#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules #include "ThrownEggEntity.h" #include "../World.h" cThrownEggEntity::cThrownEggEntity(cEntity * a_Creator, Vector3d a_Pos, Vector3d a_Speed): Super(pkEgg, a_Creator, a_Pos, 0.25, 0.25), m_DestroyTimer(-1) { SetSpeed(a_Speed); } void cThrownEggEntity::OnHitSolidBlock(Vector3d a_HitPos, eBlockFace a_HitFace) { TrySpawnChicken(a_HitPos); m_DestroyTimer = 2; } void cThrownEggEntity::OnHitEntity(cEntity & a_EntityHit, Vector3d a_HitPos) { int TotalDamage = 0; // If entity is an Ender Dragon or Ender Crystal, it is damaged. if ( (a_EntityHit.IsMob() && (static_cast(a_EntityHit).GetMobType() == mtEnderDragon)) || a_EntityHit.IsEnderCrystal() ) { TotalDamage = 1; } TrySpawnChicken(a_HitPos); a_EntityHit.TakeDamage(dtRangedAttack, this, TotalDamage, 1); m_DestroyTimer = 5; } void cThrownEggEntity::Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk) { if (m_DestroyTimer > 0) { m_DestroyTimer--; if (m_DestroyTimer == 0) { Destroy(); return; } } else { Super::Tick(a_Dt, a_Chunk); } } void cThrownEggEntity::TrySpawnChicken(Vector3d a_HitPos) { auto & Random = GetRandomProvider(); if (Random.RandBool(0.125)) { m_World->SpawnMob(a_HitPos.x, a_HitPos.y, a_HitPos.z, mtChicken, true); } else if (Random.RandBool(1.0 / 33.0)) { m_World->SpawnMob(a_HitPos.x, a_HitPos.y, a_HitPos.z, mtChicken, true); m_World->SpawnMob(a_HitPos.x, a_HitPos.y, a_HitPos.z, mtChicken, true); m_World->SpawnMob(a_HitPos.x, a_HitPos.y, a_HitPos.z, mtChicken, true); m_World->SpawnMob(a_HitPos.x, a_HitPos.y, a_HitPos.z, mtChicken, true); } }