// ComposableGenerator.cpp // Implements the cComposableGenerator class representing the chunk generator that takes the composition approach to generating chunks #include "Globals.h" #include "ComposableGenerator.h" #include "../IniFile.h" // Individual composed algorithms: #include "BioGen.h" #include "HeiGen.h" #include "CompoGen.h" #include "StructGen.h" #include "FinishGen.h" #include "CompoGenBiomal.h" #include "CompositedHeiGen.h" #include "Caves.h" #include "DistortedHeightmap.h" #include "DungeonRoomsFinisher.h" #include "EndGen.h" #include "MineShafts.h" #include "Noise3DGenerator.h" #include "Ravines.h" #include "RoughRavines.h" #include "VillageGen.h" #include "PieceStructuresGen.h" //////////////////////////////////////////////////////////////////////////////// // cTerrainCompositionGen: cTerrainCompositionGenPtr cTerrainCompositionGen::CreateCompositionGen( cIniFile & a_IniFile, const cBiomeGenPtr & a_BiomeGen, const cTerrainShapeGenPtr & a_ShapeGen, int a_Seed ) { AString CompoGenName = a_IniFile.GetValue("Generator", "CompositionGen"); if (CompoGenName.empty()) { LOGWARN("[Generator] CompositionGen value not set in world.ini, using \"Biomal\"."); CompoGenName = "Biomal"; } // Compositor list is alpha-sorted cTerrainCompositionGenPtr res; if (NoCaseCompare(CompoGenName, "Biomal") == 0) { res = CreateCompoGenBiomal(a_Seed); } else if (NoCaseCompare(CompoGenName, "BiomalNoise3D") == 0) { // The composition that used to be provided with BiomalNoise3D is now provided by the Biomal compositor: res = CreateCompoGenBiomal(a_Seed); } else if (NoCaseCompare(CompoGenName, "Classic") == 0) { res = std::make_shared(); } else if (NoCaseCompare(CompoGenName, "DebugBiomes") == 0) { res = std::make_shared(); } else if (NoCaseCompare(CompoGenName, "DistortedHeightmap") == 0) { // The composition that used to be provided with DistortedHeightmap is now provided by the Biomal compositor: res = CreateCompoGenBiomal(a_Seed); } else if (NoCaseCompare(CompoGenName, "End") == 0) { res = std::make_shared(a_Seed); } else if (NoCaseCompare(CompoGenName, "Nether") == 0) { res = std::make_shared(a_Seed); } else if (NoCaseCompare(CompoGenName, "Noise3D") == 0) { // The composition that used to be provided with Noise3D is now provided by the Biomal compositor: res = CreateCompoGenBiomal(a_Seed); } else if (NoCaseCompare(CompoGenName, "SameBlock") == 0) { res = std::make_shared(); } else { LOGWARN("Unknown CompositionGen \"%s\", using \"Biomal\" instead.", CompoGenName.c_str()); a_IniFile.SetValue("Generator", "CompositionGen", "Biomal"); return CreateCompositionGen(a_IniFile, a_BiomeGen, a_ShapeGen, a_Seed); } ASSERT(res != nullptr); // Read the settings from the ini file: res->InitializeCompoGen(a_IniFile); return cTerrainCompositionGenPtr(res); } //////////////////////////////////////////////////////////////////////////////// // cComposableGenerator: cComposableGenerator::cComposableGenerator(): m_BiomeGen(), m_ShapeGen(), m_CompositionGen() { } void cComposableGenerator::Initialize(cIniFile & a_IniFile) { Super::Initialize(a_IniFile); // Add the defaults, if they're not overridden: