#pragma once #include "World.h" namespace DaylightSensorHandler { inline PowerLevel GetPowerLevel(const cChunk & a_Chunk, const Vector3i a_Position) { if (a_Chunk.GetBlock(a_Position) == E_BLOCK_INVERTED_DAYLIGHT_SENSOR) { // Inverted sensor directly returns darkened skylight, no fancy tricks: return 15 - a_Chunk.GetSkyLightAltered(a_Position); } // The [0, 1) proportion of the current day that has elapsed. const auto ProportionOfDay = a_Chunk.GetWorld()->GetTimeOfDay() * (static_cast(M_PI) / 12000.f); // The curved value of darkened skylight, with outputs somewhat similar to Vanilla. const auto RawOutput = a_Chunk.GetSkyLightAltered(a_Position) * (0.6f * std::sin(ProportionOfDay) + 0.5f); // Saturate the amplified sine curve at 0 and 15: return static_cast(std::clamp(RawOutput, 0.f, 15.f)); } inline PowerLevel GetPowerDeliveredToPosition(const cChunk & a_Chunk, Vector3i a_Position, BLOCKTYPE a_BlockType, Vector3i a_QueryPosition, BLOCKTYPE a_QueryBlockType, bool IsLinked) { UNUSED(a_Chunk); UNUSED(a_BlockType); UNUSED(a_QueryPosition); // Daylight sensors only output to immediately surrounding blocks: return IsLinked ? 0 : a_Chunk.GetMeta(a_Position); } inline void Update(cChunk & a_Chunk, cChunk & CurrentlyTicking, Vector3i a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, const PowerLevel Power) { // LOGD("Evaluating Darryl the daylight sensor (%d %d %d)", a_Position.x, a_Position.y, a_Position.z); // What the sensor should output according to the time-power function. const auto PowerLevel = GetPowerLevel(a_Chunk, a_Position); // Only update the output if the power level has changed: if (PowerLevel != a_Meta) { a_Chunk.SetMeta(a_Position, PowerLevel); UpdateAdjustedRelatives(a_Chunk, CurrentlyTicking, a_Position, RelativeAdjacents); } } inline void ForValidSourcePositions(const cChunk & a_Chunk, Vector3i a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, ForEachSourceCallback & Callback) { UNUSED(a_Chunk); UNUSED(a_Position); UNUSED(a_BlockType); UNUSED(a_Meta); UNUSED(Callback); } };