#pragma once #include "cPacket.h" class cPacket_Explosion : public cPacket { public: cPacket_Explosion() : m_PosX( 0 ) , m_PosY( 0 ) , m_PosZ( 0 ) , m_Radius( 0 ) , m_RecordsCount( 0 ) , m_Records( 0 ) { m_PacketID = E_EXPLOSION; m_Records = 0; } cPacket_Explosion( const cPacket_Explosion & a_Copy ); ~cPacket_Explosion(); virtual cPacket* Clone() const { return new cPacket_Explosion(*this); } virtual void Serialize(AString & a_Data) const override; double m_PosX; // The entity ID of the thunderbolt double m_PosY; // Always true. Might have a meaning in the future... double m_PosZ; // Thunderbolt X as Absolute Integer float m_Radius; // Thunderbolt Y as Absolute Integer int m_RecordsCount; // Thunderbolt Z as Absolute Integer static const unsigned int c_Size = 1 + 8 + 8 + 8 + 4 + 4; char* m_Records; };