InitializeGeneratorDefaults(a_IniFile, m_Dimension); InitBiomeGen(a_IniFile); InitShapeGen(a_IniFile); InitCompositionGen(a_IniFile); InitFinishGens(a_IniFile); } void cComposableGenerator::GenerateBiomes(cChunkCoords a_ChunkCoords, cChunkDef::BiomeMap & a_BiomeMap) { if (m_BiomeGen != nullptr) // Quick fix for generator deinitializing before the world storage finishes loading { m_BiomeGen->GenBiomes(a_ChunkCoords, a_BiomeMap); } } void cComposableGenerator::Generate(cChunkDesc & a_ChunkDesc) { if (a_ChunkDesc.IsUsingDefaultBiomes()) { m_BiomeGen->GenBiomes(a_ChunkDesc.GetChunkCoords(), a_ChunkDesc.GetBiomeMap()); } cChunkDesc::Shape shape; if (a_ChunkDesc.IsUsingDefaultHeight()) { m_ShapeGen->GenShape(a_ChunkDesc.GetChunkCoords(), shape); a_ChunkDesc.SetHeightFromShape(shape); } else { // Convert the heightmap in a_ChunkDesc into shape: a_ChunkDesc.GetShapeFromHeight(shape); } bool ShouldUpdateHeightmap = false; if (a_ChunkDesc.IsUsingDefaultComposition()) { m_CompositionGen->ComposeTerrain(a_ChunkDesc, shape); } if (a_ChunkDesc.IsUsingDefaultFinish()) { for (cFinishGenList::iterator itr = m_FinishGens.begin(); itr != m_FinishGens.end(); ++itr) { (*itr)->GenFinish(a_ChunkDesc); } // for itr - m_FinishGens[] ShouldUpdateHeightmap = true; } if (ShouldUpdateHeightmap) { a_ChunkDesc.UpdateHeightmap(); } } void cComposableGenerator::InitializeGeneratorDefaults(cIniFile & a_IniFile, eDimension a_Dimension) { switch (a_Dimension) { case dimOverworld: { a_IniFile.GetValueSet("Generator", "BiomeGen", "Grown"); a_IniFile.GetValueSet("Generator", "ShapeGen", "BiomalNoise3D"); a_IniFile.GetValueSet("Generator", "CompositionGen", "Biomal"); a_IniFile.GetValueSet("Generator", "Finishers", "RoughRavines, " "WormNestCaves, " "WaterLakes, " "WaterSprings, " "LavaLakes, " "LavaSprings, " "OreNests, " "Mineshafts, " "Trees, " "Villages, " "TallGrass, " "SprinkleFoliage, " "Ice, " "Snow, " "Lilypads, " "BottomLava, " "DeadBushes, " "NaturalPatches, " "PreSimulator, " "Animals" ); break; } // dimOverworld case dimNether: { a_IniFile.GetValueSet("Generator", "Generator", "Composable"); a_IniFile.GetValueSet("Generator", "BiomeGen", "Constant"); a_IniFile.GetValueSet("Generator", "ConstantBiome", "Nether"); a_IniFile.GetValueSet("Generator", "ShapeGen", "HeightMap"); a_IniFile.GetValueSet("Generator", "HeightGen", "Flat"); a_IniFile.GetValueSet("Generator", "FlatHeight", "128"); a_IniFile.GetValueSet("Generator", "CompositionGen", "Nether"); a_IniFile.GetValueSet("Generator", "Finishers", "SoulsandRims, " "WormNestCaves, " "BottomLava, " "LavaSprings, " "NetherClumpFoliage, " "NetherOreNests, " "PieceStructures: NetherFort, " "GlowStone, " "PreSimulator"); break; } // dimNether case dimEnd: { a_IniFile.GetValueSet("Generator", "BiomeGen", "Constant"); a_IniFile.GetValueSet("Generator", "ConstantBiome", "End"); a_IniFile.GetValueSet("Generator", "ShapeGen", "End"); a_IniFile.GetValueSet("Generator", "CompositionGen", "End"); a_IniFile.GetValueSet("Generator", "Finishers", ""); break; } // dimEnd default: { ASSERT(!"Unhandled dimension"); break; } } } void cComposableGenerator::InitBiomeGen(cIniFile & a_IniFile) { bool CacheOffByDefault = false; m_BiomeGen = cBiomeGen::CreateBiomeGen(a_IniFile, m_Seed, CacheOffByDefault); // Add a cache, if requested: // The default is 16 * 128 caches, which is 2 MiB of RAM. Reasonable, for the amount of work this is saving. int CacheSize = a_IniFile.GetValueSetI("Generator", "BiomeGenCacheSize", CacheOffByDefault ? 