#include "Globals.h" #include "BlockWorkbench.h" #include "../cItem.h" #include "../cPlayer.h" #include "../cCraftingWindow.h" cBlockWorkbenchHandler::cBlockWorkbenchHandler(BLOCKTYPE a_BlockID) : cBlockHandler(a_BlockID) { } void cBlockWorkbenchHandler::OnPlaced(cWorld *a_World, int a_X, int a_Y, int a_Z, int a_Dir) { } void cBlockWorkbenchHandler::OnDestroyed(cWorld *a_World, int a_X, int a_Y, int a_Z) { } void cBlockWorkbenchHandler::OnClick(cWorld *a_World, cPlayer *a_Player, int a_X, int a_Y, int a_Z) { cWindow* Window = new cCraftingWindow(0, true); a_Player->OpenWindow(Window); }