// BannerEntity.cpp // Implements the cBannerEntity class representing a banner block in the world #include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules #include "BannerEntity.h" #include "../World.h" #include "../ClientHandle.h" cBannerEntity::cBannerEntity(BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, Vector3i a_Pos, cWorld * a_World) : cBannerEntity(a_BlockType, a_BlockMeta, a_Pos, a_World, 1) { } cBannerEntity::cBannerEntity(BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, Vector3i a_Pos, cWorld * a_World, unsigned char a_BaseColor): Super(a_BlockType, a_BlockMeta, a_Pos, a_World), m_BaseColor(a_BaseColor) { ASSERT((a_BlockType == E_BLOCK_WALL_BANNER) || (a_BlockType == E_BLOCK_STANDING_BANNER)); } unsigned char cBannerEntity::GetBaseColor() const { return m_BaseColor; } void cBannerEntity::SetBaseColor(const unsigned char a_Color) { m_BaseColor = a_Color; } cItems cBannerEntity::ConvertToPickups() const { return cItem(E_ITEM_BANNER, 1, static_cast(GetBaseColor())); } void cBannerEntity::CopyFrom(const cBlockEntity & a_Src) { Super::CopyFrom(a_Src); auto & src = static_cast(a_Src); m_BaseColor = src.m_BaseColor; } void cBannerEntity::SendTo(cClientHandle & a_Client) { a_Client.SendBlockChange(m_Pos.x, m_Pos.y, m_Pos.z, m_BlockType, m_BlockMeta); a_Client.SendUpdateBlockEntity(*this); } bool cBannerEntity::UsedBy(cPlayer * a_Player) { UNUSED(a_Player); return false; }