#pragma once #include "BlockHandler.h" #include "ChunkInterface.h" #include "../Item.h" /** Wrapper for blocks that have a cBlockEntity descendant attached to them and can be "used" by the player. Forwards the "use" event to the block entity. */ class cBlockEntityHandler : public cBlockHandler { using Super = cBlockHandler; public: using Super::Super; protected: ~cBlockEntityHandler() = default; private: virtual bool OnUse( cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer & a_Player, const Vector3i a_BlockPos, eBlockFace a_BlockFace, const Vector3i a_CursorPos ) const override { return a_ChunkInterface.UseBlockEntity(&a_Player, a_BlockPos.x, a_BlockPos.y, a_BlockPos.z); } virtual bool IsUseable() const override { return true; } }; class cDefaultBlockEntityHandler final : public cBlockEntityHandler { public: using cBlockEntityHandler::cBlockEntityHandler; };