#pragma once #include "../Defines.h" #include "../Item.h" // fwd: class cWorld; class cPlayer; class cItemHandler { public: cItemHandler(int a_ItemType); /// Called when the player tries to use the item. Return false to make the item unusable. DEFAULT: False virtual bool OnItemUse(cWorld *a_World, cPlayer *a_Player, cItem *a_Item, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Dir); //eg for fishing or hoes /// Called while the player diggs a block using this item virtual bool OnDiggingBlock(cWorld * a_World, cPlayer * a_Player, cItem * a_HeldItem, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace); /// Called when the player destroys a block using this item. This also calls the drop function for the destroyed block virtual void OnBlockDestroyed(cWorld * a_World, cPlayer * a_Player, cItem *a_Item, int a_X, int a_Y, int a_Z); /// Called after the player has eaten this item. virtual void OnFoodEaten(cWorld *a_World, cPlayer *a_Player, cItem *a_Item); /// Returns the maximum stack size for a given item virtual char GetMaxStackSize(void); struct FoodInfo { FoodInfo(short a_FoodLevel, float a_Saturation, char a_PoisionChance = 0) { FoodLevel = a_FoodLevel; Saturation = a_Saturation; PoisionChance = a_PoisionChance; } short FoodLevel; float Saturation; char PoisionChance; //0 - 100 }; /// Returns the FoodInfo for this item. (FoodRecovery, Saturation and PoisionChance) virtual FoodInfo GetFoodInfo(); /// Lets the player eat a selected item. Returns true if the player ate the item virtual bool EatItem(cPlayer *a_Player, cItem *a_Item); /// Indicates if this item is a tool virtual bool IsTool(void); /// Indicates if this item is food virtual bool IsFood(void); /// Blocks simply get placed virtual bool IsPlaceable(void); /** Called before a block is placed into a world. The handler should return true to allow placement, false to refuse. Also, the handler should set a_BlockType and a_BlockMeta to correct values for the newly placed block. */ virtual bool GetPlacementBlockTypeMeta( cWorld * a_World, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta ); /// Returns whether this tool/item can harvest a specific block (e.g. wooden pickaxe can harvest stone, but wood canīt) DEFAULT: False virtual bool CanHarvestBlock(BLOCKTYPE a_BlockType); static cItemHandler * GetItemHandler(int a_ItemType); static cItemHandler * GetItemHandler(const cItem & a_Item) { return GetItemHandler(a_Item.m_ItemType); } static void Deinit(); protected: int m_ItemType; static cItemHandler *CreateItemHandler(int m_ItemType); static cItemHandler *m_ItemHandler[2268]; static bool m_HandlerInitialized; //used to detect if the itemhandlers are initialized }; //Short function inline cItemHandler *ItemHandler(int a_ItemType) { return cItemHandler::GetItemHandler(a_ItemType); }