#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules #include "ThrownSnowballEntity.h" #include "../World.h" cThrownSnowballEntity::cThrownSnowballEntity(cEntity * a_Creator, Vector3d a_Pos, Vector3d a_Speed): Super(pkSnowball, a_Creator, a_Pos, 0.25, 0.25), m_DestroyTimer(-1) { SetSpeed(a_Speed); } void cThrownSnowballEntity::OnHitSolidBlock(Vector3d a_HitPos, eBlockFace a_HitFace) { m_DestroyTimer = 2; } void cThrownSnowballEntity::OnHitEntity(cEntity & a_EntityHit, Vector3d a_HitPos) { Super::OnHitEntity(a_EntityHit, a_HitPos); int TotalDamage = 0; if (a_EntityHit.IsMob()) { eMonsterType MobType = static_cast(a_EntityHit).GetMobType(); if (MobType == mtBlaze) { TotalDamage = 3; } } // TODO: If entity is Ender Crystal, destroy it a_EntityHit.TakeDamage(dtRangedAttack, GetCreatorUniqueID(), TotalDamage, 1); m_DestroyTimer = 5; } void cThrownSnowballEntity::Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk) { if (m_DestroyTimer > 0) { m_DestroyTimer--; if (m_DestroyTimer == 0) { Destroy(); return; } } else { Super::Tick(a_Dt, a_Chunk); } }