#ifndef __C_NOISE_INC__ #define __C_NOISE_INC__ #include /**************** * Random value generator **/ float cNoise::IntNoise( int a_X ) const { int x = ((a_X*m_Seed)<<13) ^ a_X; return ( 1.0f - ( (x * (x * x * 15731 + 789221) + 1376312589) & 0x7fffffff) / 1073741824.0f); // returns a float number in the range of [-1, 1] } float cNoise::IntNoise2D( int a_X, int a_Y ) const { int n = a_X + a_Y * 57 + m_Seed*57*57; n = (n<<13) ^ n; return ( 1.0f - ( (n * (n * n * 15731 + 789221) + 1376312589) & 0x7fffffff) / 1073741824.0f); // returns a float number in the range of [-1, 1] } float cNoise::IntNoise3D( int a_X, int a_Y, int a_Z ) const { int n = a_X + a_Y * 57 + a_Z * 57*57 + m_Seed*57*57*57; n = (n<<13) ^ n; return ( 1.0f - ( (n * (n * n * 15731 + 789221) + 1376312589) & 0x7fffffff) / 1073741824.0f); // returns a float number in the range of [-1, 1] } int cNoise::IntNoise1DInt( int a_X ) const { int x = ((a_X*m_Seed)<<13) ^ a_X; return ( (x * (x * x * 15731 + 789221) + 1376312589) & 0x7fffffff); } int cNoise::IntNoise2DInt( int a_X, int a_Y ) const { int n = a_X + a_Y * 57 + m_Seed*57*57; n = (n<<13) ^ n; return ( (n * (n * n * 15731 + 789221) + 1376312589) & 0x7fffffff); } int cNoise::IntNoise3DInt( int a_X, int a_Y, int a_Z ) const { int n = a_X + a_Y * 57 + a_Z * 57*57 + m_Seed*57*57*57; n = (n<<13) ^ n; return ( (n * (n * n * 15731 + 789221) + 1376312589) & 0x7fffffff); } /**************** * Interpolation functions **/ float cNoise::CubicInterpolate( float a_A, float a_B, float a_C, float a_D, float a_Pct ) { float P = (a_D - a_C) - (a_A - a_B); float Q = (a_A - a_B) - P; float R = a_C - a_A; float S = a_B; return ((P * a_Pct + Q) * a_Pct + R) * a_Pct + S; } float cNoise::CosineInterpolate( float a_A, float a_B, float a_Pct ) { const float ft = a_Pct * 3.1415927f; const float f = (1.f - cosf(ft)) * 0.5f; return a_A*(1-f) + a_B*f; } float cNoise::LinearInterpolate( float a_A, float a_B, float a_Pct ) { return a_A*(1.f-a_Pct) + a_B*a_Pct; } #endif