// ThrownSnowballEntity.h // Declares the cThrownSnowballEntity representing a snowball that has been thrown #pragma once #include "ProjectileEntity.h" // tolua_begin class cThrownSnowballEntity : public cProjectileEntity { typedef cProjectileEntity super; public: // tolua_end CLASS_PROTODEF(cThrownSnowballEntity) cThrownSnowballEntity(cEntity * a_Creator, double a_X, double a_Y, double a_Z, const Vector3d & a_Speed); protected: // cProjectileEntity overrides: virtual void OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFace) override; virtual void OnHitEntity(cEntity & a_EntityHit, const Vector3d & a_HitPos) override; virtual void Tick(float a_Dt, cChunk & a_Chunk) override; private: /** Time in ticks to wait for the hit animation to begin before destroying */ int m_DestroyTimer; } ; // tolua_export