#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules #include "cPacket_ArmAnim.h" int cPacket_ArmAnim::Parse(cByteBuffer & a_Buffer) { int TotalBytes = 0; HANDLE_PACKET_READ(ReadBEInt, m_EntityID, TotalBytes); HANDLE_PACKET_READ(ReadChar, m_Animation, TotalBytes); return TotalBytes; }