#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules #include "Creeper.h" cCreeper::cCreeper() { m_MobType = 50; GetMonsterConfig("Creeper"); } cCreeper::~cCreeper() { } bool cCreeper::IsA( const char* a_EntityType ) { if( strcmp( a_EntityType, "cCreeper" ) == 0 ) return true; return cMonster::IsA( a_EntityType ); } void cCreeper::KilledBy( cEntity* a_Killer ) { cItems Drops; AddRandomDropItem(Drops, 0, 2, E_ITEM_GUNPOWDER); // TODO Check if killed by a skeleton, then drop random music disk m_World->SpawnItemPickups(Drops, m_Pos.x, m_Pos.y, m_Pos.z); cMonster::KilledBy( a_Killer ); }