#include "Globals.h" #include "TNTEntity.h" #include "../World.h" #include "../ClientHandle.h" cTNTEntity::cTNTEntity(Vector3d a_Pos, int a_FuseTicks) : Super(etTNT, a_Pos, 0.98, 0.98), m_FuseTicks(a_FuseTicks) { SetGravity(-16.0f); SetAirDrag(0.02f); } void cTNTEntity::SpawnOn(cClientHandle & a_ClientHandle) { a_ClientHandle.SendSpawnEntity(*this); m_bDirtyOrientation = false; // TODO: why? m_bDirtyHead = false; } void cTNTEntity::Explode(void) { m_FuseTicks = 0; Destroy(); FLOGD("BOOM at {0}", GetPosition()); m_World->DoExplosionAt(4.0, GetPosX(), GetPosY(), GetPosZ(), true, esPrimedTNT, this); } void cTNTEntity::Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk) { Super::Tick(a_Dt, a_Chunk); if (!IsTicking()) { // The base class tick destroyed us return; } BroadcastMovementUpdate(); m_FuseTicks -= 1; if (m_FuseTicks <= 0) { Explode(); } }