// FireChargeEntity.h // Declares the cFireChargeEntity representing the fire charge shot by the blaze #pragma once #include "ProjectileEntity.h" // tolua_begin class cFireChargeEntity : public cProjectileEntity { // tolua_end using Super = cProjectileEntity; public: // tolua_export CLASS_PROTODEF(cFireChargeEntity) cFireChargeEntity(cEntity * a_Creator, Vector3d a_Pos, Vector3d a_Speed); protected: void Explode(Vector3i a_Block); // cProjectileEntity overrides: virtual void OnHitSolidBlock(Vector3d a_HitPos, eBlockFace a_HitFace) override; virtual void OnHitEntity(cEntity & a_EntityHit, Vector3d a_HitPos) override; } ; // tolua_export