#pragma once #include "BlockHandler.h" class cBlockMelonHandler final : public cBlockHandler { using Super = cBlockHandler; public: using Super::Super; private: virtual cItems ConvertToPickups(const NIBBLETYPE a_BlockMeta, const cItem * const a_Tool) const override { const auto DropNum = FortuneDiscreteRandom(3, 7, ToolFortuneLevel(a_Tool), 9); return cItem(E_ITEM_MELON_SLICE, DropNum); } virtual ColourID GetMapBaseColourID(NIBBLETYPE a_Meta) const override { UNUSED(a_Meta); return 19; } } ;