// LuaServerHandle.cpp // Implements the cLuaServerHandle class wrapping the cServerHandle functionality for Lua API #include "Globals.h" #include "LuaServerHandle.h" #include "LuaTCPLink.h" #include "tolua++/include/tolua++.h" cLuaServerHandle::cLuaServerHandle(UInt16 a_Port, cLuaState::cTableRefPtr && a_Callbacks): m_Callbacks(std::move(a_Callbacks)), m_Port(a_Port) { } cLuaServerHandle::~cLuaServerHandle() { // If the server handle is still open, close it explicitly: Close(); } void cLuaServerHandle::SetServerHandle(cServerHandlePtr a_ServerHandle, cLuaServerHandlePtr a_Self) { ASSERT(m_ServerHandle == nullptr); // The handle can be set only once m_ServerHandle = std::move(a_ServerHandle); m_Self = std::move(a_Self); } void cLuaServerHandle::Close(void) { // Safely grab a copy of the server handle: cServerHandlePtr ServerHandle = m_ServerHandle; if (ServerHandle == nullptr) { return; } // Close the underlying server handle: ServerHandle->Close(); // Close all connections at this server: cLuaTCPLinkPtrs Connections; { cCSLock Lock(m_CSConnections); std::swap(Connections, m_Connections); } for (auto & conn: Connections) { conn->Close(); } Connections.clear(); // Allow the internal server handle to be deallocated: m_ServerHandle.reset(); } bool cLuaServerHandle::IsListening(void) { // Safely grab a copy of the server handle: cServerHandlePtr ServerHandle = m_ServerHandle; if (ServerHandle == nullptr) { return false; } // Query the underlying server handle: return ServerHandle->IsListening(); } void cLuaServerHandle::RemoveLink(cLuaTCPLink * a_Link) { cCSLock Lock(m_CSConnections); for (auto itr = m_Connections.begin(), end = m_Connections.end(); itr != end; ++itr) { if (itr->get() == a_Link) { m_Connections.erase(itr); break; } } // for itr - m_Connections[] } void cLuaServerHandle::Release(void) { // Close the server, if it isn't closed yet: Close(); // Allow self to deallocate: m_Self.reset(); } cTCPLink::cCallbacksPtr cLuaServerHandle::OnIncomingConnection(const AString & a_RemoteIPAddress, UInt16 a_RemotePort) { // Ask the plugin for link callbacks: cLuaState::cTableRefPtr LinkCallbacks; if ( !m_Callbacks->CallTableFn("OnIncomingConnection", a_RemoteIPAddress, a_RemotePort, m_Port, cLuaState::Return, LinkCallbacks) || !LinkCallbacks->IsValid() ) { LOGINFO("cNetwork server (port %d) OnIncomingConnection callback failed. Dropping connection.", m_Port); return nullptr; } // Create the link wrapper to use with the callbacks: auto res = std::make_shared(std::move(LinkCallbacks), m_Self); // Add the link to the list of our connections: cCSLock Lock(m_CSConnections); m_Connections.push_back(res); return std::move(res); } void cLuaServerHandle::OnAccepted(cTCPLink & a_Link) { // Notify the plugin: m_Callbacks->CallTableFn("OnAccepted", static_cast(a_Link.GetCallbacks().get())); } void cLuaServerHandle::OnError(int a_ErrorCode, const AString & a_ErrorMsg) { // Notify the plugin: m_Callbacks->CallTableFn("OnError", a_ErrorCode, a_ErrorMsg); }