#pragma once #include "BlockPlant.h" /** Handler for stems from which produce grows in an adjacent block (melon, pumpkin) after it becomes ripe (meta == 7). ProduceBlockType is the blocktype for the produce to be grown. StemPickupType is the item type for the pickup resulting from breaking the stem. */ template class cBlockStemsHandler final : public cBlockPlant { using Super = cBlockPlant; public: using Super::Super; private: virtual cItems ConvertToPickups(const NIBBLETYPE a_BlockMeta, const cItem * const a_Tool) const override { /* Use correct percent: https://minecraft.gamepedia.com/Melon_Seeds#Breaking https://minecraft.gamepedia.com/Pumpkin_Seeds#Breaking */ // Age > 7 (Impossible) if (a_BlockMeta > 7) { return cItem(StemPickupType); } const auto Threshold = GetRandomProvider().RandReal(100); double Cumulative = 0; char Count = 0; for (; Count < 4; Count++) { Cumulative += m_AgeSeedDropProbability[static_cast(a_BlockMeta)][static_cast(Count)]; if (Cumulative > Threshold) { break; } } return cItem(StemPickupType, Count); } virtual bool CanBeAt(const cChunk & a_Chunk, const Vector3i a_Position, const NIBBLETYPE a_Meta) const override { return (a_Position.y > 0) && (a_Chunk.GetBlock(a_Position.addedY(-1)) == E_BLOCK_FARMLAND); } virtual ColourID GetMapBaseColourID(NIBBLETYPE a_Meta) const override { UNUSED(a_Meta); return 7; } virtual int Grow(cChunk & a_Chunk, Vector3i a_RelPos, int a_NumStages = 1) const override { const auto OldMeta = a_Chunk.GetMeta(a_RelPos); const auto NewMeta = std::clamp(static_cast(OldMeta + a_NumStages), 0, 7); a_Chunk.SetMeta(a_RelPos, NewMeta); return NewMeta - OldMeta; } virtual void BearFruit(cChunk & a_Chunk, const Vector3i a_StemRelPos) const override { auto & Random = GetRandomProvider(); // Check if there's another produce around the stem, if so, abort: static constexpr std::array NeighborOfs = { { { 1, 0, 0}, {-1, 0, 0}, { 0, 0, 1}, { 0, 0, -1}, } }; std::array BlockType; if ( !a_Chunk.UnboundedRelGetBlockType(a_StemRelPos + NeighborOfs[0], BlockType[0]) || !a_Chunk.UnboundedRelGetBlockType(a_StemRelPos + NeighborOfs[1], BlockType[1]) || !a_Chunk.UnboundedRelGetBlockType(a_StemRelPos + NeighborOfs[2], BlockType[2]) || !a_Chunk.UnboundedRelGetBlockType(a_StemRelPos + NeighborOfs[3], BlockType[3]) || (BlockType[0] == ProduceBlockType) || (BlockType[1] == ProduceBlockType) || (BlockType[2] == ProduceBlockType) || (BlockType[3] == ProduceBlockType) ) { // Neighbors not valid or already taken by the same produce: return; } // Pick a direction in which to place the produce: int x = 0, z = 0; const auto CheckType = Random.RandInt(3); // The index to the neighbors array which should be checked for emptiness switch (CheckType) { case 0: x = 1; break; case 1: x = -1; break; case 2: z = 1; break; case 3: z = -1; break; } // Check that the block in that direction is empty: switch (BlockType[CheckType]) { case E_BLOCK_AIR: case E_BLOCK_SNOW: case E_BLOCK_TALL_GRASS: case E_BLOCK_DEAD_BUSH: { break; } default: return; } // Check if there's soil under the neighbor. We already know the neighbors are valid. Place produce if ok BLOCKTYPE SoilType; const auto ProduceRelPos = a_StemRelPos + Vector3i(x, 0, z); VERIFY(a_Chunk.UnboundedRelGetBlockType(ProduceRelPos.addedY(-1), SoilType)); switch (SoilType) { case E_BLOCK_DIRT: case E_BLOCK_GRASS: case E_BLOCK_FARMLAND: { const NIBBLETYPE Meta = (ProduceBlockType == E_BLOCK_MELON) ? 0 : static_cast(Random.RandInt(4) % 4); FLOGD("Growing melon / pumpkin at {0} (<{1}, {2}> from stem), overwriting {3}, growing on top of {4}, meta {5}", a_Chunk.RelativeToAbsolute(ProduceRelPos), x, z, ItemTypeToString(BlockType[CheckType]), ItemTypeToString(SoilType), Meta ); // Place a randomly-facing produce: a_Chunk.SetBlock(ProduceRelPos, ProduceBlockType, Meta); } } } private: // https://minecraft.gamepedia.com/Pumpkin_Seeds#Breaking // https://minecraft.gamepedia.com/Melon_Seeds#Breaking /** The array describes how many seed may be dropped at which age. The inner arrays describe the probability to drop 0, 1, 2, 3 seeds. The outer describes the age of the stem. */ static constexpr std::array, 8> m_AgeSeedDropProbability { { { 81.3, 17.42, 1.24, 0.03 }, { 65.1, 30.04, 4.62, 0.24 }, { 51.2, 38.4, 9.6, 0.8 }, { 39.44, 43.02, 15.64, 1.9 }, { 29.13, 44.44, 22.22, 3.7 }, { 21.6, 43.2, 28.8, 6.4 }, { 15.17, 39.82, 34.84, 10.16 }, { 10.16, 34.84, 39.82, 15.17 } } }; } ; using cBlockMelonStemHandler = cBlockStemsHandler; using cBlockPumpkinStemHandler = cBlockStemsHandler;