosX, m_PosZ, (*itr)->GetUniqueID(), a_Client->GetUsername().c_str() ); a_Client->SendDestroyEntity(*(*itr)); } } return; } // for itr - m_LoadedByClient[] } bool cChunk::HasClient( cClientHandle* a_Client ) { for (cClientHandleList::const_iterator itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr) { if ((*itr) == a_Client) { return true; } } return false; } bool cChunk::HasAnyClients(void) { return !m_LoadedByClient.empty(); } void cChunk::AddEntity(cEntity * a_Entity) { if (!a_Entity->IsPlayer()) { MarkDirty(); } ASSERT(std::find(m_Entities.begin(), m_Entities.end(), a_Entity) == m_Entities.end()); // Not there already m_Entities.push_back(a_Entity); } void cChunk::RemoveEntity(cEntity * a_Entity) { size_t SizeBefore = m_Entities.size(); m_Entities.remove(a_Entity); size_t SizeAfter = m_Entities.size(); if (SizeBefore != SizeAfter) { // Mark as dirty if it was a server-generated entity: if (!a_Entity->IsPlayer()) { MarkDirty(); } } } bool cChunk::HasEntity(int a_EntityID) { for (cEntityList::const_iterator itr = m_Entities.begin(), end = m_Entities.end(); itr != end; ++itr) { if ((*itr)->GetUniqueID() == a_EntityID) { return true; } } // for itr - m_Entities[] return false; } bool cChunk::ForEachEntity(cEntityCallback & a_Callback) { // The entity list is locked by the parent chunkmap's CS for (cEntityList::iterator itr = m_Entities.begin(), itr2 = itr; itr != m_Entities.end(); itr = itr2) { ++itr2; if (a_Callback.Item(*itr)) { return false; } } // for itr - m_Entitites[] return true; } bool cChunk::DoWithEntityByID(int a_EntityID, cEntityCallback & a_Callback, bool & a_CallbackResult) { // The entity list is locked by the parent chunkmap's CS for (cEntityList::iterator itr = m_Entities.begin(), end = m_Entities.end(); itr != end; ++itr) { if ((*itr)->GetUniqueID() == a_EntityID) { a_CallbackResult = a_Callback.Item(*itr); return true; } } // for itr - m_Entitites[] return false; } bool cChunk::ForEachChest(cChestCallback & a_Callback) { // The blockentity list is locked by the parent chunkmap's CS for (cBlockEntityList::iterator itr = m_BlockEntities.begin(), itr2 = itr; itr != m_BlockEntities.end(); itr = itr2) { ++itr2; if ((*itr)->GetBlockType() != E_BLOCK_CHEST) { continue; } if (a_Callback.Item((cChestEntity *)*itr)) { return false; } } // for itr - m_BlockEntitites[] return true; } bool cChunk::ForEachDispenser(cDispenserCallback & a_Callback) { // The blockentity list is locked by the parent chunkmap's CS for (cBlockEntityList::iterator itr = m_BlockEntities.begin(), itr2 = itr; itr != m_BlockEntities.end(); itr = itr2) { ++itr2; if ((*itr)->GetBlockType() != E_BLOCK_DISPENSER) { continue; } if (a_Callback.Item((cDispenserEntity *)*itr)) { return false; } } // for itr - m_BlockEntitites[] return true; } bool cChunk::ForEachDropper(cDropperCallback & a_Callback) { // The blockentity list is locked by the parent chunkmap's CS for (cBlockEntityList::iterator itr = m_BlockEntities.begin(), itr2 = itr; itr != m_BlockEntities.end(); itr = itr2) { ++itr2; if ((*itr)->GetBlockType() != E_BLOCK_DROPPER) { continue; } if (a_Callback.Item((cDropperEntity *)*itr)) { return false; } } // for itr - m_BlockEntitites[] return true; } bool cChunk::ForEachDropSpenser(cDropSpenserCallback & a_Callback) { // The blockentity list is locked by the parent chunkmap's CS for (cBlockEntityList::iterator itr = m_BlockEntities.begin(), itr2 = itr; itr != m_BlockEntities.end(); itr = itr2) { ++itr2; if (((*itr)->GetBlockType() != E_BLOCK_DISPENSER) && ((*itr)->GetBlockType() != E_BLOCK_DROPPER)) { continue; } if (a_Callback.Item((cDropSpenserEntity *)*itr)) { return false; } } // for itr - m_BlockEntitites[] return true; } bool cChunk::ForEachFurnace(cFurnaceCallback & a_Callback) { // The blockentity list is locked by the parent chunkmap's CS for (cBlockEntityList::iterator itr = m_BlockEntities.begin(), itr2 = itr; itr != m_BlockEntities.end(); itr = itr2) { ++itr2; switch ((*itr)->GetBlockType()) { case E_BLOCK_FURNACE: case E_BLOCK_LIT_FURNACE: { break; } default: { continue; } } if (a_Callback.Item((cFurnaceEntity *)*itr)) { return false; } } // for itr - m_BlockEntitites[] return true; } bool cChunk::DoWithChestAt(int a_BlockX, int a_BlockY, int a_BlockZ, cChestCallback & a_Callback) { // The blockentity list is locked by the parent chunkmap's CS for (cBlockEntityList::iterator itr = m_BlockEntities.begin(), itr2 = itr; itr != m_BlockEntities.end(); itr = itr2) { ++itr2; if (((*itr)->GetPosX() != a_BlockX) || ((*itr)->GetPosY() != a_BlockY) || ((*itr)->GetPosZ() != a_BlockZ)) { continue; } if ((*itr)->GetBlockType() != E_BLOCK_CHEST) { // There is a block entity here, but of different type. No other block entity can be here, so we can safely bail out return false; } // The correct block entity is here if (a_Callback.Item((cChestEntity *)*itr)) { return false; } return true; } // for itr - m_BlockEntitites[] // Not found: return false; } bool cChunk::DoWithDispenserAt(int a_BlockX, int a_BlockY, int a_BlockZ, cDispenserCallback & a_Callback) { // The blockentity list is locked by the parent chunkmap's CS for (cBlockEntityList::iterator itr = m_BlockEntities.begin(), itr2 = itr; itr != m_BlockEntities.end(); itr = itr2) { ++itr2; if (((*itr)->GetPosX() != a_BlockX) || ((*itr)->GetPosY() != a_BlockY) || ((*itr)->GetPosZ() != a_BlockZ)) { continue; } if ((*itr)->GetBlockType() != E_BLOCK_DISPENSER) { // There is a block entity here, but of different type. No other block entity can be here, so we can safely bail out return false; } // The correct block entity is here if (a_Callback.Item((cDispenserEntity *)*itr)) { return false; } return true; } // for itr - m_BlockEntitites[] // Not found: return false; } bool cChunk::DoWithDropperAt(int a_BlockX, int a_BlockY, int a_BlockZ, cDropperCallback & a_Callback) { // The blockentity list is locked by the parent chunkmap's CS for (cBlockEntityList::iterator itr = m_BlockEntities.begin(), itr2 = itr; itr != m_BlockEntities.end(); itr = itr2) { ++itr2; if (((*itr)->GetPosX() != a_BlockX) || ((*itr)->GetPosY() != a_BlockY) || ((*itr)->GetPosZ() != a_BlockZ)) { continue; } if ((*itr)->GetBlockType() != E_BLOCK_DROPPER) { // There is a block entity here, but of different type. No other block entity can be here, so we can safely bail out return false; } // The correct block entity is here if (a_Callback.Item((cDropperEntity *)*itr)) { return false; } return true; } // for itr - m_BlockEntitites[] // Not found: return false; } bool cChunk::DoWithDropSpenserAt(int a_BlockX, int a_BlockY, int a_BlockZ, cDropSpenserCallback & a_Callback) { // The blockentity list is locked by the parent chunkmap's CS for (cBlockEntityList::iterator itr = m_BlockEntities.begin(), itr2 = itr; itr != m_BlockEntities.end(); itr = itr2) { ++itr2; if (((*itr)->GetPosX() != a_BlockX) || ((*itr)->GetPosY() != a_BlockY) || ((*itr)->GetPosZ() != a_BlockZ)) { continue; } if (((*itr)->GetBlockType() != E_BLOCK_DISPENSER) && ((*itr)->GetBlockType() != E_BLOCK_DROPPER)) { // There is a block entity here, but of different