// GhastFireballEntity.h // Declares the cGhastFireballEntity class representing the ghast fireball in flight. #pragma once #include "ProjectileEntity.h" // tolua_begin class cGhastFireballEntity : public cProjectileEntity { // tolua_end using Super = cProjectileEntity; public: // tolua_export CLASS_PROTODEF(cGhastFireballEntity) cGhastFireballEntity(cEntity * a_Creator, Vector3d a_Pos, Vector3d a_Speed); protected: void Explode(Vector3i a_Block); // cProjectileEntity overrides: virtual void OnHitSolidBlock(Vector3d a_HitPos, eBlockFace a_HitFace) override; virtual void OnHitEntity(cEntity & a_EntityHit, Vector3d a_HitPos) override; // TODO: Deflecting the fireballs by arrow- or sword- hits } ; // tolua_export