#pragma once #include "../../Blocks/BlockObserver.h" namespace ObserverHandler { static bool IsOn(NIBBLETYPE a_Meta) { return (a_Meta & 0x8) == 0x8; } static bool ShouldPowerOn(cChunk & Chunk, const Vector3i a_Position, NIBBLETYPE a_Meta, cIncrementalRedstoneSimulatorChunkData & a_Data) { BLOCKTYPE BlockType; NIBBLETYPE BlockMeta; if (!Chunk.UnboundedRelGetBlock(a_Position + cBlockObserverHandler::GetObservingFaceOffset(a_Meta), BlockType, BlockMeta)) { return false; } auto & ObserverCache = a_Data.ObserverCache; const auto FindResult = ObserverCache.find(a_Position); const auto Observed = std::make_pair(BlockType, BlockMeta); if (FindResult == ObserverCache.end()) { // Cache the last seen block for this position: ObserverCache.emplace(a_Position, Observed); // Definitely should signal update: return true; } // The block this observer previously saw. const auto Previous = FindResult->second; // Update the last seen block: FindResult->second = Observed; // Determine if to signal an update based on the block previously observed changed return Previous != Observed; } static PowerLevel GetPowerDeliveredToPosition(const cChunk & a_Chunk, Vector3i a_Position, BLOCKTYPE a_BlockType, Vector3i a_QueryPosition, BLOCKTYPE a_QueryBlockType, bool IsLinked) { const auto Meta = a_Chunk.GetMeta(a_Position); return (IsOn(Meta) && (a_QueryPosition == (a_Position + cBlockObserverHandler::GetSignalOutputOffset(Meta)))) ? 15 : 0; } static void Update(cChunk & a_Chunk, cChunk & CurrentlyTicking, Vector3i a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, const PowerLevel Power) { // LOGD("Evaluating Lenny the observer (%i %i %i)", a_Position.x, a_Position.y, a_Position.z); auto & Data = DataForChunk(a_Chunk); auto DelayInfo = Data.GetMechanismDelayInfo(a_Position); if (DelayInfo == nullptr) { if (!ShouldPowerOn(a_Chunk, a_Position, a_Meta, Data)) { return; } // From rest, we've determined there was a block update // Schedule power-on 1 tick in the future Data.m_MechanismDelays[a_Position] = std::make_pair(1, true); return; } int DelayTicks; bool ShouldPowerOn; std::tie(DelayTicks, ShouldPowerOn) = *DelayInfo; if (DelayTicks != 0) { return; } if (ShouldPowerOn) { // Remain on for 1 tick before resetting *DelayInfo = std::make_pair(1, false); a_Chunk.SetMeta(a_Position, a_Meta | 0x8); } else { // We've reset. Erase delay data in preparation for detecting further updates Data.m_MechanismDelays.erase(a_Position); a_Chunk.SetMeta(a_Position, a_Meta & ~0x8); } UpdateAdjustedRelative(a_Chunk, CurrentlyTicking, a_Position, cBlockObserverHandler::GetSignalOutputOffset(a_Meta)); } static void ForValidSourcePositions(const cChunk & a_Chunk, Vector3i a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, ForEachSourceCallback & Callback) { UNUSED(a_Chunk); UNUSED(a_Position); UNUSED(a_BlockType); UNUSED(a_BlockType); } };