// ThrownEggEntity.h // Declares the cThrownEggEntity class representing a regular thrown egg #pragma once #include "ProjectileEntity.h" // tolua_begin class cThrownEggEntity : public cProjectileEntity { // tolua_end using Super = cProjectileEntity; public: // tolua_export CLASS_PROTODEF(cThrownEggEntity) cThrownEggEntity(cEntity * a_Creator, Vector3d a_Pos, Vector3d a_Speed); private: /** Randomly decides whether to spawn a chicken where the egg lands. */ void TrySpawnChicken(Vector3d a_HitPos); // cProjectileEntity overrides: virtual void OnHitEntity(cEntity & a_EntityHit, Vector3d a_HitPos) override; virtual void OnHitSolidBlock(Vector3d a_HitPos, eBlockFace a_HitFace) override; } ; // tolua_export