#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules #include "ThrownEnderPearlEntity.h" #include "Player.h" cThrownEnderPearlEntity::cThrownEnderPearlEntity(cEntity * a_Creator, Vector3d a_Pos, Vector3d a_Speed): Super(pkEnderPearl, a_Creator, a_Pos, 0.25, 0.25), m_DestroyTimer(-1) { SetSpeed(a_Speed); } void cThrownEnderPearlEntity::OnHitSolidBlock(Vector3d a_HitPos, eBlockFace a_HitFace) { // TODO: Tweak a_HitPos based on block face. TeleportCreator(a_HitPos); m_DestroyTimer = 2; } void cThrownEnderPearlEntity::OnHitEntity(cEntity & a_EntityHit, Vector3d a_HitPos) { int TotalDamage = 0; // TODO: If entity is Ender Crystal, destroy it TeleportCreator(a_HitPos); a_EntityHit.TakeDamage(dtRangedAttack, this, TotalDamage, 1); m_DestroyTimer = 5; } void cThrownEnderPearlEntity::Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk) { if (m_DestroyTimer > 0) { m_DestroyTimer--; if (m_DestroyTimer == 0) { Destroy(); return; } } else { Super::Tick(a_Dt, a_Chunk); } } void cThrownEnderPearlEntity::TeleportCreator(Vector3d a_HitPos) { if (m_CreatorData.m_Name.empty()) { return; } GetWorld()->FindAndDoWithPlayer(m_CreatorData.m_Name, [=](cPlayer & a_Entity) { // Teleport the creator here, make them take 5 damage: a_Entity.TeleportToCoords(a_HitPos.x, a_HitPos.y + 0.2, a_HitPos.z); a_Entity.TakeDamage(dtEnderPearl, this, 5, 0); return true; } ); }