#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules #include "PassiveAggressiveMonster.h" #include "../cPlayer.h" cPassiveAggressiveMonster::cPassiveAggressiveMonster() { m_EMPersonality = PASSIVE; } cPassiveAggressiveMonster::~cPassiveAggressiveMonster() { } void cPassiveAggressiveMonster::TakeDamage(int a_Damage, cEntity* a_Instigator) { cMonster::TakeDamage(a_Damage, a_Instigator); if(m_Target->GetEntityType() == cEntity::eEntityType_Player) { cPlayer * Player = (cPlayer *) m_Target; if(Player->GetGameMode() != 1) { m_EMState = CHASING; } } } void cPassiveAggressiveMonster::EventSeePlayer(cEntity *a_Entity) { return cMonster::EventSeePlayer(a_Entity); }