type. No other block entity can be here, so we can safely bail out return false; } // The correct block entity is here if (a_Callback.Item((cDropSpenserEntity *)*itr)) { return false; } return true; } // for itr - m_BlockEntitites[] // Not found: return false; } bool cChunk::DoWithFurnaceAt(int a_BlockX, int a_BlockY, int a_BlockZ, cFurnaceCallback & a_Callback) { // The blockentity list is locked by the parent chunkmap's CS for (cBlockEntityList::iterator itr = m_BlockEntities.begin(), itr2 = itr; itr != m_BlockEntities.end(); itr = itr2) { ++itr2; if (((*itr)->GetPosX() != a_BlockX) || ((*itr)->GetPosY() != a_BlockY) || ((*itr)->GetPosZ() != a_BlockZ)) { continue; } switch ((*itr)->GetBlockType()) { case E_BLOCK_FURNACE: case E_BLOCK_LIT_FURNACE: { break; } default: { // There is a block entity here, but of different type. No other block entity can be here, so we can safely bail out return false; } } // switch (BlockType) // The correct block entity is here, if (a_Callback.Item((cFurnaceEntity *)*itr)) { return false; } return true; } // for itr - m_BlockEntitites[] // Not found: return false; } bool cChunk::GetSignLines(int a_BlockX, int a_BlockY, int a_BlockZ, AString & a_Line1, AString & a_Line2, AString & a_Line3, AString & a_Line4) { // The blockentity list is locked by the parent chunkmap's CS for (cBlockEntityList::iterator itr = m_BlockEntities.begin(); itr != m_BlockEntities.end(); ++itr) { if (((*itr)->GetPosX() != a_BlockX) || ((*itr)->GetPosY() != a_BlockY) || ((*itr)->GetPosZ() != a_BlockZ)) { continue; } switch ((*itr)->GetBlockType()) { case E_BLOCK_WALLSIGN: case E_BLOCK_SIGN_POST: { a_Line1 = ((cSignEntity *)*itr)->GetLine(0); a_Line2 = ((cSignEntity *)*itr)->GetLine(1); a_Line3 = ((cSignEntity *)*itr)->GetLine(2); a_Line4 = ((cSignEntity *)*itr)->GetLine(3); return true; } } // switch (BlockType) // There is a block entity here, but of different type. No other block entity can be here, so we can safely bail out return false; } // for itr - m_BlockEntitites[] // Not found: return false; } BLOCKTYPE cChunk::GetBlock(int a_RelX, int a_RelY, int a_RelZ) const { if ( (a_RelX < 0) || (a_RelX >= Width) || (a_RelY < 0) || (a_RelY >= Height) || (a_RelZ < 0) || (a_RelZ >= Width) ) { ASSERT(!"GetBlock(x, y, z) out of bounds!"); return 0; // Clip } return m_BlockTypes[MakeIndexNoCheck(a_RelX, a_RelY, a_RelZ)]; } BLOCKTYPE cChunk::GetBlock(int a_BlockIdx) const { if ((a_BlockIdx < 0) || (a_BlockIdx >= NumBlocks)) { ASSERT(!"GetBlock(idx) out of bounds!"); return 0; } return m_BlockTypes[ a_BlockIdx ]; } void cChunk::GetBlockTypeMeta(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta) { int Idx = cChunkDef::MakeIndexNoCheck(a_RelX, a_RelY, a_RelZ); a_BlockType = cChunkDef::GetBlock (m_BlockTypes, a_RelX, a_RelY, a_RelZ); a_BlockMeta = cChunkDef::GetNibble(m_BlockMeta, a_RelX, a_RelY, a_RelZ); } void cChunk::GetBlockInfo(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE & a_BlockType, NIBBLETYPE & a_Meta, NIBBLETYPE & a_SkyLight, NIBBLETYPE & a_BlockLight) { int Idx = cChunkDef::MakeIndexNoCheck(a_RelX, a_RelY, a_RelZ); a_BlockType = cChunkDef::GetBlock (m_BlockTypes, Idx); a_Meta = cChunkDef::GetNibble(m_BlockMeta, Idx); a_SkyLight = cChunkDef::GetNibble(m_BlockSkyLight, Idx); a_BlockLight = cChunkDef::GetNibble(m_BlockLight, Idx); } cChunk * cChunk::GetNeighborChunk(int a_BlockX, int a_BlockZ) { // Convert coords to relative, then call the relative version: a_BlockX -= m_PosX * cChunkDef::Width; a_BlockZ -= m_PosZ * cChunkDef::Width; return