0 : 16); if (CacheSize <= 0) { return; } int MultiCacheLength = a_IniFile.GetValueSetI("Generator", "BiomeGenMultiCacheLength", 128); if (CacheSize < 4) { LOGWARNING("Biomegen cache size set too low, would hurt performance instead of helping. Increasing from %d to %d", CacheSize, 4 ); CacheSize = 4; } LOGD("Using a cache for biomegen of size %d.", CacheSize); if (MultiCacheLength > 0) { LOGD("Enabling multicache for biomegen of length %d.", MultiCacheLength); m_BiomeGen = std::make_shared(m_BiomeGen, static_cast(CacheSize), static_cast(MultiCacheLength)); } else { m_BiomeGen = std::make_shared(m_BiomeGen, static_cast(CacheSize)); } } void cComposableGenerator::InitShapeGen(cIniFile & a_IniFile) { bool CacheOffByDefault = false; m_ShapeGen = cTerrainShapeGen::CreateShapeGen( a_IniFile, m_BiomeGen, m_Seed, CacheOffByDefault ); /* // TODO // Add a cache, if requested: int CacheSize = a_IniFile.GetValueSetI("Generator", "ShapeGenCacheSize", CacheOffByDefault ? 0 : 64); if (CacheSize > 0) { if (CacheSize < 4) { LOGWARNING("Heightgen cache size set too low, would hurt performance instead of helping. Increasing from %d to %d", CacheSize, 4 ); CacheSize = 4; } LOGD("Using a cache for Heightgen of size %d.", CacheSize); m_HeightGen = cTerrainHeightGenPtr(new cHeiGenCache(m_HeightGen, CacheSize)); } */ } void cComposableGenerator::InitCompositionGen(cIniFile & a_IniFile) { m_CompositionGen = cTerrainCompositionGen::CreateCompositionGen( a_IniFile, m_BiomeGen, m_ShapeGen, m_Seed ); // Add a cache over the composition generator: // Even a cache of size 1 is useful due to the CompositedHeiGen cache after us doing re-composition on its misses int CompoGenCacheSize = a_IniFile.GetValueSetI("Generator", "CompositionGenCacheSize", 64); if (CompoGenCacheSize > 0) { m_CompositionGen = std::make_shared(m_CompositionGen, CompoGenCacheSize); } // Create a cache of the composited heightmaps, so that finishers may use it: m_CompositedHeightCache = std::make_shared(std::make_shared(m_BiomeGen, m_ShapeGen, m_CompositionGen), 16, 128); // 128 subcaches of depth 16 each = 0.5 MiB of RAM. Acceptable, for the amount of work this saves. } void cComposableGenerator::InitFinishGens(cIniFile & a_IniFile) { auto seaLevel = a_IniFile.GetValueI("Generator", "SeaLevel"); AString Finishers = a_IniFile.GetValue("Generator", "Finishers"); // Create all requested finishers: AStringVector Str = StringSplitAndTrim(Finishers, ","); for (AStringVector::const_iterator itr = Str.begin(); itr != Str.end(); ++itr) { auto split = StringSplitAndTrim(*itr, ":"); if (split.empty()) { continue; } const auto & finisher = split[0]; // Finishers, alpha-sorted: if (NoCaseCompare(finisher, "Animals") == 0) { m_FinishGens.push_back(cFinishGenPtr(new cFinishGenPassiveMobs(m_Seed, a_IniFile, m_Dimension))); } else if (NoCaseCompare(finisher, "BottomLava") == 0) { int DefaultBottomLavaLevel = (m_Dimension == dimNether) ? 