#pragma once #include "Entity.h" #include "../Item.h" class cPlayer; // tolua_begin class cPickup : public cEntity { // tolua_end using Super = cEntity; public: // tolua_export CLASS_PROTODEF(cPickup) cPickup(Vector3d a_Pos, const cItem & a_Item, bool IsPlayerCreated, Vector3f a_Speed = Vector3f(), int a_LifetimeTicks = 6000, bool a_CanCombine = true); cItem & GetItem(void) {return m_Item; } // tolua_export const cItem & GetItem(void) const {return m_Item; } virtual void SpawnOn(cClientHandle & a_ClientHandle) override; bool CollectedBy(cPlayer & a_Dest); // tolua_export virtual void Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk) override; virtual bool DoTakeDamage(TakeDamageInfo & a_TDI) override; virtual bool DoesPreventBlockPlacement(void) const override { return false; } /** Returns whether this pickup is allowed to combine with other similar pickups */ bool CanCombine(void) const { return m_bCanCombine; } // tolua_export /** Sets whether this pickup is allowed to combine with other similar pickups */ void SetCanCombine(bool a_CanCombine) { m_bCanCombine = a_CanCombine; } // tolua_export /** Returns the number of ticks that this entity has existed */ int GetAge(void) const { return std::chrono::duration_cast(m_Timer).count(); } // tolua_export /** Set the number of ticks that this entity has existed */ void SetAge(int a_Age) { m_Timer = cTickTime(a_Age); } // tolua_export /** Returns the number of ticks that this pickup should live for */ int GetLifetime(void) const { return std::chrono::duration_cast(m_Lifetime).count(); } // tolua_export /** Set the number of ticks that this pickup should live for */ void SetLifetime(int a_Lifetime) { m_Lifetime = cTickTime(a_Lifetime); } // tolua_export /** Returns true if the pickup has already been collected */ bool IsCollected(void) const { return m_bCollected; } // tolua_export /** Returns true if created by player (i.e. vomiting), used for determining picking-up delay time */ bool IsPlayerCreated(void) const { return m_bIsPlayerCreated; } // tolua_export private: /** The number of ticks that the entity has existed / timer between collect and destroy; in msec */ std::chrono::milliseconds m_Timer; cItem m_Item; bool m_bCollected; bool m_bIsPlayerCreated; bool m_bCanCombine; std::chrono::milliseconds m_Lifetime; }; // tolua_export