#pragma once #include "BlockEntity.h" class cBlockMobHeadHandler final : public cBlockEntityHandler { using Super = cBlockEntityHandler; public: using Super::Super; private: virtual cItems ConvertToPickups(const NIBBLETYPE a_BlockMeta, const cItem * const a_Tool) const override { // Drops handled by the block entity: return {}; } virtual ColourID GetMapBaseColourID(NIBBLETYPE a_Meta) const override { UNUSED(a_Meta); return 0; } } ;