#pragma once #include "Block.h" #include "../cWorld.h" class cBlockRedstoneRepeaterHandler : public cBlockHandler { public: cBlockRedstoneRepeaterHandler(BLOCKTYPE a_BlockID); virtual void OnPlaced(cWorld *a_World, int a_X, int a_Y, int a_Z, int a_Dir); virtual void OnDestroyed(cWorld *a_World, int a_X, int a_Y, int a_Z); virtual void OnClick(cWorld *a_World, cPlayer *a_Player, int a_X, int a_Y, int a_Z); virtual char GetDropMeta(char a_BlockMeta) { return 0; } virtual int GetDropID() { return E_ITEM_REDSTONE_REPEATER; } virtual bool IsUseable() { return true; } virtual void PlaceBlock(cWorld *a_World, cPlayer *a_Player, char a_BlockMeta, int a_X, int a_Y, int a_Z, char a_Dir); virtual bool AllowBlockOnTop() { return false; } virtual bool CanBeAt(cWorld *a_World, int a_X, int a_Y, int a_Z) { return a_World->GetBlock(a_X, a_Y - 1, a_Z) != E_BLOCK_AIR; } virtual bool CanBePlacedOnSide() { return false; } };