#pragma once #include "Block.h" #include "../MersenneTwister.h" #include "../cWorld.h" class cBlockCropsHandler : public cBlockHandler { public: cBlockCropsHandler(BLOCKTYPE a_BlockID) : cBlockHandler(a_BlockID) { } virtual bool NeedsRandomTicks() override { return true; } virtual int GetDropID() { return E_ITEM_EMPTY; } virtual void OnDestroyed(cWorld *a_World, int a_X, int a_Y, int a_Z) { MTRand rand; NIBBLETYPE Meta = a_World->GetBlockMeta(a_X, a_Y, a_Z); ENUM_ITEM_ID Drop = E_ITEM_EMPTY; cItems Drops; if(Meta & 0x7) //Is Wheat { Drops.push_back(cItem(E_ITEM_WHEAT, 1, 0)); } if(rand.randInt(3) == 0) { //Drop an second seed Drops.push_back(cItem(E_ITEM_SEEDS, 1, 0)); } Drops.push_back(cItem(E_ITEM_SEEDS, 1, 0)); a_World->SpawnItemPickups(Drops, a_X, a_Y, a_Z); } void OnUpdate(cWorld *a_World, int a_X, int a_Y, int a_Z) { //TODO: Handle Growing here } virtual bool CanBeAt(cWorld *a_World, int a_X, int a_Y, int a_Z) { return a_World->GetBlock(a_X, a_Y - 1, a_Z) == E_BLOCK_FARMLAND; } };