30 : 10; int BottomLavaLevel = a_IniFile.GetValueSetI("Generator", "BottomLavaLevel", DefaultBottomLavaLevel); m_FinishGens.push_back(cFinishGenPtr(new cFinishGenBottomLava(BottomLavaLevel))); } else if (NoCaseCompare(finisher, "DeadBushes") == 0) { // A list with all the allowed biomes. cFinishGenSingleTopBlock::BiomeList AllowedBiomes; AllowedBiomes.push_back(biDesert); AllowedBiomes.push_back(biDesertHills); AllowedBiomes.push_back(biDesertM); AllowedBiomes.push_back(biMesa); AllowedBiomes.push_back(biMesaBryce); AllowedBiomes.push_back(biMesaPlateau); AllowedBiomes.push_back(biMesaPlateauF); AllowedBiomes.push_back(biMesaPlateauFM); AllowedBiomes.push_back(biMesaPlateauM); AllowedBiomes.push_back(biMegaTaiga); // A list with all the allowed blocks that can be below the dead bush. cFinishGenSingleTopBlock::BlockList AllowedBlocks; AllowedBlocks.push_back(E_BLOCK_SAND); AllowedBlocks.push_back(E_BLOCK_HARDENED_CLAY); AllowedBlocks.push_back(E_BLOCK_STAINED_CLAY); m_FinishGens.push_back(cFinishGenPtr(new cFinishGenSingleTopBlock(m_Seed, E_BLOCK_DEAD_BUSH, AllowedBiomes, 2, AllowedBlocks))); } else if (NoCaseCompare(finisher, "DirectOverhangs") == 0) { m_FinishGens.push_back(cFinishGenPtr(new cStructGenDirectOverhangs(m_Seed))); } else if (NoCaseCompare(finisher, "DirtPockets") == 0) { auto gen = std::make_shared(m_Seed + 1, cFinishGenOrePockets::DefaultNaturalPatches()); if (gen->Initialize(a_IniFile, "DirtPockets")) { m_FinishGens.push_back(gen); } } else if (NoCaseCompare(finisher, "DistortedMembraneOverhangs") == 0) { m_FinishGens.push_back(cFinishGenPtr(new cStructGenDistortedMembraneOverhangs(m_Seed))); } else if (NoCaseCompare(finisher, "DualRidgeCaves") == 0) { float Threshold = static_cast(a_IniFile.GetValueSetF("Generator", "DualRidgeCavesThreshold", 0.3)); m_FinishGens.push_back(cFinishGenPtr(new cStructGenDualRidgeCaves(m_Seed, Threshold))); } else if (NoCaseCompare(finisher, "DungeonRooms") == 0) { int GridSize = a_IniFile.GetValueSetI("Generator", "DungeonRoomsGridSize", 48); int MaxSize = a_IniFile.GetValueSetI("Generator", "DungeonRoomsMaxSize", 7); int MinSize = a_IniFile.GetValueSetI("Generator", "DungeonRoomsMinSize", 5); AString HeightDistrib = a_IniFile.GetValueSet ("Generator", "DungeonRoomsHeightDistrib", "0, 0; 10, 10; 11, 500; 40, 500; 60, 40; 90, 1"); m_FinishGens.push_back(cFinishGenPtr(new cDungeonRoomsFinisher(m_ShapeGen, m_Seed, GridSize, MaxSize, MinSize, HeightDistrib))); } else if (NoCaseCompare(finisher, "GlowStone") == 0) { m_FinishGens.push_back(cFinishGenPtr(new cFinishGenGlowStone(m_Seed))); } else if (NoCaseCompare(finisher, "Ice") == 0) { m_FinishGens.push_back(cFinishGenPtr(new cFinishGenIce)); } else if (NoCaseCompare(finisher, "LavaLakes") == 0) { int Probability = a_IniFile.GetValueSetI("Generator", "LavaLakesProbability", 10); m_FinishGens.push_back(cFinishGenPtr(new cStructGenLakes(m_Seed * 5 + 16873, E_BLOCK_STATIONARY_LAVA, m_ShapeGen, Probability))); } else if (NoCaseCompare(finisher, "LavaSprings") == 0) { m_FinishGens.push_back(cFinishGenPtr(new