// ThrownEggEntity.h // Declares the cThrownEggEntity class representing a regular thrown egg #pragma once #include "ProjectileEntity.h" // tolua_begin class cThrownEggEntity : public cProjectileEntity { typedef cProjectileEntity super; public: // tolua_end CLASS_PROTODEF(cThrownEggEntity) cThrownEggEntity(cEntity * a_Creator, double a_X, double a_Y, double a_Z, const Vector3d & a_Speed); protected: // cProjectileEntity overrides: virtual void OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFace) override; virtual void OnHitEntity(cEntity & a_EntityHit, const Vector3d & a_HitPos) override; virtual void Tick(float a_Dt, cChunk & a_Chunk) override; // Randomly decides whether to spawn a chicken where the egg lands. void TrySpawnChicken(const Vector3d & a_HitPos); private: /** Time in ticks to wait for the hit animation to begin before destroying */ int m_DestroyTimer; } ; // tolua_export