GetRelNeighborChunk(a_BlockX, a_BlockZ); } cChunk * cChunk::GetRelNeighborChunk(int a_RelX, int a_RelZ) { bool ReturnThis = true; if (a_RelX < 0) { if (m_NeighborXM != NULL) { cChunk * Candidate = m_NeighborXM->GetRelNeighborChunk(a_RelX + cChunkDef::Width, a_RelZ); if (Candidate != NULL) { return Candidate; } } // Going X first failed, but if the request is crossing Z as well, let's try the Z first later on. ReturnThis = false; } else if (a_RelX >= cChunkDef::Width) { if (m_NeighborXP != NULL) { cChunk * Candidate = m_NeighborXP->GetRelNeighborChunk(a_RelX - cChunkDef::Width, a_RelZ); if (Candidate != NULL) { return Candidate; } } // Going X first failed, but if the request is crossing Z as well, let's try the Z first later on. ReturnThis = false; } if (a_RelZ < 0) { if (m_NeighborZM != NULL) { return m_NeighborZM->GetRelNeighborChunk(a_RelX, a_RelZ + cChunkDef::Width); // For requests crossing both X and Z, the X-first way has been already tried } return NULL; } else if (a_RelZ >= cChunkDef::Width) { if (m_NeighborZP != NULL) { return m_NeighborZP->GetRelNeighborChunk(a_RelX, a_RelZ - cChunkDef::Width); // For requests crossing both X and Z, the X-first way has been already tried } return NULL; } return (ReturnThis ? this : NULL); } cChunk * cChunk::GetRelNeighborChunkAdjustCoords(int & a_RelX, int & a_RelZ) { bool ReturnThis = true; int RelX = a_RelX; int RelZ = a_RelZ; if (a_RelX < 0) { if (m_NeighborXM != NULL) { RelX = a_RelX + cChunkDef::Width; cChunk * Candidate = m_NeighborXM->GetRelNeighborChunkAdjustCoords(RelX, RelZ); if (Candidate != NULL) { a_RelX = RelX; a_RelZ = RelZ; return Candidate; } } // Going X-first failed, but if the request is crossing Z as well, let's try the Z-first later on. ReturnThis = false; } else if (a_RelX >= cChunkDef::Width) { if (m_NeighborXP != NULL) { RelX = a_RelX - cChunkDef::Width; cChunk * Candidate = m_NeighborXP->GetRelNeighborChunkAdjustCoords(RelX, RelZ); if (Candidate != NULL) { a_RelX = RelX; a_RelZ = RelZ; return Candidate; } } // Going X-first failed, but if the request is crossing Z as well, let's try the Z-first later on. ReturnThis = false; } if (a_RelZ < 0) { if (m_NeighborZM != NULL) { a_RelZ += cChunkDef::Width; return m_NeighborZM->GetRelNeighborChunkAdjustCoords(a_RelX, a_RelZ); // For requests crossing both X and Z, the X-first way has been already tried } return NULL; } else if (a_RelZ >= cChunkDef::Width) { if (m_NeighborZP != NULL) { a_RelZ -= cChunkDef::Width; return m_NeighborZP->GetRelNeighborChunkAdjustCoords(a_RelX, a_RelZ); // For requests crossing both X and Z, the X-first way has been already tried } return NULL; } return (ReturnThis ? this : NULL); } void cChunk::BroadcastAttachEntity(const cEntity & a_Entity, const cEntity * a_Vehicle) { for (cClientHandleList::const_iterator itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr ) { (*itr)->SendAttachEntity(a_Entity, a_Vehicle); } // for itr - LoadedByClient[] } void cChunk::BroadcastBlockAction(int a_BlockX, int a_BlockY, int a_BlockZ, char a_Byte1, char a_Byte2, BLOCKTYPE a_BlockType, const cClientHandle * a_Exclude) { for (cClientHandleList::const_iterator itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr ) { if (*itr == a_Exclude) { continue; } (*itr)->SendBlockAction(a_BlockX, a_BlockY, a_BlockZ, a_Byte1, a_Byte2, a_BlockType); } // for itr - LoadedByClient[] } void cChunk::BroadcastBlockBreakAnimation(int a_entityID, int a_blockX, int a_blockY, int a_blockZ, char a_stage, const cClientHandle * a_Exclude) { for (cClientHandleList::iterator itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr ) { if (*itr == a_Exclude) { continue; } (*itr)->SendBlockBreakAnim(a_entityID, a_blockX, a_blockY, a_blockZ, a_stage); } // for itr - LoadedByClient[] } void cChunk::BroadcastBlockEntity(int a_BlockX, int a_BlockY, int a_BlockZ, const cClientHandle * a_Exclude) { // We can operate on entity pointers, we're inside the ChunkMap's CS lock which guards the list cBlockEntity * Entity = GetBlockEntity(a_BlockX, a_BlockY, a_BlockZ); if (Entity == NULL) { return; } for (cClientHandleList::iterator itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr ) { if (*itr == a_Exclude) { continue; } Entity->SendTo(*(*itr)); } // for itr - LoadedByClient[] } void cChunk::BroadcastChunkData(cChunkDataSerializer & a_Serializer, const cClientHandle * a_Exclude) { for (cClientHandleList::iterator itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr ) { if (*itr == a_Exclude) { continue; } (*itr)->SendChunkData(m_PosX, m_PosZ, a_Serializer); } // for itr - LoadedByClient[] } void cChunk::BroadcastCollectPickup(const cPickup & a_Pickup, const cPlayer & a_Player, const cClientHandle * a_Exclude) { for (cClientHandleList::iterator itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr ) { if (*itr == a_Exclude) { continue; } (*itr)->SendCollectPickup(a_Pickup, a_Player); } // for itr - LoadedByClient[] } void cChunk::BroadcastDestroyEntity(const cEntity & a_Entity, const cClientHandle * a_Exclude) { for (cClientHandleList::const_iterator itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr ) { if (*itr == a_Exclude) { continue; } (*itr)->SendDestroyEntity(a_Entity); } // for itr - LoadedByClient[] } void cChunk::BroadcastEntityEquipment(const cEntity & a_Entity, short a_SlotNum, const cItem & a_Item, const cClientHandle * a_Exclude) { for (cClientHandleList::const_iterator itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr ) { if (*itr == a_Exclude) { continue; } (*itr)->SendEntityEquipment(a_Entity, a_SlotNum, a_Item); } // for itr - LoadedByClient[] } void cChunk::BroadcastEntityHeadLook(const cEntity & a_Entity, const cClientHandle * a_Exclude) { for (cClientHandleList::const_iterator itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr ) { if (*itr == a_Exclude) { continue; } (*itr)->SendEntityHeadLook(a_Entity); } // for itr - LoadedByClient[] } void cChunk::BroadcastEntityLook(const cEntity & a_Entity, const cClientHandle * a_Exclude) { for (cClientHandleList::const_iterator itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr ) { if (*itr == a_Exclude) { continue; } (*itr)->SendEntityLook(a_Entity); } // for itr - LoadedByClient[] } void cChunk::BroadcastEntityMetadata(const cEntity & a_Entity, const cClientHandle * a_Exclude) { for (cClientHandleList::const_iterator itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr ) { if (*itr == a_Exclude) { continue; } (*itr)->SendEntityMetadata(a_Entity); } // for itr - LoadedByClient[] } void cChunk::BroadcastEntityRelMove(const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ, const cClientHandle * a_Exclude) { for (cClientHandleList::const_iterator itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr ) { if (*itr == a_Exclude) { continue; } (*itr)->SendEntityRelMove(a_Entity, a_RelX, a_RelY, a_RelZ); } // for itr - LoadedByClient[] } void cChunk::BroadcastEntityRelMoveLook(const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ, const cClientHandle * a_Exclude) { for (cClientHandleList::const_iterator itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr ) { if (*itr == a_Exclude) { continue; } (*itr)->SendEntityRelMoveLook(a_Entity, a_RelX, a_RelY, a_RelZ); } // for itr - LoadedByClient[] } void cChunk::BroadcastEntityStatus(const cEntity & a_Entity, char a_Status, const cClientHandle * a_Exclude) { for (cClientHandleList::const_iterator itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr ) { if (*itr == a_Exclude) { continue; } (*itr)->SendEntityStatus(a_Entity, a_Status); } // for itr - LoadedByClient[] } void cChunk::BroadcastEntityVelocity(const cEntity & a_Entity, const cClientHandle * a_Exclude) { for (cClientHandleList::const_iterator itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr ) { if (*itr == a_Exclude) { continue; } (*itr)->SendEntityVelocity(a_Entity); } // for itr - LoadedByClient[] } void cChunk::BroadcastPlayerAnimation(const cPlayer & a_Player, char a_Animation, const cClientHandle * a_Exclude) { for (cClientHandleList::const_iterator itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr ) { if (*itr == a_Exclude) { continue; } (*itr)->SendPlayerAnimation(a_Player, a_Animation); } // for itr - LoadedByClient[] } void cChunk::BroadcastSoundEffect(const AString & a_SoundName, int a_SrcX, int a_SrcY, int a_SrcZ, float a_Volume, float a_Pitch, const cClientHandle * a_Exclude) { for (cClientHandleList::iterator itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr ) { if (*itr == a_Exclude) { continue; } (*itr)->SendSoundEffect(a_SoundName, a_SrcX, a_SrcY, a_SrcZ, a_Volume, a_Pitch); } // for itr - LoadedByClient[] } void cChunk::BroadcastSoundParticleEffect(int a_EffectID, int a_SrcX, int a_SrcY, int a_SrcZ, int a_Data, const cClientHandle * a_Exclude) { for (cClientHandleList::iterator itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr ) { if (*itr == a_Exclude) { continue; } (*itr)->SendSoundParticleEffect(a_EffectID, a_SrcX, a_SrcY, a_SrcZ, a_Data); } // for itr - LoadedByClient[] } void cChunk::BroadcastSpawnEntity(cEntity & a_Entity, const cClientHandle * a_Exclude) { for (cClientHandleList::iterator itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr ) { if (*itr == a_Exclude) { continue; } a_Entity.SpawnOn(*(*itr)); } // for itr - LoadedByClient[] } void cChunk::BroadcastThunderbolt(int a_BlockX, int a_BlockY, int a_BlockZ, const cClientHandle * a_Exclude) { for (cClientHandleList::iterator itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr ) { if (*itr == a_Exclude) { continue; } (*itr)->SendThunderbolt(a_BlockX, a_BlockY, a_BlockZ); } // for itr - LoadedByClient[] } void cChunk::BroadcastUseBed(const cEntity & a_Entity, int a_BlockX, int a_BlockY, int a_BlockZ ) { for (cClientHandleList::iterator itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr ) { (*itr)->SendUseBed(a_Entity, a_BlockX, a_BlockY, a_BlockZ); } // for itr - LoadedByClient[] } void cChunk::SendBlockEntity(int a_BlockX, int a_BlockY, int a_BlockZ, cClientHandle & a_Client) { cBlockEntity * Entity = GetBlockEntity(a_BlockX, a_BlockY, a_BlockZ); if (Entity == NULL) { return; } Entity->SendTo(a_Client); } void cChunk::PositionToWorldPosition(int a_RelX, int a_RelY, int a_RelZ, int & a_BlockX, int & a_BlockY, int & a_BlockZ) { a_BlockY = a_RelY; a_BlockX = m_PosX * Width + a_RelX; a_BlockZ = m_PosZ * Width + a_RelZ; } Vector3i cChunk::PositionToWorldPosition(int a_RelX, int a_RelY, int a_RelZ) { return Vector3i(m_PosX * Width + a_RelX, m_PosY * Height + a_RelY, m_PosZ * Width + a_RelZ); } #if !C_CHUNK_USE_INLINE # include "cChunk.inl.h" #endif