// FireChargeEntity.h // Declares the cFireChargeEntity representing the fire charge shot by the blaze #pragma once #include "ProjectileEntity.h" // tolua_begin class cFireChargeEntity : public cProjectileEntity { typedef cProjectileEntity super; public: // tolua_end CLASS_PROTODEF(cFireChargeEntity) cFireChargeEntity(cEntity * a_Creator, double a_X, double a_Y, double a_Z, const Vector3d & a_Speed); protected: void Explode(int a_BlockX, int a_BlockY, int a_BlockZ); // cProjectileEntity overrides: virtual void OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFace) override; virtual void OnHitEntity(cEntity & a_EntityHit, const Vector3d & a_HitPos) override; } ; // tolua_export