// LuaNameLookup.cpp // Implements the cLuaNameLookup class used as the cNetwork API callbacks for name and IP lookups from Lua #include "Globals.h" #include "LuaNameLookup.h" cLuaNameLookup::cLuaNameLookup(const AString & a_Query, cPluginLua & a_Plugin, int a_CallbacksTableStackPos): m_Plugin(a_Plugin), m_Callbacks(a_Plugin.GetLuaState(), a_CallbacksTableStackPos), m_Query(a_Query) { } void cLuaNameLookup::OnNameResolved(const AString & a_Name, const AString & a_IP) { // Check if we're still valid: if (!m_Callbacks.IsValid()) { return; } // Call the callback: cPluginLua::cOperation Op(m_Plugin); if (!Op().Call(cLuaState::cTableRef(m_Callbacks, "OnNameResolved"), a_Name, a_IP)) { LOGINFO("cNetwork name lookup OnNameResolved callback failed in plugin %s looking up %s. %s resolves to %s.", m_Plugin.GetName().c_str(), m_Query.c_str(), a_Name.c_str(), a_IP.c_str() ); } } void cLuaNameLookup::OnError(int a_ErrorCode, const AString & a_ErrorMsg) { // Check if we're still valid: if (!m_Callbacks.IsValid()) { return; } // Call the callback: cPluginLua::cOperation Op(m_Plugin); if (!Op().Call(cLuaState::cTableRef(m_Callbacks, "OnError"), m_Query, a_ErrorCode, a_ErrorMsg)) { LOGINFO("cNetwork name lookup OnError callback failed in plugin %s looking up %s. The error is %d (%s)", m_Plugin.GetName().c_str(), m_Query.c_str(), a_ErrorCode, a_ErrorMsg.c_str() ); } } void cLuaNameLookup::OnFinished(void) { // Check if we're still valid: if (!m_Callbacks.IsValid()) { return; } // Call the callback: cPluginLua::cOperation Op(m_Plugin); if (!Op().Call(cLuaState::cTableRef(m_Callbacks, "OnFinished"), m_Query)) { LOGINFO("cNetwork name lookup OnFinished callback failed in plugin %s, looking up %s.", m_Plugin.GetName().c_str(), m_Query.c_str() ); } }