#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules #include "HangingEntity.h" #include "Player.h" #include "../ClientHandle.h" cHangingEntity::cHangingEntity(eEntityType a_EntityType, eBlockFace a_Facing, Vector3d a_Pos) : Super(a_EntityType, a_Pos, 0.8, 0.8), m_Facing(cHangingEntity::BlockFaceToProtocolFace(a_Facing)) { SetMaxHealth(1); SetHealth(1); } void cHangingEntity::SpawnOn(cClientHandle & a_ClientHandle) { SetYaw(GetProtocolFacing() * 90); }