// WitherSkullEntity.cpp // Implements the cWitherSkullEntity class representing the entity used by both blue and black wither skulls #include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules #include "WitherSkullEntity.h" #include "../World.h" cWitherSkullEntity::cWitherSkullEntity(cEntity * a_Creator, Vector3d a_Pos, Vector3d a_Speed): Super(pkWitherSkull, a_Creator, a_Pos, 0.25, 0.25) { SetSpeed(a_Speed); SetGravity(0); SetAirDrag(0); } void cWitherSkullEntity::OnHitSolidBlock(Vector3d a_HitPos, eBlockFace a_HitFace) { // TODO: Explode // TODO: Apply wither effect to entities nearby Destroy(); } void cWitherSkullEntity::OnHitEntity(cEntity & a_EntityHit, Vector3d a_HitPos) { // TODO: If entity is Ender Crystal, destroy it a_EntityHit.TakeDamage(dtRangedAttack, this, 0, 1); // TODO: Explode // TODO: Apply wither effect to entity and others nearby Destroy(); }