cFinishGenFluidSprings(m_Seed, E_BLOCK_LAVA, a_IniFile, m_Dimension))); } else if (NoCaseCompare(finisher, "Lilypads") == 0) { // A list with all the allowed biomes. cFinishGenSingleTopBlock::BiomeList AllowedBiomes; AllowedBiomes.push_back(biSwampland); AllowedBiomes.push_back(biSwamplandM); // A list with all the allowed blocks that can be below the lilypad. cFinishGenSingleTopBlock::BlockList AllowedBlocks; AllowedBlocks.push_back(E_BLOCK_WATER); AllowedBlocks.push_back(E_BLOCK_STATIONARY_WATER); m_FinishGens.push_back(cFinishGenPtr(new cFinishGenSingleTopBlock(m_Seed, E_BLOCK_LILY_PAD, AllowedBiomes, 4, AllowedBlocks))); } else if (NoCaseCompare(finisher, "MarbleCaves") == 0) { m_FinishGens.push_back(cFinishGenPtr(new cStructGenMarbleCaves(m_Seed))); } else if (NoCaseCompare(finisher, "MineShafts") == 0) { int GridSize = a_IniFile.GetValueSetI("Generator", "MineShaftsGridSize", 512); int MaxOffset = a_IniFile.GetValueSetI("Generator", "MineShaftsMaxOffset", 256); int MaxSystemSize = a_IniFile.GetValueSetI("Generator", "MineShaftsMaxSystemSize", 160); int ChanceCorridor = a_IniFile.GetValueSetI("Generator", "MineShaftsChanceCorridor", 600); int ChanceCrossing = a_IniFile.GetValueSetI("Generator", "MineShaftsChanceCrossing", 200); int ChanceStaircase = a_IniFile.GetValueSetI("Generator", "MineShaftsChanceStaircase", 200); m_FinishGens.push_back(cFinishGenPtr(new cStructGenMineShafts( m_Seed, GridSize, MaxOffset, MaxSystemSize, ChanceCorridor, ChanceCrossing, ChanceStaircase ))); } else if (NoCaseCompare(finisher, "NaturalPatches") == 0) { m_FinishGens.push_back(std::make_shared(m_Seed + 1, cFinishGenOreNests::DefaultNaturalPatches())); } else if (NoCaseCompare(finisher, "NetherClumpFoliage") == 0) { m_FinishGens.push_back(cFinishGenPtr(new cFinishGenNetherClumpFoliage(m_Seed))); } else if (NoCaseCompare(*itr, "NetherForts") == 0) { LOGINFO("The NetherForts finisher is obsolete, you should use \"PieceStructures: NetherFort\" instead."); auto gen = std::make_shared(m_Seed); if (gen->Initialize("NetherFort", seaLevel, m_BiomeGen, m_CompositedHeightCache)) { m_FinishGens.push_back(gen); } } else if (NoCaseCompare(finisher, "NetherOreNests") == 0) { m_FinishGens.push_back(std::make_shared(m_Seed + 2, cFinishGenOreNests::DefaultNetherOres())); } else if (NoCaseCompare(finisher, "OreNests") == 0) { m_FinishGens.push_back(std::make_shared(m_Seed + 3, cFinishGenOreNests::DefaultOverworldOres())); } else if (NoCaseCompare(finisher, "OrePockets") == 0) { auto gen = std::make_shared(m_Seed + 2, cFinishGenOrePockets::DefaultOverworldOres()); if (gen->Initialize(a_IniFile, "OrePockets")) { m_FinishGens.push_back(gen); } } else if (NoCaseCompare(finisher, "OverworldClumpFlowers") == 0) { auto flowers = cFinishGenClumpTopBlock::ParseIniFile(a_IniFile, "OverworldClumpFlowers"); m_FinishGens.push_back(cFinishGenPtr(new cFinishGenClumpTopBlock(m_Seed, flowers))); } else if (NoCaseCompare(finisher, "PieceStructures") == 0) { if (split.size() < 2) { LOGWARNING("The PieceStructures generator needs the structures to use. Example: \"PieceStructures: NetherFort\"."); continue; } auto gen = std::make_shared(m_Seed); if (gen->Initialize(split[1], seaLevel, m_BiomeGen, m_CompositedHeightCache)) { m_FinishGens.push_back(gen); } } else if (NoCaseCompare(finisher, "PreSimulator") == 0) { // Load the settings bool PreSimulateFallingBlocks = a_IniFile.GetValueSetB("Generator", "PreSimulatorFallingBlocks", true); bool PreSimulateWater = a_IniFile.GetValueSetB("Generator", "PreSimulatorWater", true); bool PreSimulateLava = a_IniFile.GetValueSetB("Generator", "PreSimulatorLava", true); m_FinishGens.push_back(cFinishGenPtr(new cFinishGenPreSimulator(PreSimulateFallingBlocks, PreSimulateWater, PreSimulateLava))); } else if (NoCaseCompare(finisher, "RainbowRoads") == 0) { LOGINFO("The RainbowRoads finisher is obsolete, you should use \"PieceStructures: RainbowRoads\" instead."); auto gen = std::make_shared(m_Seed); if (gen->Initialize("RainbowRoads", seaLevel, m_BiomeGen, m_CompositedHeightCache)) { m_FinishGens.push_back(gen); } } else if (NoCaseCompare(finisher, "Ravines") == 0) { m_FinishGens.push_back(cFinishGenPtr(new cStructGenRavines(m_Seed, 128))); } else if (NoCaseCompare(finisher, "RoughRavines") == 0) { int GridSize = a_IniFile.GetValueSetI("Generator", "RoughRavinesGridSize", 256); int MaxOffset = a_IniFile.GetValueSetI("Generator", "RoughRavinesMaxOffset", 128); int MaxSize = a_IniFile.GetValueSetI("Generator", "RoughRavinesMaxSize", 128); int MinSize = a_IniFile.GetValueSetI("Generator", "RoughRavinesMinSize", 64); double MaxCenterWidth = a_IniFile.GetValueSetF("Generator", "RoughRavinesMaxCenterWidth", 8); double MinCenterWidth = a_IniFile.GetValueSetF("Generator", "RoughRavinesMinCenterWidth", 2); double MaxRoughness = a_IniFile.GetValueSetF("Generator", "RoughRavinesMaxRoughness", 0.2); double MinRoughness = a_IniFile.GetValueSetF("Generator", "RoughRavinesMinRoughness", 0.05); double MaxFloorHeightEdge = a_IniFile.GetValueSetF("Generator", "RoughRavinesMaxFloorHeightEdge", 8); double MinFloorHeightEdge = a_IniFile.GetValueSetF("Generator", "RoughRavinesMinFloorHeightEdge", 30); double MaxFloorHeightCenter = a_IniFile.GetValueSetF("Generator", "RoughRavinesMaxFloorHeightCenter", 20); double MinFloorHeightCenter = a_IniFile.GetValueSetF("Generator", "RoughRavinesMinFloorHeightCenter", 6); double MaxCeilingHeightEdge = a_IniFile.GetValueSetF("Generator", "RoughRavinesMaxCeilingHeightEdge", 56); double MinCeilingHeightEdge = a_IniFile.GetValueSetF("Generator", "RoughRavinesMinCeilingHeightEdge", 38); double MaxCeilingHeightCenter = a_IniFile.GetValueSetF("Generator", "RoughRavinesMaxCeilingHeightCenter", 58); double MinCeilingHeightCenter = a_IniFile.GetValueSetF("Generator", "RoughRavinesMinCeilingHeightCenter", 36); m_FinishGens.push_back(cFinishGenPtr(new cRoughRavines( m_Seed, MaxSize, MinSize, static_cast(MaxCenterWidth), static_cast(MinCenterWidth), static_cast(MaxRoughness), static_cast(MinRoughness), static_cast(MaxFloorHeightEdge), static_cast(MinFloorHeightEdge), static_cast(MaxFloorHeightCenter), static_cast(MinFloorHeightCenter), static_cast(MaxCeilingHeightEdge), static_cast(MinCeilingHeightEdge), static_cast(MaxCeilingHeightCenter), static_cast(MinCeilingHeightCenter), GridSize, MaxOffset ))); } else if (NoCaseCompare(finisher, "SoulsandRims") == 0) { m_FinishGens.push_back(cFinishGenPtr(new cFinishGenSoulsandRims(m_Seed))); } else if (NoCaseCompare(finisher, "Snow") == 0) { m_FinishGens.push_back(cFinishGenPtr(new cFinishGenSnow)); } else if (NoCaseCompare(finisher, "SprinkleFoliage") == 0) { int MaxCactusHeight = a_IniFile.GetValueI("Plants", "MaxCactusHeight", 3); int MaxSugarcaneHeight = a_IniFile.GetValueI("Plants", "MaxSugarcaneHeight", 3); m_FinishGens.push_back(std::make_shared(m_Seed, MaxCactusHeight, MaxSugarcaneHeight)); } else if (NoCaseCompare(finisher, "TallGrass") == 0) { m_FinishGens.push_back(cFinishGenPtr(new cFinishGenTallGrass(m_Seed))); } else if (NoCaseCompare(finisher, "Trees") == 0) { m_FinishGens.push_back(cFinishGenPtr(new cStructGenTrees(m_Seed, m_BiomeGen, m_ShapeGen, m_CompositionGen))); } else if (NoCaseCompare(finisher, "UnderwaterBases") == 0) { LOGINFO("The UnderwaterBases finisher is obsolete, you should use \"PieceStructures: UnderwaterBases\" instead."); auto gen = std::make_shared(m_Seed); if (gen->Initialize("UnderwaterBases", seaLevel, m_BiomeGen, m_CompositedHeightCache)) { m_FinishGens.push_back(gen); } } else if (NoCaseCompare(finisher, "Villages") == 0) { int GridSize = a_IniFile.GetValueSetI("Generator", "VillageGridSize", 384); int MaxOffset = a_IniFile.GetValueSetI("Generator", "VillageMaxOffset", 128); int MaxDepth = a_IniFile.GetValueSetI("Generator", "VillageMaxDepth", 2); int MaxSize = a_IniFile.GetValueSetI("Generator", "VillageMaxSize", 128); int MinDensity = a_IniFile.GetValueSetI("Generator", "VillageMinDensity", 50); int MaxDensity = a_IniFile.GetValueSetI("Generator", "VillageMaxDensity", 80); AString PrefabList = a_IniFile.GetValueSet("Generator", "VillagePrefabs", "PlainsVillage, SandVillage"); auto Prefabs = StringSplitAndTrim(PrefabList, ","); m_FinishGens.push_back(std::make_shared(m_Seed, GridSize, MaxOffset, MaxDepth, MaxSize, MinDensity, MaxDensity, m_BiomeGen, m_CompositedHeightCache, seaLevel, Prefabs)); } else if (NoCaseCompare(finisher, "Vines") == 0) { int Level = a_IniFile.GetValueSetI("Generator", "VinesLevel", 40); m_FinishGens.push_back(std::make_shared(m_Seed, Level)); } else if (NoCaseCompare(finisher, "WaterLakes") == 0) { int Probability = a_IniFile.GetValueSetI("Generator", "WaterLakesProbability", 25); m_FinishGens.push_back(cFinishGenPtr(new cStructGenLakes(m_Seed * 3 + 652, E_BLOCK_STATIONARY_WATER, m_ShapeGen, Probability))); } else if (NoCaseCompare(finisher, "WaterSprings") == 0) { m_FinishGens.push_back(cFinishGenPtr(new cFinishGenFluidSprings(m_Seed, E_BLOCK_WATER, a_IniFile, m_Dimension))); } else if (NoCaseCompare(finisher, "WormNestCaves") == 0) { int Size = a_IniFile.GetValueSetI("Generator", "WormNestCavesSize", 64); int Grid = a_IniFile.GetValueSetI("Generator", "WormNestCavesGrid", 96); int MaxOffset = a_IniFile.GetValueSetI("Generator", "WormNestMaxOffset", 32); m_FinishGens.push_back(cFinishGenPtr(new cStructGenWormNestCaves(m_Seed, Size, Grid, MaxOffset))); } else { LOGWARNING("Unknown Finisher in the [Generator] section: \"%s\". Ignoring.", finisher.c_str()); } } // for itr - Str[] }