#pragma once #include "Block.h" class cBlockCactusHandler : public cBlockHandler { public: cBlockCactusHandler(BLOCKTYPE a_BlockID) : cBlockHandler(a_BlockID) { } virtual char GetDropMeta(char a_BlockMeta) { return 0; } virtual bool CanBeAt(cWorld *a_World, int a_X, int a_Y, int a_Z) { BLOCKTYPE Surface = a_World->GetBlock(a_X, a_Y - 1, a_Z); if ((Surface != E_BLOCK_SAND) && (Surface != E_BLOCK_CACTUS)) { // Cactus can only be placed on sand and itself return false; } // Check surroundings. Cacti may ONLY be surrounded by air if ( (a_World->GetBlock(a_X - 1, a_Y, a_Z) != E_BLOCK_AIR) || (a_World->GetBlock(a_X + 1, a_Y, a_Z) != E_BLOCK_AIR) || (a_World->GetBlock(a_X, a_Y, a_Z - 1) != E_BLOCK_AIR) || (a_World->GetBlock(a_X, a_Y, a_Z + 1) != E_BLOCK_AIR) ) { return false; } return true; } virtual bool AllowBlockOnTop() { return false; } virtual bool CanBePlacedOnSide() { return false; } };