#pragma once namespace RedstoneTorchHandler { static bool IsOn(BLOCKTYPE a_Block) { return (a_Block == E_BLOCK_REDSTONE_TORCH_ON); } static Vector3i GetOffsetAttachedTo(const NIBBLETYPE a_Meta) { switch (a_Meta) { case E_META_TORCH_FLOOR: return { 0, -1, 0 }; case E_META_TORCH_EAST: return { -1, 0, 0 }; case E_META_TORCH_WEST: return { 1, 0, 0 }; case E_META_TORCH_NORTH: return { 0, 0, 1 }; case E_META_TORCH_SOUTH: return { 0, 0, -1 }; default: { ASSERT(!"Unhandled torch metadata"); return { 0, 0, 0 }; } } } static PowerLevel GetPowerDeliveredToPosition(const cChunk & a_Chunk, Vector3i a_Position, BLOCKTYPE a_BlockType, Vector3i a_QueryPosition, BLOCKTYPE a_QueryBlockType, bool IsLinked) { const auto QueryOffset = a_QueryPosition - a_Position; if ( !IsOn(a_BlockType) || (QueryOffset == GetOffsetAttachedTo(a_Chunk.GetMeta(a_Position))) || (IsLinked && (QueryOffset != OffsetYP)) ) { return 0; } return 15; } static void Update(cChunk & a_Chunk, cChunk & CurrentlyTicking, Vector3i a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, const PowerLevel Power) { // LOGD("Evaluating torchy the redstone torch (%i %i %i)", a_Position.x, a_Position.y, a_Position.z); auto & Data = DataForChunk(a_Chunk); auto DelayInfo = Data.GetMechanismDelayInfo(a_Position); if (DelayInfo == nullptr) { const bool ShouldBeOn = (Power == 0); if (ShouldBeOn != IsOn(a_BlockType)) { Data.m_MechanismDelays[a_Position] = std::make_pair(1, ShouldBeOn); } return; } int DelayTicks; bool ShouldPowerOn; std::tie(DelayTicks, ShouldPowerOn) = *DelayInfo; if (DelayTicks != 0) { return; } a_Chunk.FastSetBlock(a_Position, ShouldPowerOn ? E_BLOCK_REDSTONE_TORCH_ON : E_BLOCK_REDSTONE_TORCH_OFF, a_Meta); Data.m_MechanismDelays.erase(a_Position); for (const auto & Adjacent : RelativeAdjacents) { // Update all adjacents (including linked power positions) // apart from our attachment, which can't possibly need an update: if (Adjacent != GetOffsetAttachedTo(a_Meta)) { UpdateAdjustedRelative(a_Chunk, CurrentlyTicking, a_Position, Adjacent); } } } static void ForValidSourcePositions(const cChunk & a_Chunk, Vector3i a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, ForEachSourceCallback & Callback) { UNUSED(a_Chunk); UNUSED(a_BlockType); Callback(a_Position + GetOffsetAttachedTo(a_Meta)); } };